Call of Duty 4: Scripting Reference - Entity: Difference between revisions
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(New page: {{CoD4_Modules}} ==Module: == *AddAIEventListener *Attach *[...) |
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{{CoD4_Modules}} | {{CoD4_Modules}} | ||
==Module: == | ==Module: Entity== | ||
*[[Call of Duty 4: Scripting Reference - Entity::AddAIEventListener|AddAIEventListener]] | *[[Call of Duty 4: Scripting Reference - Entity::AddAIEventListener|AddAIEventListener]] |
Latest revision as of 03:41, 31 July 2009
AI | Animation | Array | BadPlaces | Clans | Client | Control | Damage | Debug | Dvars | Effects | Entity | File | Hud | Level | Math | Menus | Missile | Motion | Objective | Physics | Player | Precache | Rumble | Save | Sentient | Sound | Spawn | String | System | Teams | Trace | Triggers | Turret | Variables | Vector | Vehicles | Weapons
Module: Entity
- AddAIEventListener
- Attach
- Delete
- Detach
- DetachAll
- Detonate
- DisableAimAssist
- DoDamage
- DontInterpolate
- EnableAimAssist
- EnableLinkTo
- EntityRadiusDamage
- GetAttachIgnoreCollision
- GetAttachModelName
- GetAttachSize
- GetAttachTagName
- GetCentroid
- GetEnt
- GetEntArray
- GetEntByNum
- GetEntityNumber
- GetEntNum
- GetLightColor
- GetLightExponent
- GetLightFovInner
- GetLightFovOuter
- GetLightIntensity
- GetLightRadius
- GetNormalHealth
- GetOrigin
- GetShootAtPos
- Hide
- HidePart
- IsTouching
- LaserOff
- LaserOn
- Launch
- LinkTo
- LocalToWorldCoords
- LockLightVis
- RemoveAIEventListener
- SetContents
- SetCursorHint
- SetHintString
- SetLightColor
- SetLightExponent
- SetLightFovRange
- SetLightIntensity
- SetLightRadius
- SetLookAtText
- SetModel
- SetNormalHealth
- SetShadowHint
- SetStableMissile
- Show
- ShowAllParts
- ShowPart
- ShowToPlayer
- StartIgnoringSpotLight
- StopIgnoringSpotLight
- Unlink
- UnlockLightVis
- UseBy
- UseTriggerRequireLookAt