Call of Duty: Create Models with Blender (without Maya)

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Revision as of 16:09, 11 October 2011 by CoDEmanX (talk | contribs) (+How to install the addon (video), +Mesh requirements)
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By CoDEmanX and Flybynyt

The Call of Duty mod tools include plugins for the commercial 3d modelling software Maya by Autodesk (former Alias). It's an expansive application and not many modders want to or can afford it.

Fortunately, you don't require it anymore to create models (static/rigged) and animations for CoD:


Blender-CoD Add-On

Blender-CoD is a free, open-source project and provides a plugin for the as well free and open-source 3D modelling software Blender. It adds support for XMODEL_EXPORT v6 and XANIM_EXPORT v3 formats, which can be compiled to xmodels and xanims using the mod tools. All CoD titles except vCoD and CoD:UO are supported right now.

You can basically import any supported 3d model into Blender (e.g. Blender files, Wavefront OBJ, Collada DAE, 3ds Max 3DS and more), edit it and finally export it for CoD using the Blender-CoD Add-On. Make sure the model meets the following requirements:

  • Meshes must have at least 3 vertices,
  • 1 face,
  • 1 material and
  • UV mapping (mesh was unwrapped)


Project page

The project is hosted at Google Projects. You can:

  • submit bugs and feature requests on the issue section,
  • browse the code of the repository in the source section and
  • get the latest releases in the download area


Link: http://code.google.com/p/blender-cod/

If you want to contribute to the project as a coder, file and issue or send a mail to blender-cod AT online DOT de


Releases


Features

XMODEL_EXPORT v6

  • Supports mesh export with automatic triangulation
  • Armature export (bones)
  • Vertex colors
  • Mesh modifiers except Armature (optional)
  • User Interface: File > Export > CoD Xmodel (.XMODEL_EXPORT)


XANIM_EXPORT v3

  • Supports armature animation export
  • Frame range and framerate can be specified
  • Inline notetrack export (for vCoD, CoD2, CoD4)
  • User Interface: File > Export > CoD Xanim (.XANIM_EXPORT)


Installation

  1. Download the archive, but don't unzip it!
  2. Start Blender
  3. Click menu File > User Preferences...
  4. Remove an older version (if any) before installing the new one
  5. Click Install Add-On... button at the bottom
  6. Double-click the archive
  7. The following entry should be shown: Import-Export: CoD model/anim addon (version)
  8. Tick the checkbox on the right to enable it
  9. Click Save As Default button at the bottom to enable it permanently
  10. Export options will be available from File > Export menu


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Blender Tutorials