Search results

Jump to navigation Jump to search
View ( | ) (20 | 50 | 100 | 250 | 500)
  • You need to change this to ''Animation''. == Animation == ...
    14 KB (2,517 words) - 15:43, 15 October 2012
  • In here you will find the Maya 8 model and animation export Plugins. See the [[Call of Duty 4: Maya|Maya documentation]] for inf ...
    3 KB (557 words) - 20:48, 4 November 2008
  • | Length of the death animation ...
    3 KB (368 words) - 08:21, 24 September 2009
  • ;<font color="red">'''Enabling UV Texture Animation'''</font> ...
    2 KB (395 words) - 08:14, 12 March 2012
  • *The Add Time indicates the point where you can cancel the reload animation and still have a reloaded weapon. ...
    2 KB (413 words) - 16:06, 27 March 2011
  • // Sway animation for Trees // Sway animation for Foliage ...
    9 KB (1,195 words) - 13:15, 14 September 2010
  • ...couple seconds, which can be perilous if you miss your target but the stab animation happens anyway. ...
    5 KB (807 words) - 17:10, 8 November 2008
  • • To define locations where an AI will play an animation or other scripted event (scripted nodes) ...
    6 KB (1,011 words) - 15:19, 10 November 2008
  • ...based on how suppressed an enemy is. If the enemy is dying, playing a pain animation or fully suppressed (and not in motion) this value is set statically to -30 ...
    6 KB (1,032 words) - 16:34, 29 July 2009
  • Note 1: Models from older COD are very hard to get working as the animation require BO3 rigged bodies ...
    4 KB (579 words) - 05:34, 18 October 2016
  • In here you will find the Maya 6 model and animation export Plugins. See the Maya documentation for information on how to setup ...
    4 KB (633 words) - 16:11, 7 August 2011
  • ...at Cod Engine does not thread animations on turrets, so there is no recoil animation. I would have to script every part of the xmodel to do this. I think it doe ...
    5 KB (727 words) - 21:41, 20 March 2011
  • ...e of what is possible with rotating objects. Movement in a map can provide animation and “life” to a map. ...
    5 KB (794 words) - 22:48, 22 February 2012
  • In here you will find the Maya 8 model and animation export Plugins. See the [[Call of Duty 4: Maya|Maya documentation]] for inf ...
    5 KB (813 words) - 12:55, 30 January 2020
  • *Now that is done we need to add the animation for when the zombie reaches the window and then he climbs through! This is ...it) this allows us to correctly line up our window for a perfect wall_hop animation. ...
    17 KB (2,742 words) - 15:02, 27 December 2023
  • ...ugh the window. This requires placing in negotiation nodes with a traverse animation, but these are already done for you in the form of prefabs. The one you wil ...u can match it up to the geometry in your map so the AI plays the wall hop animation nicely onto your geo.}} ...
    19 KB (3,196 words) - 02:01, 23 August 2013
  • * [[Call of Duty 2: Viewsleeves Tutorial|Viewsleeves Animation/Export (COD2)]] ...
    7 KB (1,047 words) - 14:57, 27 December 2023
  • ...ugh the window. This requires placing in negotiation nodes with a traverse animation, but these are already done for you in the form of prefabs. The one you wil ...u can match it up to the geometry in your map so the AI plays the wall hop animation nicely onto your geo. ...
    21 KB (3,355 words) - 19:36, 31 December 2008
  • *Problems by throwing the head and helmet (if fitted) as 1 fps before animation, and although the player does not see it, there's a dead body lying on the ...
    6 KB (895 words) - 22:08, 9 February 2011
  • * [[Call of Duty 2: Viewsleeves Tutorial|Viewsleeves Animation/Export (COD2)]] ...
    8 KB (1,121 words) - 14:58, 27 December 2023
View ( | ) (20 | 50 | 100 | 250 | 500)