Call of Duty 4: Scripting Reference - AI::AnimMode: Difference between revisions

From COD Modding & Mapping Wiki
Jump to navigation Jump to search
(New page: {{Function |Version=4 |Name=AnimMode( <mode> <clear path> ) |Module=AI |Available=SP Only |Summary=Set the way that animation deltas are interpreted by the game engine |Call_on=<entity> |E...)
 
mNo edit summary
 
Line 1: Line 1:
{{Function
{{Function
|Version=4
|Version=4
|Name=AnimMode( <mode> <clear path> )
|Name=AnimMode( &lt;mode&gt; &lt;clear path&gt; )
|Module=AI
|Module=AI
|Available=SP Only
|Available=SP Only
Line 11: Line 11:
# <test> asdf
# <test> asdf
|Optional_args
|Optional_args
|Notes=<mode> arguments
|Notes=
<pre>
<pre>
<mode> arguments
gravity:      The animation's angle and position deltas will be used, and gravity will pull the entity down.
gravity:      The animation's angle and position deltas will be used, and gravity will pull the entity down.
nogravity:    The animation's angle and position deltas will be used, gravity is ignored.
nogravity:    The animation's angle and position deltas will be used, gravity is ignored.

Latest revision as of 01:57, 31 July 2009