Call of Duty 5: Clip

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Revision as of 20:20, 25 November 2008 by Zeroy (talk | contribs) (New page: Image:Nutshell.png Basically Clip textures are a few textures visibles in editor but unvisibles in game that can be used not only in the creation of invisible walls that avoid tha play...)
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Basically Clip textures are a few textures visibles in editor but unvisibles in game that can be used not only in the creation of invisible walls that avoid tha players reach certains areas or limits of the maps, they can also be used in order to create collision around some models that by default you can walk trough.

Clip usage

If I use the Player_clip texture this way, in game the player will be unable to go any furter because these invisible walls.



Their names are a bit descriptive about what they do. Clip no sight...Metal, Rock, water, nothing, etc. Depending of the the model or the non coliding object you are using, you can choose the right clip textures to apply to it. Remember, they are invisible in game but most of them emmits sound when you walk over it.

  • The best way to see how they works is to create a test map, put some of them in an small area and test it.



Note that with COD:WAW tools most Xmodels are already clipped!


By One richard