User contributions for CoDEmanX
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1 August 2009
- 02:3202:32, 1 August 2009 diff hist +328 N Call of Duty 4: Scripting Reference - Precache::PreCacheModel New page: {{Function |Version=4 |Name=PreCacheModel( <model> ) |Module=Precache |Available |Summary=Precaches the given model. It must be called before any wait statements in the level script.... current
- 02:3202:32, 1 August 2009 diff hist +187 N Call of Duty 4: Scripting Reference - Precache::PrecacheNightvisionCodeAssets New page: {{Function |Version=4 |Name=PrecacheNightvisionCodeAssets() |Module=Precache |Available=SP Only |Summary=Precaches assets needed by code for the Nightvision features. |Call_on |Example }} current
- 02:3202:32, 1 August 2009 diff hist +281 N Call of Duty 4: Scripting Reference - Precache::PreCacheRumble New page: {{Function |Version=4 |Name=PreCacheRumble( <rumble> ) |Module=Precache |Available |Summary=Precaches the given rumble. It must be called before any wait statements in the level scri... current
- 02:3102:31, 1 August 2009 diff hist +342 N Call of Duty 4: Scripting Reference - Precache::PreCacheShader New page: {{Function |Version=4 |Name=PreCacheShader( <shader name> ) |Module=Precache |Available |Summary=Precaches the given shader. It must be called before any wait statements in the level... current
- 02:3102:31, 1 August 2009 diff hist +333 N Call of Duty 4: Scripting Reference - Precache::PreCacheShellShock New page: {{Function |Version=4 |Name=PreCacheShellShock( <shellshock effect name> ) |Module=Precache |Available |Summary=Precaches the shellshock effect. It must be called before any wait sta... current
- 02:3102:31, 1 August 2009 diff hist +287 N Call of Duty 4: Scripting Reference - Precache::PreCacheStatusIcon New page: {{Function |Version=4 |Name=PreCacheStatusIcon( <status icon name> ) |Module=Precache |Available=MP Only |Summary=precache a status icon. |Call_on |Example=<pre>PreCacheStatusIcon( "... current
- 02:3102:31, 1 August 2009 diff hist +281 N Call of Duty 4: Scripting Reference - Precache::PreCacheString New page: {{Function |Version=4 |Name=PreCacheString( <string> ) |Module=Precache |Available |Summary=Precaches the given string. It must be called before any wait statements in the level scri... current
- 02:3102:31, 1 August 2009 diff hist +352 N Call of Duty 4: Scripting Reference - Precache::PreCacheTurret New page: {{Function |Version=4 |Name=PreCacheTurret( <turretInfo> ) |Module=Precache |Available |Summary=Precaches the weapon info structure for the turret. Must be called before any wait sta... current
- 02:3102:31, 1 August 2009 diff hist +388 N Call of Duty 4: Scripting Reference - Precache::PrecacheVehicle New page: {{Function |Version=4 |Name=PrecacheVehicle( <vehicleInfo> ) |Module=Precache |Available=SP Only |Summary=Precaches the weapon info structure for the turret on the vehicle. Must be c... current
- 02:3102:31, 1 August 2009 diff hist +693 N Call of Duty 4: Scripting Reference - Precache::Scr TableLookupIString New page: {{Function |Version=4 |Name=Scr_TableLookupIString( <filename>, <search column num>, <search value>, <return value column num> ) |Module=Precache |Available |Summar... current
- 02:3002:30, 1 August 2009 diff hist +661 N Call of Duty 4: Scripting Reference - Precache::TableLookup New page: {{Function |Version=4 |Name=TableLookup( <filename>, <search column num>, <search value>, <return value column num> ) |Module=Precache |Available |Summary=look up a... current
- 02:3002:30, 1 August 2009 diff hist +755 N Call of Duty 4: Scripting Reference - Objective::Objective Add New page: {{Function |Version=4 |Name=Objective_Add( <objective_number>, <state>, <text>, <position>, <iconshader> ) |Module=Objective |Available |Summary=Adds a new ob... current
- 02:2902:29, 1 August 2009 diff hist +772 N Call of Duty 4: Scripting Reference - Objective::Objective AdditionalCurrent New page: {{Function |Version=4 |Name=Objective_AdditionalCurrent( <objective_index>, <objective_index>, ... ) |Module=Objective |Available=SP Only |Summary=Add additional objective(s) t... current
- 02:2902:29, 1 August 2009 diff hist +538 N Call of Duty 4: Scripting Reference - Objective::Objective AdditionalPosition New page: {{Function |Version=4 |Name=Objective_AdditionalPosition( <objective_index>, <position_index>, <position> ) |Module=Objective |Available=SP Only |Summary=Set an additiona... current
- 02:2902:29, 1 August 2009 diff hist +629 N Call of Duty 4: Scripting Reference - Objective::Objective Current New page: {{Function |Version=4 |Name=Objective_Current( <objective_index>, <objective_index>, ... ) |Module=Objective |Available |Summary=Set which objective(s) are currently being done... current
- 02:2902:29, 1 August 2009 diff hist +267 N Call of Duty 4: Scripting Reference - Objective::Objective Delete New page: {{Function |Version=4 |Name=Objective_Delete( <objective_number> ) |Module=Objective |Available |Summary=Removes an objective |Call_on |Example=<pre>Objective_Delete( 1 );</pre> |Req... current
- 02:2902:29, 1 August 2009 diff hist +340 N Call of Duty 4: Scripting Reference - Objective::Objective Icon New page: {{Function |Version=4 |Name=Objective_Icon( <objective_number>, <icon> ) |Module=Objective |Available |Summary=Set the compass icon for an objective |Call_on |Example=<pre>Obj... current
- 02:2902:29, 1 August 2009 diff hist +340 N Call of Duty 4: Scripting Reference - Objective::Objective OnEntity New page: {{Function |Version=4 |Name=Objective_OnEntity( <objective_number>, <entity> ) |Module=Objective |Available=MP Only |Summary=Sets the objective to get its position from an enti... current
- 02:2802:28, 1 August 2009 diff hist +507 N Call of Duty 4: Scripting Reference - Objective::Objective Position New page: {{Function |Version=4 |Name=Objective_Position( <objective_number>, <position> ) |Module=Objective |Available |Summary=Set the position of an objective, assumed to be the zerot... current
- 02:2802:28, 1 August 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Objective::Objective Ring New page: {{Function |Version=4 |Name=Objective_Ring( <objective_index>) |Module=Objective |Available=SP Only |Summary=Triggers a ring on the objective. |Call_on |Example=<pre>Objective_Ring( ... current
- 02:2802:28, 1 August 2009 diff hist +449 N Call of Duty 4: Scripting Reference - Objective::Objective State New page: {{Function |Version=4 |Name=Objective_State( <objective_number>, <state> ) |Module=Objective |Available |Summary=Sets the state of an objective |Call_on |Example=<pre>Objective... current
- 02:2702:27, 1 August 2009 diff hist +439 N Call of Duty 4: Scripting Reference - Objective::Objective String New page: {{Function |Version=4 |Name=Objective_String( <objective_number>, <string>, ... ) |Module=Objective |Available=SP Only |Summary=Set the description string for an objective |Ca... current
- 02:2702:27, 1 August 2009 diff hist +508 N Call of Duty 4: Scripting Reference - Objective::Objective String NoMessage New page: {{Function |Version=4 |Name=Objective_String_NoMessage( <objective_number>, <string>, ... ) |Module=Objective |Available=SP Only |Summary=Set the description string for an obje... current
- 02:2702:27, 1 August 2009 diff hist +456 N Call of Duty 4: Scripting Reference - Objective::Objective Team New page: {{Function |Version=4 |Name=Objective_Team( <objective_number>, <team> ) |Module=Objective |Available=MP Only |Summary=Sets the team that the objective is for. Allows having di... current
- 02:2702:27, 1 August 2009 diff hist +193 N Call of Duty 4: Scripting Reference - Objective::PingPlayer New page: {{Function |Version=4 |Name=PingPlayer() |Module=Objective |Available=MP Only |Summary=Flashes a player on their teammate's compasses |Call_on=A player |Example=<pre>self PingPlayer();</pr... current
- 02:2702:27, 1 August 2009 diff hist +291 N Call of Duty 4: Scripting Reference - Objective::RefreshHudAmmoCounter New page: {{Function |Version=4 |Name=RefreshHudAmmoCounter() |Module=Objective |Available=SP Only |Summary=Causes the HUD ammo counter and actionslots to show, as if the player had fired or otherwi... current
- 02:2702:27, 1 August 2009 diff hist +263 N Call of Duty 4: Scripting Reference - Objective::RefreshHudCompass New page: {{Function |Version=4 |Name=RefreshHudCompass() |Module=Objective |Available=SP Only |Summary=Causes the HUD compass to show, as if the player had moved or otherwise caused it to show. Wi... current
- 02:2702:27, 1 August 2009 diff hist +203 N Call of Duty 4: Scripting Reference - Objective::Target ClearReticleLockOn New page: {{Function |Version=4 |Name=Target_ClearReticleLockOn() |Module=Objective |Available=SP Only |Summary=Cancels any lock-on sequence on the hud. |Call_on |Example=<pre>Target_ClearReticleLoc... current
- 02:2602:26, 1 August 2009 diff hist +204 N Call of Duty 4: Scripting Reference - Objective::Target GetArray New page: {{Function |Version=4 |Name=Target_GetArray() |Module=Objective |Available=SP Only |Summary=Gets an array of entities that are set as targets |Call_on |Example=<pre>mytargets = Target_GetA... current
- 02:2602:26, 1 August 2009 diff hist +576 N Call of Duty 4: Scripting Reference - Objective::Target IsInCircle New page: {{Function |Version=4 |Name=Target_IsInCircle( <target entity>, <player>, <fov>, <radius> ) |Module=Objective |Available=SP Only |Summary=Returns whether a target i... current
- 02:2602:26, 1 August 2009 diff hist +641 N Call of Duty 4: Scripting Reference - Objective::Target IsInRect New page: {{Function |Version=4 |Name=Target_IsInRect( <target entity>, <player>, <fov>, <halfwidth>, <halfheight> ) |Module=Objective |Available=SP Only |Summary=Retur... current
- 02:2602:26, 1 August 2009 diff hist +285 N Call of Duty 4: Scripting Reference - Objective::Target IsTarget New page: {{Function |Version=4 |Name=Target_IsTarget( <entity> ) |Module=Objective |Available=SP Only |Summary=Returns whether an entity has been marked as a target |Call_on |Example=<pre>if ... current
- 02:2602:26, 1 August 2009 diff hist +263 N Call of Duty 4: Scripting Reference - Objective::Target Remove New page: {{Function |Version=4 |Name=Target_Remove( <target entity> ) |Module=Objective |Available=SP Only |Summary=Removes a target |Call_on |Example=<pre>Target_Remove( enemy_chopper );</pr... current
- 02:2602:26, 1 August 2009 diff hist +399 N Call of Duty 4: Scripting Reference - Objective::Target Set New page: {{Function |Version=4 |Name=Target_Set( <target entity>, <target offset> ) |Module=Objective |Available=SP Only |Summary=Adds a new target to draw on the hud |Call_on |Example=... current
- 02:2602:26, 1 August 2009 diff hist +379 N Call of Duty 4: Scripting Reference - Objective::Target SetAttackMode New page: {{Function |Version=4 |Name=Target_SetAttackMode( <target entity>, <mode name> ) |Module=Objective |Available=SP Only |Summary=Sets how missiles and rockets should approach the... current
- 02:2502:25, 1 August 2009 diff hist +418 N Call of Duty 4: Scripting Reference - Objective::Target SetJavelinOnly New page: {{Function |Version=4 |Name=Target_SetJavelinOnly( <target entity>, <true/false> ) |Module=Objective |Available=SP Only |Summary=Target will only draw on player's hud when they... current
- 02:2502:25, 1 August 2009 diff hist +510 N Call of Duty 4: Scripting Reference - Objective::Target SetOffscreenShader New page: {{Function |Version=4 |Name=Target_SetOffscreenShader( <target entity>, <materialname> ) |Module=Objective |Available=SP Only |Summary=Sets the material that is used when a tar... current
- 02:2502:25, 1 August 2009 diff hist +458 N Call of Duty 4: Scripting Reference - Objective::Target SetShader New page: {{Function |Version=4 |Name=Target_SetShader( <target entity>, <materialname> ) |Module=Objective |Available=SP Only |Summary=Changes the material of a target. The target must... current
- 02:2502:25, 1 August 2009 diff hist +481 N Call of Duty 4: Scripting Reference - Objective::Target StartReticleLockOn New page: {{Function |Version=4 |Name=Target_StartReticleLockOn( <target entity>, <duration> ) |Module=Objective |Available=SP Only |Summary=Begins the lock-on sequence for the target on... current
- 02:2402:24, 1 August 2009 diff hist +325 N Call of Duty 4: Scripting Reference - Motion::DevAddPitch New page: {{Function |Version=4 |Name=DevAddPitch( <pitch angle> ) |Module=Motion |Available |Summary=Add pitch in local space. This is just for development purposes and doesn't interpolate |...
- 02:2402:24, 1 August 2009 diff hist +319 N Call of Duty 4: Scripting Reference - Motion::DevAddRoll New page: {{Function |Version=4 |Name=DevAddRoll( <roll angle> ) |Module=Motion |Available |Summary=Add yaw in local space. This is just for development purposes and doesn't interpolate |Call...
- 02:2402:24, 1 August 2009 diff hist +315 N Call of Duty 4: Scripting Reference - Motion::DevAddYaw New page: {{Function |Version=4 |Name=DevAddYaw( <yaw angle> ) |Module=Motion |Available |Summary=Add yaw in local space. This is just for development purposes and doesn't interpolate |Call_o...
- 02:2402:24, 1 August 2009 diff hist +398 N Call of Duty 4: Scripting Reference - Motion::MoveGravity New page: {{Function |Version=4 |Name=MoveGravity( <initial velocity>, <time> ) |Module=Motion |Available |Summary=Fling this entity. |Call_on=script_model, script_origin or script_brush... current
- 02:2402:24, 1 August 2009 diff hist +532 N Call of Duty 4: Scripting Reference - Motion::MoveTo New page: {{Function |Version=4 |Name=MoveTo( <point>, <time>, <acceleration time>, <deceleration time> ) |Module=Motion |Available |Summary=Move this entity to the given poi... current
- 02:2402:24, 1 August 2009 diff hist +612 N Call of Duty 4: Scripting Reference - Motion::MoveX New page: {{Function |Version=4 |Name=MoveX( <xvalue>, <time>, <acceleration time>, <deceleration time> ) |Module=Motion |Available |Summary=Move this entity to the given wor... current
- 02:2302:23, 1 August 2009 diff hist +606 N Call of Duty 4: Scripting Reference - Motion::MoveY New page: {{Function |Version=4 |Name=MoveY( <yvalue>, <time>, <acceleration time>, <deceleration time> ) |Module=Motion |Available |Summary=move this entity to the given wor... current
- 02:2302:23, 1 August 2009 diff hist +566 N Call of Duty 4: Scripting Reference - Motion::MoveZ New page: {{Function |Version=4 |Name=MoveZ( <zvalue>, <time>, <acceleration time>, <deceleration time> ) |Module=Motion |Available |Summary=Move this entity to the given wor... current
- 02:2302:23, 1 August 2009 diff hist +208 N Call of Duty 4: Scripting Reference - Motion::NotSolid New page: {{Function |Version=4 |Name=NotSolid() |Module=Motion |Available |Summary=Unsets the solid flag, so that this object is no longer collidable. |Call_on=script_brushmodel |Example=<pre>self ... current
- 02:2302:23, 1 August 2009 diff hist +475 N Call of Duty 4: Scripting Reference - Motion::PhysicsLaunch New page: {{Function |Version=4 |Name=PhysicsLaunch( <contact_point>, <initial_force> ) |Module=Motion |Available=SP Only |Summary=Permanently turn this entity into a physics object with... current
- 02:2302:23, 1 August 2009 diff hist +593 N Call of Duty 4: Scripting Reference - Motion::RotatePitch New page: {{Function |Version=4 |Name=RotatePitch( <pitch angle>, <time>, <acceleration time>, <deceleration time> ) |Module=Motion |Available |Summary=Rotate this entity to ... current