Call of Duty 4: Arches: Difference between revisions

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== Step 1 ==
== Step 1 (Structure) ==
 
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First you do is to determine the place you are going to locate the arch.
First you do is to determine the place you are going to locate the arch.
In this case I will do it between these two columns.
In this case I will do it between these two columns.


[[Image:Example.jpg]]
[[Image:Arches_1.jpg|600px]]




Create a brush that will represent the total size of it.
Create a brush that will represent the total size of it.


[[Image:Example.jpg]]
[[Image:Arches_2.jpg|600px]]
 


With the brush selected, go to '''Patch > Primitive > End Cap''', this will convert th brush in to a curved patch.
With the brush selected, go to '''Patch > Primitive > End Cap''', this will convert th brush in to a curved patch.


[[Image:Example.jpg]]  
[[Image:Arches_3.jpg|600px]]  
 


Usually it needs to be rotated and scaled to fit in its place.
Usually it needs to be rotated and scaled to fit in its place.
[[Image:Arches_4.jpg|600px]]


When done, just go to patch > Cap.
When done, just go to patch > Cap.


[[Image:Example.jpg]]
[[Image:Arches_5.jpg|600px]]




In the small options windows that pops up just check '''Inverted Endcap'''.
In the small options windows that pops up just check '''Inverted Endcap'''.


[[Image:Example.jpg]]
[[Image:Arches_6.jpg|600px]]




The basic structure of the arch is done.
The basic structure of the arch is done.


[[Image:Example.jpg]]
[[Image:Arches_7.jpg|600px]]
 
 
== Step 2 (Texturing) ==
When applying textures to this arch you may notice that some of them just doesnt look correct or simply looks a bit trange.
 
[[Image:Arches_8.jpg|600px]]
 
 
When this happen, juto select all the strange looking faces, and press ¨S¨ for the Surface Editor and click '''Lmap'''.
 
[[Image:Arches_9.jpg|600px]]
 
 
Also maybe you will need to select some faces individually to rotate or correct the direction of the texture.
 
[[Image:Arches_10.jpg|600px]]
 
 
As a final touch I added a block on top of the arch to complete the structure and now is ready to use.
 
[[Image:Arches_11.jpg|600px]]

Revision as of 18:20, 3 November 2008

By One Richard

This tutorial will show you how to create arches (The easy way).


Step 1 (Structure)

First you do is to determine the place you are going to locate the arch. In this case I will do it between these two columns.


Create a brush that will represent the total size of it.


With the brush selected, go to Patch > Primitive > End Cap, this will convert th brush in to a curved patch.


Usually it needs to be rotated and scaled to fit in its place.


When done, just go to patch > Cap.


In the small options windows that pops up just check Inverted Endcap.


The basic structure of the arch is done.


Step 2 (Texturing)

When applying textures to this arch you may notice that some of them just doesnt look correct or simply looks a bit trange.


When this happen, juto select all the strange looking faces, and press ¨S¨ for the Surface Editor and click Lmap.


Also maybe you will need to select some faces individually to rotate or correct the direction of the texture.


As a final touch I added a block on top of the arch to complete the structure and now is ready to use.