Call of Duty 5: Arena File
The Arena files tells the Game what Gametypes will be availaible for a given map and also provide the Longname for maps.
Let's look at the stock Arena bundled with the tools, the file CoDWaWmaps.arena is located here:
C:\Program Files\Activision\Call of Duty - World at War\raw\mp
Inside (extract):
{ map "mp_airfield" longname "MPUI_AIRFIELD" loadname "MPUI_AIRFIELD_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf" } { map "mp_asylum" longname "MPUI_ASYLUM" loadname "MPUI_ASYLUM_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf" }
You can see that for each MP map you have the following:
- map: Raw filename for the level
- longname: This is the Map name which will show when pressing Escape in-game
- loadname: This is the Map name which will show on the Map Loadscreen
- gametype: This is the list of gametypes included in the Level
Note that the longname & loadname parameters are using Localized Strings in the above, you can simply put the name of the map without worrying about that.
Example for a custom Level MP called mp_example:
{ map "mp_example" longname "My Map Example" loadname "MAP EXAMPLE" gametype "dm tdm sd sab dom koth twar war sur ctf" }
For a custom Level/map you can create an ARENA file and place it in \usermaps\ along with your Fastfiles.