Call of Duty: Blender to COD: Difference between revisions

From COD Modding & Mapping Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 20: Line 20:
= The video =
= The video =


<videoflash>NDPLThWllu0</videoflash>
<youtube>NDPLThWllu0</youtube>


= German video =
= German video =


<videoflash>FGJbwyKTGAI</videoflash>
<youtube>FGJbwyKTGAI</youtube>


By MrSchulzi1996 for CoD2.
By MrSchulzi1996 for CoD2.
{{#TwitterFBLike:|small}}


[[Category:Call of Duty 4]]
[[Category:Call of Duty 4]]

Revision as of 01:54, 28 December 2023

This tutorial assumes that you already know how to create, compile & create GSCs,CSVs & FastFiles for your maps

By Irishstorm

This video tutorial will show you the basics of importing model made in Blender into CoD.

Whats needed

Notes

  • There's no need to do "Quads to Tris" before export, the addon will triangulate everything automatically!
  • Texture doesn't matter, it gets written to export file but Asset Manager ignores it
  • If you change to the "Scripting" view in Blender, in the upper part you find a log window. Scroll down before exporting to see when it's finished (green entry showing the time it took)
  • You may run Blender from console (cmd) if you experience problems, the addon may print some info and warnings

The video

German video

By MrSchulzi1996 for CoD2.