User contributions for CoDEmanX
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1 August 2009
- 01:5701:57, 1 August 2009 diff hist +390 N Call of Duty 4: Scripting Reference - Entity::AddAIEventListener New page: {{Function |Version=4 |Name=AddAIEventListener( <event> ) |Module=Entity |Available=SP Only |Summary=Registers entity to listen to an AI event. Call waittill( <event> ) to get ... current
- 01:5701:57, 1 August 2009 diff hist +483 N Call of Duty 4: Scripting Reference - Entity::Attach New page: {{Function |Version=4 |Name=Attach( <modelname>, <tagname>, <ignoreCollision> ) |Module=Entity |Available |Summary=Attach a model to an entity. |Call_on=An Entity |Exampl... current
- 01:5701:57, 1 August 2009 diff hist +214 N Call of Duty 4: Scripting Reference - Entity::Delete New page: {{Function |Version=4 |Name=Delete() |Module=Entity |Available |Summary=Removes an entity from the game in the same manner as a trigger_kill" |Call_on=<entity> An entity |Example=<pr... current
- 01:5701:57, 1 August 2009 diff hist +393 N Call of Duty 4: Scripting Reference - Entity::Detach New page: {{Function |Version=4 |Name=Detach(<modelname>,<tagname>) |Module=Entity |Available |Summary=Detaches an attached model from an entity. |Call_on=An Entity |Example=<pre> self d... current
- 01:5701:57, 1 August 2009 diff hist +179 N Call of Duty 4: Scripting Reference - Entity::DetachAll New page: {{Function |Version=4 |Name=DetachAll() |Module=Entity |Available |Summary=detaches all attached models from an entity |Call_on=An Entity |Example=<pre>self DetachAll();</pre> }} current
- 01:5701:57, 1 August 2009 diff hist +429 N Call of Duty 4: Scripting Reference - Entity::Detonate New page: {{Function |Version=4 |Name=Detonate( <newowner> ) |Module=Entity |Available |Summary=Causes a grenade to explode. Must be called on a grenade. |Call_on=<entity> A grenade |Exa... current
- 01:5601:56, 1 August 2009 diff hist +237 N Call of Duty 4: Scripting Reference - Entity::DisableAimAssist New page: {{Function |Version=4 |Name=DisableAimAssist() |Module=Entity |Available |Summary=Disables aim assist on an entity. The entity must have a brush model |Call_on=An entity with a brushmodel... current
- 01:5601:56, 1 August 2009 diff hist +596 N Call of Duty 4: Scripting Reference - Entity::DoDamage New page: {{Function |Version=4 |Name=DoDamage( <health>, <source position>, <attacker>, <inflictor> ) |Module=Entity |Available=SP Only |Summary= Does damage to this entity ... current
- 01:5601:56, 1 August 2009 diff hist +293 N Call of Duty 4: Scripting Reference - Entity::DontInterpolate New page: {{Function |Version=4 |Name=DontInterpolate() |Module=Entity |Available=SP Only |Summary=pop the entity's position instantaneously to where it moves this time step, rather than smoothly mo... current
- 01:5601:56, 1 August 2009 diff hist +234 N Call of Duty 4: Scripting Reference - Entity::EnableAimAssist New page: {{Function |Version=4 |Name=EnableAimAssist() |Module=Entity |Available |Summary=Enables aim assist on an entity. The entity must have a brush model |Call_on=An entity with a brushmodel |... current
- 01:5501:55, 1 August 2009 diff hist +181 N Call of Duty 4: Scripting Reference - Entity::EnableLinkTo New page: {{Function |Version=4 |Name=EnableLinkTo() |Module=Entity |Available |Summary=enables linkto for an entity |Call_on=An entity |Example=<pre>self.bombtrigger EnableLinkTo();</pre> }} current
- 01:5501:55, 1 August 2009 diff hist +1,017 N Call of Duty 4: Scripting Reference - Entity::EntityRadiusDamage New page: {{Function |Version=4 |Name=EntityRadiusDamage( <origin>, <range>, <max damage>, <min damage>, [attacker] ) |Module=Entity |Available |Summary=Does damage to all da... current
- 01:5501:55, 1 August 2009 diff hist +440 N Call of Duty 4: Scripting Reference - Entity::GetAttachIgnoreCollision New page: {{Function |Version=4 |Name=GetAttachIgnoreCollision( <modelindex> ) |Module=Entity |Available |Summary=Returns the ignore collision flag of the attached model at the given attachmen... current
- 01:5501:55, 1 August 2009 diff hist +411 N Call of Duty 4: Scripting Reference - Entity::GetAttachModelName New page: {{Function |Version=4 |Name=GetAttachModelName( <modelindex> ) |Module=Entity |Available |Summary=Returns the name of the attached model at the given attachment slot |Call_on=An Ent... current
- 01:5501:55, 1 August 2009 diff hist +197 N Call of Duty 4: Scripting Reference - Entity::GetAttachSize New page: {{Function |Version=4 |Name=GetAttachSize() |Module=Entity |Available |Summary=Returns the number of attached models for this entity. |Call_on=An Entity |Example=<pre>self GetAttachSize();... current
- 01:5501:55, 1 August 2009 diff hist +410 N Call of Duty 4: Scripting Reference - Entity::GetAttachTagName New page: {{Function |Version=4 |Name=GetAttachTagName( <modelindex> ) |Module=Entity |Available |Summary=Returns the tagname of the attached model at the given attachment slot |Call_on=An En... current
- 01:5501:55, 1 August 2009 diff hist +181 N Call of Duty 4: Scripting Reference - Entity::GetCentroid New page: {{Function |Version=4 |Name=GetCentroid() |Module=Entity |Available |Summary=Gets the centroid of an entity |Call_on=An Entity |Example=<pre> centroid = self GetCentroid();</pre> }}
- 01:5401:54, 1 August 2009 diff hist +298 N Call of Duty 4: Scripting Reference - Entity::GetEnt New page: {{Function |Version=4 |Name=GetEnt( <name>, <key> ) |Module=Entity |Available |Summary=Looks up entities by key and name |Call_on |Example=<pre>spawner = GetEnt( "doorguy1", "t... current
- 01:5401:54, 1 August 2009 diff hist +343 N Call of Duty 4: Scripting Reference - Entity::GetEntArray New page: {{Function |Version=4 |Name=GetEntArray( <name>, <key> ) |Module=Entity |Available |Summary=Gets an array of entities that have the given key, name pair. |Call_on |Example=<pre... current
- 01:5401:54, 1 August 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Entity::GetEntByNum New page: {{Function |Version=4 |Name=GetEntByNum( <entity number> ) |Module=Entity |Available |Summary=Gets an entity from its entity number |Call_on |Example=<pre> entity = GetEntByNum( entn... current
- 01:5401:54, 1 August 2009 diff hist +198 N Call of Duty 4: Scripting Reference - Entity::GetEntityNumber New page: {{Function |Version=4 |Name=GetEntityNumber() |Module=Entity |Available |Summary=Get the entity number of this entity |Call_on=<entity> |Example=<pre>selfnum = self GetEntityNumber()... current
- 01:5401:54, 1 August 2009 diff hist +185 N Call of Duty 4: Scripting Reference - Entity::GetEntNum New page: {{Function |Version=4 |Name=GetEntNum() |Module=Entity |Available=SP Only |Summary=Get the entity number for this entity |Call_on=<entity> |Example=<pre>self GetEntNum();</pre> }} current
- 01:5401:54, 1 August 2009 diff hist +233 N Call of Duty 4: Scripting Reference - Entity::GetLightColor New page: {{Function |Version=4 |Name=GetLightColor() |Module=Entity |Available=SP Only |Summary=Gets the current color of the light, as an RGB vector. |Call_on=<entity> A light entity |Exampl... current
- 01:5401:54, 1 August 2009 diff hist +227 N Call of Duty 4: Scripting Reference - Entity::GetLightExponent New page: {{Function |Version=4 |Name=GetLightExponent() |Module=Entity |Available=SP Only |Summary=Gets the current exponent of the light. |Call_on=<entity> A light entity |Example=<pre>expon... current
- 01:5401:54, 1 August 2009 diff hist +229 N Call of Duty 4: Scripting Reference - Entity::GetLightFovInner New page: {{Function |Version=4 |Name=GetLightFovInner() |Module=Entity |Available=SP Only |Summary=Gets the current inner fov of a spot light. |Call_on=<entity> A light entity |Example=<pre>r... current
- 01:5401:54, 1 August 2009 diff hist +228 N Call of Duty 4: Scripting Reference - Entity::GetLightFovOuter New page: {{Function |Version=4 |Name=GetLightFovOuter() |Module=Entity |Available=SP Only |Summary=Gets the current outer fov of a spot light. |Call_on=<entity> A light entity |Example=<pre>r... current
- 01:5301:53, 1 August 2009 diff hist +231 N Call of Duty 4: Scripting Reference - Entity::GetLightIntensity New page: {{Function |Version=4 |Name=GetLightIntensity() |Module=Entity |Available=SP Only |Summary=Gets the current intensity of the light. |Call_on=<entity> A light entity |Example=<pre>int... current
- 01:5301:53, 1 August 2009 diff hist +218 N Call of Duty 4: Scripting Reference - Entity::GetLightRadius New page: {{Function |Version=4 |Name=GetLightRadius() |Module=Entity |Available=SP Only |Summary=Gets the current radius of the light. |Call_on=<entity> A light entity |Example=<pre>radius = ... current
- 01:5301:53, 1 August 2009 diff hist +211 N Call of Duty 4: Scripting Reference - Entity::GetNormalHealth New page: {{Function |Version=4 |Name=GetNormalHealth() |Module=Entity |Available |Summary= Gets the normal health of this entity |Call_on=<entity> An entity |Example=<pre>health = entity GetN... current
- 01:5301:53, 1 August 2009 diff hist +172 N Call of Duty 4: Scripting Reference - Entity::GetOrigin New page: {{Function |Version=4 |Name=GetOrigin() |Module=Entity |Available |Summary=Gets the origin of an entity |Call_on=An Entity |Example=<pre>origin = self GetOrigin();</pre> }} current
- 01:5301:53, 1 August 2009 diff hist +377 N Call of Duty 4: Scripting Reference - Entity::GetShootAtPos New page: {{Function |Version=4 |Name=GetShootAtPos() |Module=Entity |Available |Summary=Gets the position an attacker would shoot at to hit this entity.For AI or player this is the eye position.For... current
- 01:5301:53, 1 August 2009 diff hist +170 N Call of Duty 4: Scripting Reference - Entity::Hide New page: {{Function |Version=4 |Name=Hide() |Module=Entity |Available |Summary=Hides a visible entity |Call_on=<entity> An entity |Example=<pre>brokenwindow Hide();</pre> }} current
- 01:5201:52, 1 August 2009 diff hist −157 Call of Duty 4: Scripting Reference - Entity::IsTouching No edit summary current
- 01:5001:50, 1 August 2009 diff hist +476 N Call of Duty 4: Scripting Reference - Entity::HidePart New page: {{Function |Version=4 |Name=HidePart( <tagname>, <modelname> ) |Module=Entity |Available |Summary=Hide part of an entity. |Call_on=An Entity |Example=<pre>self HidePart( "tag_w... current
- 01:5001:50, 1 August 2009 diff hist +476 N Call of Duty 4: Scripting Reference - Entity::IsTouching New page: {{Function |Version=4 |Name=HidePart( <tagname>, <modelname> ) |Module=Entity |Available |Summary=Hide part of an entity. |Call_on=An Entity |Example=<pre>self HidePart( "tag_w...
- 01:5001:50, 1 August 2009 diff hist +179 N Call of Duty 4: Scripting Reference - Entity::LaserOff New page: {{Function |Version=4 |Name=LaserOff() |Module=Entity |Available |Summary=Turns off entity's laser sight. |Call_on=<entity> An entity |Example=<pre>self LaserOff();</pre> }} current
- 01:5001:50, 1 August 2009 diff hist +176 N Call of Duty 4: Scripting Reference - Entity::LaserOn New page: {{Function |Version=4 |Name=LaserOn() |Module=Entity |Available |Summary=Turns on entity's laser sight. |Call_on=<entity> An entity |Example=<pre>self LaserOn();</pre> }} current
- 01:5001:50, 1 August 2009 diff hist +412 N Call of Duty 4: Scripting Reference - Entity::Launch New page: {{Function |Version=4 |Name=Launch( <initial velocity> ) |Module=Entity |Available=SP Only |Summary=Launch an object that interacts with the world, using an initial velocity. From th... current
- 01:4901:49, 1 August 2009 diff hist +559 N Call of Duty 4: Scripting Reference - Entity::LinkTo New page: {{Function |Version=4 |Name=LinkTo( <linkto entity>, <tag>, <originOffset>, <anglesOffset> ) |Module=Entity |Available |Summary=Attaches one entity to another |Call... current
- 01:4901:49, 1 August 2009 diff hist +348 N Call of Duty 4: Scripting Reference - Entity::LocalToWorldCoords New page: {{Function |Version=4 |Name=LocalToWorldCoords( <local coordinate> ) |Module=Entity |Available |Summary=Transform the given local coordinate point to a world coordinate point |Call_o... current
- 01:4901:49, 1 August 2009 diff hist +248 N Call of Duty 4: Scripting Reference - Entity::LockLightVis New page: {{Function |Version=4 |Name=LockLightVis() |Module=Entity |Available=SP Only |Summary=Locks the lights that are visible by this entity to reduce the calculations for fast entities |Call_on... current
- 01:4901:49, 1 August 2009 diff hist +389 N Call of Duty 4: Scripting Reference - Entity::RemoveAIEventListener New page: {{Function |Version=4 |Name=RemoveAIEventListener( <event> ) |Module=Entity |Available=SP Only |Summary=Remove an entity from listening to an AI event. |Call_on=<entity> entity... current
- 01:4801:48, 1 August 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Entity::SetContents New page: {{Function |Version=4 |Name=SetContents( <contents> ) |Module=Entity |Available |Summary=Sets the contents of an entity. Returns the old contents. |Call_on=<entity> An entity |... current
- 01:4801:48, 1 August 2009 diff hist +345 N Call of Duty 4: Scripting Reference - Entity::SetCursorHint New page: {{Function |Version=4 |Name=SetCursorHint( <hint> ) |Module=Entity |Available |Summary=Sets a visible cursor near to an objective |Call_on=<entity> An entity that is associated... current
- 01:4801:48, 1 August 2009 diff hist +360 N Call of Duty 4: Scripting Reference - Entity::SetHintString New page: {{Function |Version=4 |Name=SetHintString( <string> ) |Module=Entity |Available |Summary=Sets the hint string for a usable entity |Call_on=<entity> Either a trigger_use entity... current
- 01:4801:48, 1 August 2009 diff hist +394 N Call of Duty 4: Scripting Reference - Entity::SetLightColor New page: {{Function |Version=4 |Name=SetLightColor( <color> ) |Module=Entity |Available=SP Only |Summary=Sets the current color of the light, as an RGB vector. |Call_on=<entity> A light... current
- 01:4801:48, 1 August 2009 diff hist +368 N Call of Duty 4: Scripting Reference - Entity::SetLightExponent New page: {{Function |Version=4 |Name=SetLightExponent( <exponent> ) |Module=Entity |Available=SP Only |Summary=Sets the current exponent of the light. |Call_on=<entity> A light entity |... current
- 01:4801:48, 1 August 2009 diff hist +615 N Call of Duty 4: Scripting Reference - Entity::SetLightFovRange New page: {{Function |Version=4 |Name=SetLightFovRange( <fov_outer>, <fov_inner> ) |Module=Entity |Available=SP Only |Summary=Sets the current radius of the light. |Call_on=<entity>... current
- 01:4701:47, 1 August 2009 diff hist +374 N Call of Duty 4: Scripting Reference - Entity::SetLightIntensity New page: {{Function |Version=4 |Name=SetLightIntensity( <intensity> ) |Module=Entity |Available=SP Only |Summary=Sets the current intensity of the light. |Call_on=<entity> A light entit... current
- 01:4701:47, 1 August 2009 diff hist +371 N Call of Duty 4: Scripting Reference - Entity::SetLightRadius New page: {{Function |Version=4 |Name=SetLightRadius( <radius> ) |Module=Entity |Available=SP Only |Summary=Sets the current radius of the light. |Call_on=<entity> A light entity |Exampl... current