Call of Duty 4: Skybox: Difference between revisions

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[[Category:Call of Duty 4]]
[[Category:Modtools]]
[[Category:Radiant]]
Every map must have a skybox to work. It defines the space the player can access, and it will keep the vast emptiness outside, away.
Every map must have a skybox to work. It defines the space the player can access, and it will keep the vast emptiness outside, away.


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This is how a (very small) skybox would look like, seen from the top:
This is how a (very small) skybox would look like, seen from the top:
[[Image:skybox.png|center]]
[[Image:skybox.png]]


Note how the sides overlap each other. The skybox would look (more or less, the width and height may vary...it doesn't have to be a _perfect_ square) the same from the other sides. In this case the skybox is 256 x 256 x 256, but it can be anything, as long as your map fits in it.
Note how the sides overlap each other. The skybox would look (more or less, the width and height may vary...it doesn't have to be a _perfect_ square) the same from the other sides. In this case the skybox is 256 x 256 x 256, but it can be anything, as long as your map fits in it.

Revision as of 14:46, 16 October 2008

Every map must have a skybox to work. It defines the space the player can access, and it will keep the vast emptiness outside, away.

Creating a skybox is very easy, you add 6 brushes which will be the bounds of your map, they'll form a box.

This is how a (very small) skybox would look like, seen from the top:

Note how the sides overlap each other. The skybox would look (more or less, the width and height may vary...it doesn't have to be a _perfect_ square) the same from the other sides. In this case the skybox is 256 x 256 x 256, but it can be anything, as long as your map fits in it.

Now select all 6 sides, go to Textures -> Usage -> sky and select a sky texture. Now add some worldspawn settings and your skybox is done.

Made by Daevius