Call of Duty bo3: Mapping MP: Difference between revisions
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=== Clipping/Tool Textures === | === Clipping/Tool Textures === | ||
* [[Call of Duty bo3: Clipping Method1|Clipping Method #1]] | |||
=== FXs === | === FXs === | ||
*[[Call of Duty bo3: FX Collisions|Make FXs collide with geo]] | |||
=== Lights === | === Lights === | ||
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=== Dynamic Entities === | === Dynamic Entities === | ||
*[[Call of duty bo3: spinning models|Add spinning object to your map]] | |||
== Gametypes == | |||
*[[Call of Duty bo3: MP Entities|Placing MP Entities]] | |||
*[[Call of duty bo3: Fracture|Fracture]] | |||
*[[Call of duty bo3: FreerunZ|FreerunZ]] | |||
[[Category:BO3]] | |||
[[Category:Modtools]] | |||
[[Category:Gametypes]] | |||
== Releasing a Map / Workshop == | == Releasing a Map / Workshop == | ||
=== Minimap & Loadscreen === | === Minimap & Loadscreen === | ||
*[[Call of Duty bo3:Minimap|Minimap]] | |||
*[[Call of Duty bo3:Loadscreen|Loadscreen]] | |||
=== Readme and Workshop === | === Readme and Workshop === |