Call of Duty 4: Scripting Reference - Level
AI | Animation | Array | BadPlaces | Clans | Client | Control | Damage | Debug | Dvars | Effects | Entity | File | Hud | Level | Math | Menus | Missile | Motion | Objective | Physics | Player | Precache | Rumble | Save | Sentient | Sound | Spawn | String | System | Teams | Trace | Triggers | Turret | Variables | Vector | Vehicles | Weapons
Module:
- ChangeLevel
- Cinematic
- CinematicInGame
- CinematicInGameLoop
- CinematicInGameLoopFromFastfile
- CinematicInGameLoopResident
- CinematicInGameSync
- ClearLocalizedStrings
- DrawCompassFriendlies
- Earthquake
- ExitLevel
- GetAllNodes
- GetAllVehicleNodes
- GetArrayKeys
- GetBrushModelCenter
- GetDiffuculty
- GetMapSunDirection
- GetMapSunLight
- GetNode
- GetNodeArray
- GetNorthYaw
- GetNumVehicles
- GetReflectionLocs
- GetStartTime
- GetTime
- GetTimeScale
- GetVehicleNode
- GetVehicleNodeArray
- IsCinematicPlaying
- IsSplitScreen
- IsValidGametype
- LerpSunDirection
- Map
- Map_Restart
- MapExists
- MissionFailed
- MissionSuccess
- ResetSunDirection
- ResetSunLight
- SetClientNameMode
- SetCullDist
- SetGameEndTime
- SetMapCenter
- SetMiniMap
- SetMissionDvar
- SetSunDirection
- SetSunLight
- SetTimeScale
- SetVoteNoCount
- SetVoteString
- SetVoteTime
- SetVoteYesCount
- SetWinningPlayer
- SetWinningTeam
- StopCinematicInGame
- UpdateClientNames
- WorldEntNumber