Call of Duty 4: Building Stairs: Difference between revisions

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[[Image:Nutshell.png]] This tutorial will show how to create Stairs Prefabs using 2 differents techniques:
[[Category:Call of Duty 4]]
 
[[Category:Modtools]]
* Using Brushes
[[Category:Radiant]]
* Using Patches
[[Category:Basic Editing]]
 
[[Category:Brush Work]]
== Using Brushes ==
[[Image:Noobs.png|200px|right]]
 
[[Image:Nutshell.png]] This tutorial will show how to create Stairs Prefabs using terrain patches::
The easiest of the two techniques, and fastest. Result are as follow:
<br><br>
 
Result are as follow:
 
<br><br>
[[Image:stairs_2.png]]
[[Image:stairs_2.png]]


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* Finally select all using 'I' go to File > Save Selected > Save under the name you want under /map_source/prefabs/
* Finally select all using 'I' go to File > Save Selected > Save under the name you want under /map_source/prefabs/
 
* Note that you could at this point add a row on the top terrain patch of the steps and move its vertices to make an uneven look.
 
== Using Patches ==
 
The hardest of the two techniques, and slower but nicer looking :) - Result are as follow:
 
 
[[Image:stairs_1.png]]

Latest revision as of 14:20, 29 May 2009

This tutorial will show how to create Stairs Prefabs using terrain patches::

Result are as follow:


  • Create a new map in Radiant, select the texture ch_concretewall02 and using Z 2D view create a brush of
X = 20
Y = 8
Z = 80


  • Deselect the brush (Esc)
  • Select the outside faces of the brush now using Ctrl+SHIFT+LEFT-CLICK and go to Patch>Faces to Terrain



  • In the texture window look for the texture com_stain_01 and click on it
  • Still with the new faces selected, press 'S' and hit 'Lmap' - This will adjust the texture to the size of the faces.
  • Deselected all (Esc)

Now you should have this:



  • Select all using 'I' and press SPACEBAR to Duplicate the brush+decals
  • Place the duplicate brush+decals as shown below:



  • Repeat as many time as necessary



  • Now to adjust the side of the stairs place your self in the X 2D view and select one step at the time (one brush) + the 2 decals (each side) requiring to be adjusted
 Make sure to select both the brush face and the decal by right-clicking on the 3D windows and selecting both.



  • Drag all to the level of the first step, when completed it should look like this:



  • Now we need to adjust the decals are they are clearly streched, for this select all the decals (both sides of stairs) using Ctrl+SHIFT+LEFT-CLICK and make sure you arent selecting a brush face by right-clicking on 3D windows and making sure only WC/com_stain_01 is selected:



  • When all decals are selected press 'S' and use the 'Lmap' tool to adjust the textures.



  • Finally select all using 'I' go to File > Save Selected > Save under the name you want under /map_source/prefabs/
  • Note that you could at this point add a row on the top terrain patch of the steps and move its vertices to make an uneven look.