Call of Duty 4: Scripting Reference - Objective
AI | Animation | Array | BadPlaces | Clans | Client | Control | Damage | Debug | Dvars | Effects | Entity | File | Hud | Level | Math | Menus | Missile | Motion | Objective | Physics | Player | Precache | Rumble | Save | Sentient | Sound | Spawn | String | System | Teams | Trace | Triggers | Turret | Variables | Vector | Vehicles | Weapons
Module: Objective
- Objective_Add
- Objective_AdditionalCurrent
- Objective_AdditionalPosition
- Objective_Current
- Objective_Delete
- Objective_Icon
- Objective_OnEntity
- Objective_Position
- Objective_Ring
- Objective_State
- Objective_String
- Objective_String_NoMessage
- Objective_Team
- PingPlayer
- RefreshHudAmmoCounter
- RefreshHudCompass
- Target_ClearReticleLockOn
- Target_GetArray
- Target_IsInCircle
- Target_IsInRect
- Target_IsTarget
- Target_Remove
- Target_Set
- Target_SetAttackMode
- Target_SetJavelinOnly
- Target_SetOffscreenShader
- Target_SetShader
- Target_StartReticleLockOn