Call of Duty 5: SP Utility Scripts
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“Utility scripts” are referred to as the scripts that are commonly used. For example, in the script directory, you will see several scripts with the prefix of an underscore, (i.e. _anim.gsc). These are known as the _utility scripts.
Utility | Info |
_anim.gsc | This handles playing the various animations on AI, from body animations to facial animations to interactive animations. |
_autosave.gsc | Contains functions for executing game saves and checkpoints. |
_callbackglobal | Co-op call back functions. |
_callbacksetup.gsc | Contains set up functions for Co-op callbacks. |
_drones.gsc | Logic and functions that handle drones (non-AI). |
_hud_util.gsc | Contains common tasks functions for player HUD. |
_introscreen.gsc | Functions pertaining to introscreens before missions start such as date/time/place. |
_load.gsc | Loads up scripts needed for the game/missions to work properly. |
_loadout.gsc | Functions to player load outs; weapons players start with and the view model arms. |
_spawner.gsc | Gold mine of functions for AI spawners here, most of which can be used by Radiant as KVPs. |
_utility.gsc | Contains a lot of common tasks scripters use. Odds are, if you need to script a common functionality that other maps demonstrate, it might be in here. |
_vehicle.gsc | This handles playing the various effects and animations on a vehicle. Most things you see in the vehicle menu in Radiant are handled here. There's all sorts of properties that you can set on a trigger to access some of this functionality. |
_vehicle_ai_anim.gsc | This is where all the vehicle / AI interactions happen. |
_weather.gsc | This is where all the rain/ thunder/ lighting effects happen. |
_zombiemode.gsc | High level script for the Nazi Zombie mode. |
Sources: Treyarch's Wiki