Call of Duty 4: Scripting Reference - AI::IsNodeOccupied: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

31 July 2009

  • curprev 02:5002:50, 31 July 2009CoDEmanX talk contribs 265 bytes +265 New page: {{Function |Version=4 |Name=IsNodeOccupied( <node> ) |Module=AI |Available=SP Only |Summary=See if anyone has claimed a particular node. |Call_on |Example=<pre>if ( IsNodeOccupied( node ) ...