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Showing below up to 50 results in range #851 to #900.

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  1. Call of Duty 4: Scripting Reference - Trace (1 revision)
  2. Call of Duty 4: Scripting Reference - Vector::AnglesToUp (1 revision)
  3. Call of Duty 4: Scripting Reference - Entity::EnableAimAssist (1 revision)
  4. Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnobRestart (1 revision)
  5. Call of Duty 5: Waterfall (1 revision)
  6. Call of Duty 4: Scripting Reference - Vehicles::SetTurningAbility (1 revision)
  7. Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAllLimited (1 revision)
  8. Call of Duty 4: Scripting Reference - Vehicles::ResumeSpeed (1 revision)
  9. Call of Duty 4: Scripting Reference - Hud::FadeOverTime (1 revision)
  10. Call of Duty 4: Scripting Reference - Animation::GetAngleDelta (1 revision)
  11. Call of Duty 4: Scripting Reference - Vehicles::ClearTargetYaw (1 revision)
  12. Call of Duty 4: Scripting Reference - Level::SetSunDirection (1 revision)
  13. Call of Duty 4: Scripting Reference - Client::Suicide (1 revision)
  14. Call of Duty 4: Scripting Reference - Weapons::WeaponAltWeaponName (1 revision)
  15. Call of Duty 4: Scripting Reference - Level::IsSplitScreen (1 revision)
  16. Call of Duty 4: Scripting Reference - Client::GetViewModel (1 revision)
  17. Call of Duty 4: Scripting Reference - Weapons::BulletTracer (1 revision)
  18. Call of Duty 4: Scripting Reference - Level::GetArrayKeys (1 revision)
  19. Call of Duty 4: Scripting Reference - Damage::RadiusDamage (1 revision)
  20. Call of Duty 4: Scripting Reference - Player::StopShellShock (1 revision)
  21. Call of Duty 4: Scripting Reference - Motion::RotateYaw (1 revision)
  22. Call of Duty 4: Scripting Reference - Debug::Print (1 revision)
  23. Call of Duty 4: Scripting Reference - Player::SetPlayerAngles (1 revision)
  24. Call of Duty 4: Scripting Reference - Objective::Target SetShader (1 revision)
  25. Call of Duty 4: Scripting Reference - Effects::SetBlur (1 revision)
  26. Call of Duty 4: Scripting Reference - Player::PlayerLinkToDelta (1 revision)
  27. Call of Duty 4: Scripting Reference - Objective::Objective State (1 revision)
  28. Call of Duty 4: Scripting Reference - Mathl::RandomInt (1 revision)
  29. Call of Duty 4: Scripting Reference - AI::IsDeflected (1 revision)
  30. Call of Duty 4: Scripting Reference - Player::GiveWeapon (1 revision)
  31. Call of Duty 4: Scripting Reference - Precache::PreCacheShellShock (1 revision)
  32. Call of Duty 4: Scripting Reference - Physics::PhysicsJitter (1 revision)
  33. Call of Duty 4: Scripting Reference - AI::NearNode (1 revision)
  34. Call of Duty 4: Scripting Reference - Player::GetFractionStartAmmo (1 revision)
  35. Call of Duty 4: Scripting Reference - Sentient::IsGodMode (1 revision)
  36. Call of Duty 4: Scripting Reference - Teams::GetTeamRadar (1 revision)
  37. Call of Duty 4: Scripting Reference - AI::SetFriendlyChain (1 revision)
  38. Call of Duty 4: Scripting Reference - Player::ClearPerks (1 revision)
  39. Call of Duty 4: Scripting Reference - Sound::PlaySoundToTeam (1 revision)
  40. Call of Duty 4: Scripting Reference - Save::IsSaveRecentlyLoaded (1 revision)
  41. Call of Duty 4: Scripting Reference - AI::ShootBlank (1 revision)
  42. Call of Duty 4: Scripting Reference - Spawn::SpawnVehicle (1 revision)
  43. Call of Duty 4: Scripting Reference - Entity::ShowPart (1 revision)
  44. Call of Duty 4: Scripting Reference - AI::UseTurret (1 revision)
  45. Call of Duty 4: Scripting Reference - Turret::SetTurretTeam (1 revision)
  46. Call of Duty 4: Scripting Reference - Entity::RemoveAIEventListener (1 revision)
  47. Call of Duty 4: Scripting Reference - Missile (1 revision)
  48. Call of Duty 4: Scripting Reference - Turret::IsFiringTurret (1 revision)
  49. Call of Duty 4: Scripting Reference - Entity::GetLightFovInner (1 revision)
  50. Call of Duty 5: Revive FXs (1 revision)

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