Call of Duty: Create Models with Blender (without Maya): Difference between revisions

From COD Modding & Mapping Wiki
Jump to navigation Jump to search
m (+How to install the addon (video), +Mesh requirements)
(Release: v0.3.0 alpha 3)
Line 1: Line 1:
''By CoDEmanX and Flybynyt''
''By CoDEmanX and Flybynyt''
Create models and animations for CoD using free Blender and Blender-CoD addon (without Maya)!
=Introduction=


The Call of Duty mod tools include plugins for the commercial 3d modelling software [http://usa.autodesk.com/maya/ Maya] by Autodesk (former Alias). It's an expansive application and not many modders want to or can afford it.
The Call of Duty mod tools include plugins for the commercial 3d modelling software [http://usa.autodesk.com/maya/ Maya] by Autodesk (former Alias). It's an expansive application and not many modders want to or can afford it.
Line 8: Line 12:
=Blender-CoD Add-On=
=Blender-CoD Add-On=


[http://code.google.com/p/blender-cod/ Blender-CoD] is a '''free''', '''open-source''' project and provides a plugin for the as well free and open-source '''3D modelling software''' [http://www.blender.org/ '''Blender''']. It adds support for XMODEL_EXPORT v6 and XANIM_EXPORT v3 formats, which can be compiled to xmodels and xanims using the mod tools. All CoD titles except vCoD and CoD:UO are supported right now.
[http://code.google.com/p/blender-cod/ Blender-CoD] is a '''free''', '''open-source''' project and provides a plugin for the as well free and open-source '''3D modelling software''' [http://www.blender.org/ '''Blender''']. It adds support for XMODEL_EXPORT v5/v6 and XANIM_EXPORT v3 formats, which can be compiled to xmodels and xanims using the mod tools. All CoD titles are supported:
 
*XMODEL_EXPORT v5 (vCoD, CoD:UO)
*XMODEL_EXPORT v6 (CoD2-CoD7)
*XANIM_EXPORT v3 (all)
*NT_EXPORT (CoD5, CoD7)


You can basically import any supported 3d model into Blender (e.g. Blender files, Wavefront OBJ, Collada DAE, 3ds Max 3DS and more), edit it and finally export it for CoD using the Blender-CoD Add-On. Make sure the model meets the following requirements:
You can basically import any supported 3d model into Blender (e.g. Blender files, Wavefront OBJ, Collada DAE, 3ds Max 3DS and more), edit it and finally export it for CoD using the Blender-CoD Add-On.
*Meshes must have at least 3 vertices,
*1 face,
*1 material and
*UV mapping (mesh was unwrapped)




Line 32: Line 37:
==Releases==
==Releases==


*09-Oct-11 | [http://code.google.com/p/blender-cod/downloads/detail?name=Blender-CoD_Addon_v0.2.3_alpha2.zip '''Blender-CoD Addon v0.2.3 (alpha 2)'''] for [http://download.blender.org/release/Blender2.59/ Blender 2.59]
*22-Nov-11 | [http://code.google.com/p/blender-cod/downloads/detail?name=Blender-CoD_Addon_v0.3.0_alpha3.zip '''Blender-CoD Addon v0.3.0 (alpha 3)'''] for [http://www.blender.org/download/get-blender/ Blender 2.6x] and 2.59
*29-Sep-11 | Blender-CoD Addon v0.2.2 (alpha 2) for Blender 2.59
*09-Oct-11 | Blender-CoD Addon v0.2.3 (alpha 2)
*29-Sep-11 | Blender-CoD Addon v0.2.2 (alpha 2)




==Features==
==Features==


'''XMODEL_EXPORT v6'''
'''XMODEL_EXPORT v5/v6'''
*Supports mesh export with automatic triangulation
*Supports mesh export with automatic triangulation
*Armature export (bones)
*Armature export (bones)
*Vertex colors
*Vertex colors (v6 only)
*Mesh modifiers except Armature (optional)
*Mesh modifiers except Armature (optional)
*Armature animation (poses) to xmodel sequences ("Pose animation")
*Adjustable minimum bone weight (optional)
*User Interface: File > Export > CoD Xmodel (.XMODEL_EXPORT)
*User Interface: File > Export > CoD Xmodel (.XMODEL_EXPORT)


Line 49: Line 57:
*Supports armature animation export
*Supports armature animation export
*Frame range and framerate can be specified
*Frame range and framerate can be specified
*Inline notetrack export (for vCoD, CoD2, CoD4)
*Notetrack export (all CoD titles)
*User Interface: File > Export > CoD Xanim (.XANIM_EXPORT)
*User Interface: File > Export > CoD Xanim (.XANIM_EXPORT)


Line 58: Line 66:
#Start Blender
#Start Blender
#Click menu ''File > User Preferences...''
#Click menu ''File > User Preferences...''
#Remove an older version (if any) before installing the new one
#Activate the ''Addons'' section
#Ignore an already installed version, it will be overwritten by default
#Click ''Install Add-On...'' button at the bottom
#Click ''Install Add-On...'' button at the bottom
#Double-click the archive
#Double-click the archive
Line 64: Line 73:
#Tick the checkbox on the right to enable it
#Tick the checkbox on the right to enable it
#Click ''Save As Default'' button at the bottom to enable it permanently
#Click ''Save As Default'' button at the bottom to enable it permanently
#Export options will be available from ''File > Export'' menu
#Use the newly available options of the File > Export / File > Import menu  




Line 70: Line 79:




=Blender Tutorials=
=Usage=
 
[[File:Blender-CoD_HowTo_Materials.png|thumb|Photo-montage about how to use materials in Blender for Blender-CoD addon]]
 
Make sure the model meets the following requirements:
*Meshes must have at least 3 vertices,
*1 face,
*1 image material and
*UV mapping (mesh was unwrapped)
 
 
==Blender Tutorials==


*[http://www.blender.org/education-help/tutorials/ Official Blender.org tutorial page] (many good text and video tutorials)
*[http://www.blender.org/education-help/tutorials/ Official Blender.org tutorial page] (many good text and video tutorials)
Line 85: Line 105:
[[Category:Call of Duty 4]]
[[Category:Call of Duty 4]]
[[Category:Call of Duty 5]]
[[Category:Call of Duty 5]]
[[Category:Call of Duty 7]]
[[Category:Modtools]]
[[Category:Modtools]]
[[Category:Advanced Editing]]
[[Category:Advanced Editing]]

Revision as of 23:06, 22 November 2011

By CoDEmanX and Flybynyt

Create models and animations for CoD using free Blender and Blender-CoD addon (without Maya)!

Introduction

The Call of Duty mod tools include plugins for the commercial 3d modelling software Maya by Autodesk (former Alias). It's an expansive application and not many modders want to or can afford it.

Fortunately, you don't require it anymore to create models (static/rigged) and animations for CoD:


Blender-CoD Add-On

Blender-CoD is a free, open-source project and provides a plugin for the as well free and open-source 3D modelling software Blender. It adds support for XMODEL_EXPORT v5/v6 and XANIM_EXPORT v3 formats, which can be compiled to xmodels and xanims using the mod tools. All CoD titles are supported:

  • XMODEL_EXPORT v5 (vCoD, CoD:UO)
  • XMODEL_EXPORT v6 (CoD2-CoD7)
  • XANIM_EXPORT v3 (all)
  • NT_EXPORT (CoD5, CoD7)

You can basically import any supported 3d model into Blender (e.g. Blender files, Wavefront OBJ, Collada DAE, 3ds Max 3DS and more), edit it and finally export it for CoD using the Blender-CoD Add-On.


Project page

The project is hosted at Google Projects. You can:

  • submit bugs and feature requests on the issue section,
  • browse the code of the repository in the source section and
  • get the latest releases in the download area


Link: http://code.google.com/p/blender-cod/

If you want to contribute to the project as a coder, file and issue or send a mail to blender-cod AT online DOT de


Releases


Features

XMODEL_EXPORT v5/v6

  • Supports mesh export with automatic triangulation
  • Armature export (bones)
  • Vertex colors (v6 only)
  • Mesh modifiers except Armature (optional)
  • Armature animation (poses) to xmodel sequences ("Pose animation")
  • Adjustable minimum bone weight (optional)
  • User Interface: File > Export > CoD Xmodel (.XMODEL_EXPORT)


XANIM_EXPORT v3

  • Supports armature animation export
  • Frame range and framerate can be specified
  • Notetrack export (all CoD titles)
  • User Interface: File > Export > CoD Xanim (.XANIM_EXPORT)


Installation

  1. Download the archive, but don't unzip it!
  2. Start Blender
  3. Click menu File > User Preferences...
  4. Activate the Addons section
  5. Ignore an already installed version, it will be overwritten by default
  6. Click Install Add-On... button at the bottom
  7. Double-click the archive
  8. The following entry should be shown: Import-Export: CoD model/anim addon (version)
  9. Tick the checkbox on the right to enable it
  10. Click Save As Default button at the bottom to enable it permanently
  11. Use the newly available options of the File > Export / File > Import menu


<videoflash>6SkHz7wrAA8</videoflash>


Usage

Photo-montage about how to use materials in Blender for Blender-CoD addon

Make sure the model meets the following requirements:

  • Meshes must have at least 3 vertices,
  • 1 face,
  • 1 image material and
  • UV mapping (mesh was unwrapped)


Blender Tutorials