Call of Duty 4: Custom Model On Unmodded Server

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Revision as of 16:42, 11 November 2011 by Sanya (talk | contribs) (Created page with " ==Story== Hello everybody. I want explain you a bit strange thing - modification of our game-client to make custom models work. It need med knowledge about how to. Main idea ...")
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Story

Hello everybody.

I want explain you a bit strange thing - modification of our game-client to make custom models work. It need med knowledge about how to.

Main idea came to me from my friends, who always ask why I can not use it on pub. As I knew, some .FF can be modify, and I tried it, but get nothing. After that I watch out logfiles..

I noticed, that we have only 1 chance get custom model working - recompile common_mp, what is not posible at all, because size of common_mp is always checked by game itself when you connect to the server. Then I watched again, and saw, that last .ff which loading into map is map _load.ff. After several tests I found that it can has any size, and probably, I can do everything with it.


So, now just say what I mean from this story... You can recompile <mapname>_load.ff and include everything you want there, so, you can get custom models working.


I do not know what write there else, so, I just finish it for now. Maybe later I can write smth else, but not now.

Have a fun guys.


[URL=http://fastpic.ru/][IMG]http://i32.fastpic.ru/big/2011/1111/4b/ec45aafa316d1ef61f0d51e41189244b.jpg[/IMG][/URL]


Author

[Saints]Sanya or Sanya_rnd or Sanya.

e-mail: [email protected]

Thanks to:

Samuel, hacker22, iFirex, T-max for help.


--Sanya 13:42, 11 November 2011 (UTC)