Call of Duty 5: Arena File
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The Arena files tells the Game what Gametypes will be availaible for a given map and also provide the Longname for maps.
Let's look at the stock Arena bundled with the tools, the file CoDWaWmaps.arena is located here:
C:\Program Files\Activision\Call of Duty - World at War\raw\mp
Inside (extract):
{
map "mp_airfield"
longname "MPUI_AIRFIELD"
loadname "MPUI_AIRFIELD_CAPS"
gametype "dm tdm sd sab dom koth twar war sur ctf"
}
{
map "mp_asylum"
longname "MPUI_ASYLUM"
loadname "MPUI_ASYLUM_CAPS"
gametype "dm tdm sd sab dom koth twar war sur ctf"
}
You can see that for each MP map you have the following:
- map: Raw filename for the level
- longname: This is the Map name which will show when pressing Escape in-game
- loadname: This is the Map name which will show on the Map Loadscreen
- gametype: This is the list of gametypes included in the Level
Note that the longname & loadname parameters are using Localized Strings in the above, you can simply put the name of the map without worrying about that.
Example for a custom Level MP called mp_example:
{
map "mp_example"
longname "My Map Example"
loadname "MAP EXAMPLE"
gametype "dm tdm sd sab dom koth twar war sur ctf"
}
For a custom Level/map you can create an ARENA file and place it in \usermaps\ along with your Fastfiles.