User contributions for CoDEmanX
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15 August 2009
- 15:3415:34, 15 August 2009 diff hist +1 Call of Duty 4: SP Keys Values No edit summary current
- 15:3315:33, 15 August 2009 diff hist +22,197 N Call of Duty 4: SP Keys Values New page: {{Note|KVPs available in CoD4 SP, some of them are also in or especially for MP.}} <pre> // syntax: // float floatVar // int intVar // string stringVar vector origin vector angles int ...
3 August 2009
- 02:4802:48, 3 August 2009 diff hist +70 m Call of Duty 5: Zombie Map Tutorial: Shi No Numa No edit summary
- 02:2702:27, 3 August 2009 diff hist −13 m Call of Duty 5: List Of Animations No edit summary current
- 02:2002:20, 3 August 2009 diff hist +147 m Call of Duty 4: Scripting Reference - Player::ButtonPressed No edit summary
1 August 2009
- 20:3920:39, 1 August 2009 diff hist +11 m Call of Duty 4: Scripting Reference - System::UpdateGamerProfile No edit summary current
- 04:0504:05, 1 August 2009 diff hist +65 m Call of Duty 4: Scripting Reference - Effects::SetExpFog No edit summary current
- 04:0504:05, 1 August 2009 diff hist +58 m Call of Duty 5: Scripting Reference - Effects::SetVolFog No edit summary current
- 03:5703:57, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Player No edit summary current
- 03:5503:55, 1 August 2009 diff hist +211 N Call of Duty 4: Scripting Reference - Player::AdsButtonPressed New page: {{Function |Version=4 |Name=AdsButtonPressed() |Module=Player |Available |Summary=Check if the player is pressing the 'ads' button. |Call_on=The player |Example=<pre> while( self AdsButton... current
- 03:5503:55, 1 August 2009 diff hist +318 N Call of Duty 4: Scripting Reference - Player::AllowAds New page: {{Function |Version=4 |Name=AllowAds( <player ads> ) |Module=Player |Available |Summary=Sets whether the player can switch to ADS |Call_on=The player |Example=<pre>level.player Allow... current
- 03:5403:54, 1 August 2009 diff hist +323 N Call of Duty 4: Scripting Reference - Player::AllowCrouch New page: {{Function |Version=4 |Name=AllowCrouch( <player crouch> ) |Module=Player |Available=SP Only |Summary=Sets whether the player can crouch |Call_on=The player |Example=<pre>level.playe... current
- 03:5403:54, 1 August 2009 diff hist +301 N Call of Duty 4: Scripting Reference - Player::AllowJump New page: {{Function |Version=4 |Name=AllowJump( <player jump> ) |Module=Player |Available |Summary=Sets whether the player can jump |Call_on=The player |Example=<pre>level.player AllowJump(fa... current
- 03:5403:54, 1 August 2009 diff hist +316 N Call of Duty 4: Scripting Reference - Player::AllowLean New page: {{Function |Version=4 |Name=AllowLean( <player lean left> ) |Module=Player |Available=SP Only |Summary=Sets whether the player can lean |Call_on=The player |Example=<pre>level.player... current
- 03:5403:54, 1 August 2009 diff hist +327 N Call of Duty 4: Scripting Reference - Player::Allowleanleft New page: {{Function |Version=4 |Name=Allowleanleft(<player lean left>) |Module=Player |Available |Summary=Sets whether the player can lean left |Call_on=The player |Example=<pre>level.player ... current
- 03:5403:54, 1 August 2009 diff hist +333 N Call of Duty 4: Scripting Reference - Player::Allowleanright New page: {{Function |Version=4 |Name=Allowleanright(<player lean right>) |Module=Player |Available |Summary=Sets whether the player can lean right |Call_on=The player |Example=<pre>level.play... current
- 03:5403:54, 1 August 2009 diff hist +301 N Call of Duty 4: Scripting Reference - Player::AllowMelee New page: {{Function |Version=4 |Name=AllowMelee( <melee> ) |Module=Player |Available=SP Only |Summary=Sets whether the player can melee |Call_on=The player |Example=<pre>level.player AllowMel... current
- 03:5403:54, 1 August 2009 diff hist +323 N Call of Duty 4: Scripting Reference - Player::AllowProne New page: {{Function |Version=4 |Name=AllowProne( <player prone> ) |Module=Player |Available=SP Only |Summary=Sets whether the player can go prone |Call_on=The player |Example=<pre>level.playe... current
- 03:5403:54, 1 August 2009 diff hist +313 N Call of Duty 4: Scripting Reference - Player::AllowSprint New page: {{Function |Version=4 |Name=AllowSprint( <player sprint> ) |Module=Player |Available |Summary=Sets whether the player can sprint |Call_on=The player |Example=<pre>level.player AllowS... current
- 03:5303:53, 1 August 2009 diff hist +320 N Call of Duty 4: Scripting Reference - Player::AllowStand New page: {{Function |Version=4 |Name=AllowStand( <player stand> ) |Module=Player |Available=SP Only |Summary=Sets whether the player can stand up |Call_on=The player |Example=<pre>level.playe... current
- 03:5303:53, 1 August 2009 diff hist +188 N Call of Duty 4: Scripting Reference - Player::AttackButtonPressed New page: {{Function |Version=4 |Name=AttackButtonPressed() |Module=Player |Available=MP Only |Summary |Call_on=The player |Example=<pre>if ( self AttackButtonPressed() ) ...</pre> |Required_args }} current
- 03:5303:53, 1 August 2009 diff hist +412 N Call of Duty 4: Scripting Reference - Player::AnyAmmoForWeaponModes New page: {{Function |Version=4 |Name=AnyAmmoForWeaponModes( <weapon name> ) |Module=Player |Available |Summary=Returns true if the player has any ammo available for the weapon or any of it's ... current
- 03:5203:52, 1 August 2009 diff hist +322 N Call of Duty 4: Scripting Reference - Player::ButtonPressed New page: {{Function |Version=4 |Name=ButtonPressed( <buttonName> ) |Module=Player |Available=MP Only |Summary=Check if the host is pressing the button/key, "BUTTON_A", "BUTTON_B", "K |Call_on...
- 03:5203:52, 1 August 2009 diff hist +176 N Call of Duty 4: Scripting Reference - Player::ClearPerks New page: {{Function |Version=4 |Name=ClearPerks() |Module=Player |Available=MP Only |Summary=removes all perks for a player |Call_on=A player |Example=<pre>player ClearPerks();</pre> }} current
- 03:5203:52, 1 August 2009 diff hist +167 N Call of Duty 4: Scripting Reference - Player::CloseMenu New page: {{Function |Version=4 |Name=CloseMenu() |Module=Player |Available |Summary=Close the current player menu |Call_on=The player |Example=<pre>player CloseMenu();</pre> }} current
- 03:5203:52, 1 August 2009 diff hist +591 N Call of Duty 4: Scripting Reference - Player::DeactivateChannelVolumes New page: {{Function |Version=4 |Name=DeactivateChannelVolumes( <priority>, <fade time> ) |Module=Player |Available |Summary=deactivate the channel volumes for the player on the given pr... current
- 03:5203:52, 1 August 2009 diff hist +551 N Call of Duty 4: Scripting Reference - Player::DeactivateEq New page: {{Function |Version=4 |Name=DeactivateEq( <eqIndex>, <channelName>, <band> ) |Module=Player |Available=SP Only |Summary=Deactivate the specified eq filter for the specifi... current
- 03:5103:51, 1 August 2009 diff hist +542 N Call of Duty 4: Scripting Reference - Player::DeactivateReverb New page: {{Function |Version=4 |Name=DeactivateReverb( <priority>, <fade time> ) |Module=Player |Available |Summary=deactivate the sound reverberation for the player on the given priori... current
- 03:5103:51, 1 August 2009 diff hist +236 N Call of Duty 4: Scripting Reference - Player::DisableInvulnerability New page: {{Function |Version=4 |Name=DisableInvulnerability() |Module=Player |Available=SP Only |Summary=Makes player vulnerable to damage. This is default behavior |Call_on=A Player |Example=<pre... current
- 03:5103:51, 1 August 2009 diff hist +245 N Call of Duty 4: Scripting Reference - Player::DisableTurretDismount New page: {{Function |Version=4 |Name=DisableTurretDismount() |Module=Player |Available=SP Only |Summary=Do not let player unstick themselves from a turret that they are using. |Call_on=A Player |Ex... current
- 03:5003:50, 1 August 2009 diff hist −30 Call of Duty 4: Scripting Reference - Player::EnableTurretDismount No edit summary current
- 03:5003:50, 1 August 2009 diff hist +341 N Call of Duty 4: Scripting Reference - Player::EnableHealthShield New page: {{Function |Version=4 |Name=EnableHealthShield( <enable> ) |Module=Player |Available=SP Only |Summary=Sets whether the player's health shield is active |Call_on=The player |Example=<... current
- 03:5003:50, 1 August 2009 diff hist +36 Call of Duty 4: Scripting Reference - Player::EnableTurretDismount No edit summary
- 03:5003:50, 1 August 2009 diff hist −132 Call of Duty 4: Scripting Reference - Player::EnableInvulnerability No edit summary current
- 03:4903:49, 1 August 2009 diff hist −46 Call of Duty 4: Scripting Reference - Player::FragButtonPressed No edit summary current
- 03:4803:48, 1 August 2009 diff hist +341 N Call of Duty 4: Scripting Reference - Player::EnableInvulnerability New page: {{Function |Version=4 |Name=EnableHealthShield( <enable> ) |Module=Player |Available=SP Only |Summary=Sets whether the player's health shield is active |Call_on=The player |Example=<...
- 03:4803:48, 1 August 2009 diff hist +209 N Call of Duty 4: Scripting Reference - Player::EnableTurretDismount New page: {{Function |Version=4 |Name=EnableInvulnerability() |Module=Player |Available=SP Only |Summary=Makes player invulnerable to damage |Call_on=A Player |Example=<pre>level.player EnableInvuln...
- 03:4803:48, 1 August 2009 diff hist +215 N Call of Duty 4: Scripting Reference - Player::FragButtonPressed New page: {{Function |Version=4 |Name=EnableTurretDismount() |Module=Player |Available=SP Only |Summary=Player can dismount from turrets as normal. |Call_on=A Player |Example=<pre>level.player Enabl...
- 03:4803:48, 1 August 2009 diff hist +330 N Call of Duty 4: Scripting Reference - Player::FreezeControls New page: {{Function |Version=4 |Name=FreezeControls( <freeze state> ) |Module=Player |Available |Summary=Blocks or unblocks control input from this player |Call_on=The player |Example=<pre>le... current
- 03:4803:48, 1 August 2009 diff hist +238 N Call of Duty 4: Scripting Reference - Player::GetCurrentOffhand New page: {{Function |Version=4 |Name=GetCurrentOffhand() |Module=Player |Available |Summary=Gets the player's current off-hand weapon( usually a grenade). |Call_on=The player |Example=<pre>currentw... current
- 03:4703:47, 1 August 2009 diff hist +227 N Call of Duty 4: Scripting Reference - Player::GetCurrentWeapon New page: {{Function |Version=4 |Name=GetCurrentWeapon( <weapon name> ) |Module=Player |Available |Summary=Gets the players current weapon. |Call_on=The player |Example=<pre>currentweapon = le... current
- 03:4703:47, 1 August 2009 diff hist +237 N Call of Duty 4: Scripting Reference - Player::GetCurrentWeaponClipAmmo New page: {{Function |Version=4 |Name=GetCurrentWeaponClipAmmo() |Module=Player |Available |Summary=Gets the amount of ammo left in the player's clip. |Call_on=The player |Example=<pre> bulletCnt = ... current
- 03:4703:47, 1 August 2009 diff hist +351 N Call of Duty 4: Scripting Reference - Player::GetFractionMaxAmmo New page: {{Function |Version=4 |Name=GetFractionMaxAmmo( <weapon name> ) |Module=Player |Available |Summary=Return the player's current ammunition amount as a fraction of the weapon's maximum... current
- 03:4703:47, 1 August 2009 diff hist +356 N Call of Duty 4: Scripting Reference - Player::GetFractionStartAmmo New page: {{Function |Version=4 |Name=GetFractionStartAmmo( <weapon name> ) |Module=Player |Available |Summary=Return the player's current ammunition amount as a fraction of the weapon's start... current
- 03:4703:47, 1 August 2009 diff hist +293 N Call of Duty 4: Scripting Reference - Player::GetNormalizedMovement New page: {{Function |Version=4 |Name=GetNormalizedMovement() |Module=Player |Available=SP Only |Summary=Get the player's normalized movement vector. Returns [-1,1] for X(forward) and Y(right) base... current
- 03:4703:47, 1 August 2009 diff hist +259 N Call of Duty 4: Scripting Reference - Player::GetOffhandSecondaryClass New page: {{Function |Version=4 |Name=GetOffhandSecondaryClass() |Module=Player |Available |Summary=Gets the name (either "smoke" or "flash") that toggle is set to. |Call_on=The player |Example=<pre... current
- 03:4703:47, 1 August 2009 diff hist +189 N Call of Duty 4: Scripting Reference - Player::GetPlayerAngles New page: {{Function |Version=4 |Name=GetPlayerAngles() |Module=Player |Available |Summary=Get the player's angles |Call_on=The player |Example=<pre> angles = level.player GetPlayerAngles();</pre> }... current
- 03:4703:47, 1 August 2009 diff hist +209 N Call of Duty 4: Scripting Reference - Player::GetPlayerViewHeight New page: {{Function |Version=4 |Name=GetPlayerViewHeight() |Module=Player |Available=SP Only |Summary=Get the player's view height |Call_on=The player |Example=<pre>height = level.player GetPlayerV... current
- 03:4703:47, 1 August 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Player::GetStance New page: {{Function |Version=4 |Name=GetStance() |Module=Player |Available |Summary=Gets the stance of the player. It only works for the player. Possible return values are 'crouch', 'prone' and 'st... current
- 03:4603:46, 1 August 2009 diff hist +181 N Call of Duty 4: Scripting Reference - Player::GetVelocity New page: {{Function |Version=4 |Name=GetVelocity() |Module=Player |Available |Summary=Gets the player's velocity |Call_on=The player |Example=<pre> vel = level.player GetVelocity();</pre> }} current