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Showing below up to 50 results in range #751 to #800.

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  1. (hist) Call of Duty 4: Scripting Reference - Vehicles::SetSpeed [523 bytes]
  2. (hist) Call of Duty 4: Scripting Reference - Vector::VectorLerp [526 bytes]
  3. (hist) Call of Duty 4: Scripting Reference - Motion::RotateYaw [527 bytes]
  4. (hist) Call of Duty 4: Scripting Reference - Motion::MoveTo [532 bytes]
  5. (hist) Call of Duty 4: Scripting Reference - AI::SetLookAtYawLimits [534 bytes]
  6. (hist) Call of Duty 4: Scripting Reference - Objective::Objective AdditionalPosition [538 bytes]
  7. (hist) Call of Duty 4: gVertex Color / Alpha Editing [539 bytes]
  8. (hist) Call of Duty 4: Scripting Reference - Player::DeactivateReverb [542 bytes]
  9. (hist) Call of Duty 4: Scripting Reference - Player::DeactivateEq [551 bytes]
  10. (hist) Call of Duty 4: Scripting Reference - Animation::GetStartOrigin [552 bytes]
  11. (hist) Call of Duty 4: Scripting Reference - Animation::GetStartAngles [552 bytes]
  12. (hist) Call of Duty 4: Scripting Reference - AI::CheckProne [554 bytes]
  13. (hist) Call of Duty 4: Scripting Reference - Player::SetEqLerp [554 bytes]
  14. (hist) Call of Duty 4: Scripting Reference - Turret::SetConvergenceTime [556 bytes]
  15. (hist) Call of Duty 4: Scripting Reference - Sound::MusicPlay [557 bytes]
  16. (hist) Call of Duty bo3: Clipping Method1 [558 bytes]
  17. (hist) Call of Duty 4: Scripting Reference - Entity::LinkTo [559 bytes]
  18. (hist) Call of Duty 4: Scripting Reference - Animation::SetAnimKnob [560 bytes]
  19. (hist) Call of Duty 7: Unranked Server Setup [561 bytes]
  20. (hist) Call of Duty 4: Scripting Reference - AI::MayMoveFromPointToPoint [562 bytes]
  21. (hist) Call of Duty 5: Zombie Extra Files [564 bytes]
  22. (hist) Call of Duty 4: Scripting Reference - Animation::SetAnimLimited [566 bytes]
  23. (hist) Call of Duty 4: Scripting Reference - Motion::MoveZ [566 bytes]
  24. (hist) Call of Duty 4: Scripting Reference - AI::CheckGrenadeLaunchPos [570 bytes]
  25. (hist) Call of Duty 4: Scripting Reference - Missile [570 bytes]
  26. (hist) Call of Duty 4: Scripting Reference - Rumble [571 bytes]
  27. (hist) Call of Duty 4: Scripting Reference - Motion::Vibrate [571 bytes]
  28. (hist) Call of Duty 4: Scripting Reference - Weapons::ItemWeaponSetAmmo [572 bytes]
  29. (hist) Call of Duty 4: Scripting Reference - Animation::SetAnimKnobRestart [574 bytes]
  30. (hist) Call of Duty 4: Scripting Reference - Animation::SetAnimKnobLimited [574 bytes]
  31. (hist) Call of Duty 4: Scripting Reference - Spawn::SpawnVehicle [575 bytes]
  32. (hist) Call of Duty 4: Scripting Reference - Objective::Target IsInCircle [576 bytes]
  33. (hist) Call of Duty 4: Scripting Reference - Animation::SetAnimLimitedRestart [580 bytes]
  34. (hist) Call of Duty 4: Scripting Reference - AI::SetLookAtAnimNodes [581 bytes]
  35. (hist) Call of Duty 4: Scripting Reference - Vehicles::JoltBody [582 bytes]
  36. (hist) Call of Duty 4: Scripting Reference - Effects::SpawnFx [583 bytes]
  37. (hist) Call of Duty 4: Scripting Reference - Trace::BulletTracePassed [583 bytes]
  38. (hist) Call of Duty 4: Scripting Reference - Trace::SightTracePassed [585 bytes]
  39. (hist) Call of Duty 8: Console Commands [586 bytes]
  40. (hist) Call of Duty 4: Scripting Reference - Animation::SetAnimKnobLimitedRestart [588 bytes]
  41. (hist) Call of Duty 4: Scripting Reference - Sound::PlaySoundToTeam [588 bytes]
  42. (hist) Call of Duty bo3: Mapping ZM [589 bytes]
  43. (hist) Call of Duty 4: Scripting Reference - Player::DeactivateChannelVolumes [591 bytes]
  44. (hist) Call of Duty 4: Scripting Reference - Motion::RotatePitch [593 bytes]
  45. (hist) Call of Duty : mapping mp [593 bytes]
  46. (hist) Call of Duty 4: Scripting Reference - Entity::DoDamage [596 bytes]
  47. (hist) Call of Duty 4: Scripting Reference - Player::ShellShock [599 bytes]
  48. (hist) Call of Duty : Technical Reference [599 bytes]
  49. (hist) Call of Duty 4: Scripting Reference - Trace [606 bytes]
  50. (hist) Call of Duty 4: Scripting Reference - Motion::MoveY [606 bytes]

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