Call of Duty 5: Vietnam mod

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Revision as of 14:35, 4 December 2009 by Zeroy (talk | contribs)
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RGN Vietnam Mod Version 1.0
Public Release
Copyright © RGN, Raiders Game Net


INTRO

At long last The RGN Dev team is proud to present the first public version of the multiplayer component of the Vietnam Mod for Call of Duty: World at War. The mod will take you to the Vietnam War, deep in Vietnam, where you will fight new battles between the NVA/Vietcong and the US 1st Cavalry.

The RGN Vietnam Mod features 10 new maps in its version 1.0 release:

- mp_vm_hue
- mp_vm_hue_day
- mp_vm_hospital
- mp_vm_hospital_day
- mp_vm_firstblood
- mp_vm_maquina
- mp_vm_maichau
- mp_vm_vietcong
- mp_vm_scrap
- mp_vm_stream

GAMETYPES

The RGN Vietnam Mod Maps above currently supports all CODWaW Stock Gametypes:

- Deathmatch
- Team Deathmatch
- Search and Destroy
- Sabotage
- Domination
- Capture the flag
- War
- King of the Hill (HeadQuarters)


WEAPONS

The RGN Vietnam Mod features 28 weapons in its version 1.0 release. These weapons are:

US Cavalry:

- M16 (full auto and burst) [Assault]
- M3A1 Grease Gun [Assault]
- M1A1 Thompson [Assault]
- M14 Rifle [Rifleman]
- M1A1 Carbine [Rifleman]
- Springfield M1903[Rifleman]
- M14 XM21 [Sharpshooter]
- M40A1 [Sharpshooter]
- M60 [Support]
- Browning M1919A6 Bipod [Support]
- Winchester 1200 [Engineer]

Vietcong/NVA:

- AK47 (Full auto and Single Shot) [Assault]
- Ppsh-41 [Assault]
- Pps-43 [Assault]
- K-50M [Special Ops]
- SKS w/AK magazine [Rifleman]
- Mosin-Nagant [Rifleman]
- Kar98k [Rifleman]
- SVD Dragunov [Sharpshooter]
- Mosin Scoped [Sharpshooter]
- RPD [Support]
- DP-28 Bipod [Support]
- M1897 Trench Gun [Engineer] 

All/Admin choice:

- Colt 1911 Handgun
- 357 Magnum
- M79 "Thumper" [Admin choice]
- TT-Tokarev Handgun
- Double Barreled Shotgun [Engineer]
- Double Barreled Saw-Off Shotgun [Engineer]


PLAYER MODELS/SKINS

The RGN Vietnam Mod features new player models and skins for all Classes.


CLASSES

The RGN Vietnam Mod uses a class selection system, it is composed of 6 classes per sides:

Assault - Light Machine guns (M16, AK47 ...)
Rifleman - Rifles, bolts & semi-auto (Kar98, SKS...)
Sharpshooter - Snipers Rifles (M21, SVD Dragunov ..)
Support - Heavy Machine guns (M60, RPD ...)
Engineer - Shotguns, M79 Grenade Launcher
S.O.G/Special Ops - Sub Machine guns with Silenced options (XM177, K50...)

SERVER OPTIONS

List of features in the current version 1.0:

HUD features:

- HUD ammo / warning hide handling
- Team status hud
- Crosshair handling
- Enemy crosshair handling
- Rank and crosshair names handling
- Death icon handler
- Hit icon handler
- Hardcore persistent minimap option
- Claymore/Betty icon handling
- Range finder function (scoped or non-scoped)
- Third person mode option

Menus features:

- Force auto assign
- Weapon lock feature
- Server info menu with player info
- Rules handling in server info
- Add server to favorite option
- Class limitation handling
- Admin Menu with multiple functions (see Notes)

Health features:

- Health bar
- Health packs
- Bleeding out
- First aid handling
- Call for medic (via quickmenu)

Weapons features:

- Firing mode on-the-fly (not for all weapons, see Notes)
- Longer smoke grenades
- Claymores added
- Signal Smoke Nades
- Grenades models per team
- Drop grenades handling
- Map turret handling
- Zoom scope function (on scoped weapon only)
- Napalm/Mortar Hardpoints Streak handling
- Perk setup handling
- Bash Melee on most weapons
- Weapon pool: Spawn pre-selected weapon on maps
- Booby traps (used when player has at least 2 grenades)

Realism features:

- Drop weapons on shoot handling
- View shift on shoot handling
- Pain/Death Sounds

Miscellaneous features:

- Server messages
- Welcome messages
- Anti-bunny hopper, and anti-jump shoot
- Spawn protection
- Ambient Mortars & Flak
- Ambient Huey Helicopters
- Napalm Airstrike (for Allies)
- Player Speed handling
- Forfeit override function
- Anti-camping handling
- Anti-sprint on start handling
- Taunts per team (via quickmenu)
- Custom Battle Chatters per team
- Custom Voice-Overs per team
- Custom Spawn music
- Sound occlusion handling
- Client Console handling
- Helmet popping option
- Music handling (spawn + in game)
- Anti-Lag, Gravity handling
- Radio playing in some Custom Maps

DOWNLOADS

For Clients (Installer .EXE)

For Server Admins (ZIP only)

SUPPORT

CREDITS

Zeroy (Founder/Mapper/Scripter)
Paulo88 (Level Designer)
Wakka (Level Designer)
Narcozz (Level Designer)
Carcass26 (Level Designer)
Coldair (Level Designer)
Atomicelvis (Level Designer)
|[FR]|FOX (Level Designer)
Veserius (Level Designer)
Maquina (Level Designer)
Buster (Skinner)
Oneshot & BengalSniper (Researchers)

Additional content by:

Xiao (Skinner)
Mapicted (Modeling)
Robbo (scripting help)
Number7 (scripting help)
NovemberDobby (scripting help)
xHolyx (scripting help)
CodemanX (scripting help)
Deavius (scripting help)
Marc - AKA Wildcard (scripting help)
{PST} Joker (scripting help)
OMWG (scripting help)
OpenWarfare Team (scripting)
RGN Dev Team (Past and current members)
Bell, Ravir, Worm, Nedgerblansky (legacy scripting)
Michel S. Boonstra (Knokploeg Sound Mod)
Regolith (For his awesome Xmodel Exporter tool!)

Thanks to:

Mike Nomad, Wizz, Mr.Ray for the support and advice
SevenSniff, Spacepig, Redskull, Busterking (support)
RGN Raiders Game Net (Beta testing/Server)
GamingDeluxe.co.uk (Beta testing/Server)
RGN VIP Members (testing, support)
Blackmonkeys (support, testing)
B2Z Goucho + NFO CrazyCro and their Clan members (Beta testing/Server)

--Zeroy. 11:35, 4 December 2009 (UTC)