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Showing below up to 50 results in range #851 to #900.
- Call of Duty 4: Scripting Reference - Weapons::IsWeaponClipOnly (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetVoteString (1 revision)
- Call of Duty 4: Scripting Reference - Entity::AddAIEventListener (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::Abs (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetNumVehicles (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetWeaponSlotWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Rumble::PlayRumbleOnEntity (1 revision)
- Call of Duty 4: Scripting Reference - Save::SaveGameNoCommit (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetAttachModelName (1 revision)
- Call of Duty 4: Scripting Reference - Effects::LoadFX (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::Tan (1 revision)
- Call of Duty 4: Scripting Reference - Physics::PhysicsJitter (1 revision)
- Call of Duty 4: Scripting Reference - Entity::Detonate (1 revision)
- Call of Duty 4: Scripting Reference - Player::HasWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Turret::TurretFireDisable (1 revision)
- Call of Duty 4: Scripting Reference - Hud::ScaleOverTime (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetTurretTeam (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::MagicBullet (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimRestart (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PrecacheMenu (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetClientDvars (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowStand (1 revision)
- Call of Duty 5: SP - Objectives (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetTagOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetVehicleTeam (1 revision)
- Call of Duty 4: Scripting Reference - Teams (1 revision)
- Call of Duty 5: SP - AI types (1 revision)
- Call of Duty 4: Scripting Reference - System::ResetTimeout (1 revision)
- Call of Duty 4: Scripting Reference - Sound::EQOn (1 revision)
- Call of Duty 4: Scripting Reference - Sentient (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetEqLerp (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective Icon (1 revision)
- Call of Duty 4: Scripting Reference - Debug::CreatePrintChannel (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetNorthYaw (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimKnobRestart (1 revision)
- Call of Duty 4: Scripting Reference - Level::CinematicInGameLoopFromFastfile (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::GetDvarFloat (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheTurret (1 revision)
- Call of Duty 4: Scripting Reference - AI::PredictOriginAndAngles (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::GetSpeed (1 revision)
- Call of Duty 5: MP Weapons (1 revision)
- Call of Duty 4: Scripting Reference - Vector::LengthSquared (1 revision)
- Call of Duty 4: Scripting Reference - Triggers::ClientReleaseTrigger (1 revision)
- Call of Duty 4: Scripting Reference - Turret::ShootTurret (1 revision)
- Call of Duty 4: Scripting Reference - Missile::Missile CreateRepulsorOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetLightRadius (1 revision)
- Call of Duty 4: Scripting Reference - Player::OpenMenu (1 revision)
- Call of Duty 4: Scripting Reference - Save::IsSaveSuccessful (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnobRestart (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target SetAttackMode (1 revision)