User contributions for Zeroy
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27 November 2008
- 12:0512:05, 27 November 2008 diff hist 0 N File:Xmodel3.png No edit summary current
- 12:0512:05, 27 November 2008 diff hist 0 N File:Xmodel2.png No edit summary current
- 12:0312:03, 27 November 2008 diff hist 0 N File:Xmodel1.png No edit summary current
- 11:5111:51, 27 November 2008 diff hist +11 m Call of Duty 5: Zombie Mapping 101 →Levelname.gsc
- 11:5111:51, 27 November 2008 diff hist +1 m Call of Duty 5: Zombie Mapping 101 →Levelname.gsc
- 11:5111:51, 27 November 2008 diff hist +2,487 m Call of Duty 5: Zombie Mapping 101 →Levelname_fx.gsc
- 11:5011:50, 27 November 2008 diff hist +21 m Call of Duty 5: Zombie Mapping 101 →Treasure Chest and weapon cabinet
- 11:5011:50, 27 November 2008 diff hist +2,183 m Call of Duty 5: Zombie Mapping 101 →Treasure Chest and weapon cabinet
- 11:4211:42, 27 November 2008 diff hist 0 m Call of Duty 5: Dynamic Entities and Constraints No edit summary current
- 11:3511:35, 27 November 2008 diff hist +789 N Call of Duty 5: Xmodel Exporter New page: Image:Nutshell.png Xmodel Exporter is an utility created by [http://www.diegologic.net/CoD/XmodelExporter.htm Diego Logic]; It is used to exported exiting Models to .OBJ ==Presentatio...
- 11:3411:34, 27 November 2008 diff hist +53 m Call of Duty 5: Mapping MP →Technical References
26 November 2008
- 12:5812:58, 26 November 2008 diff hist 0 m Call of Duty 5: Modding →From Treyarch's Wiki
- 11:5111:51, 26 November 2008 diff hist −1 m Call of Duty 5: Zombie Mapping 101 →Placing Blockers & buy triggers
- 11:5111:51, 26 November 2008 diff hist +1 m Call of Duty 5: Zombie Mapping 101 →Naming your map
- 11:4911:49, 26 November 2008 diff hist +20,309 Nm Call of Duty 5: Zombie Mapping Advanced New page: Image:Nutshell.png This is about how to create custom "Nazi Zombie" maps. <br><br> <font color="red">Image:Warning.png This tutorial is slightly advanced, a more in-depth Zombie Ma...
- 11:4911:49, 26 November 2008 diff hist −2 m Call of Duty 5: Custom Nazi Zombie Maps No edit summary
- 11:4911:49, 26 November 2008 diff hist −20,105 m Call of Duty 5: Custom Nazi Zombie Maps Replacing page with '<br><br> right|500px ** Beginner Mappers ** Advanced Mappers'
- 11:4711:47, 26 November 2008 diff hist 0 N File:Zombies101 7.png No edit summary current
- 11:4711:47, 26 November 2008 diff hist 0 N File:Zombies101 6.png No edit summary current
- 11:4511:45, 26 November 2008 diff hist +83 m Call of Duty 5: Zombie Mapping 101 →Treasure Chest and weapon cabinet
- 11:4311:43, 26 November 2008 diff hist −59 m Call of Duty 5: Zombie Mapping 101 →Placing Blockers & buy triggers
- 11:4311:43, 26 November 2008 diff hist +7 m Call of Duty 5: Custom Nazi Zombie Maps No edit summary
- 11:4211:42, 26 November 2008 diff hist 0 N File:Zombies101 5.png No edit summary current
- 11:4211:42, 26 November 2008 diff hist +35 m Call of Duty 5: Zombie Mapping 101 →Placing zombies in your map
- 11:3911:39, 26 November 2008 diff hist +12 Call of Duty 5: Zombie Mapping 101 →Making spawn points
- 11:3911:39, 26 November 2008 diff hist 0 N File:Zombies101 4.png No edit summary current
- 11:3811:38, 26 November 2008 diff hist 0 N File:Zombies101 3.png No edit summary current
- 11:3811:38, 26 November 2008 diff hist +58 m Call of Duty 5: Zombie Mapping 101 →Making spawn points
- 11:3611:36, 26 November 2008 diff hist −33 m Call of Duty 5: Zombie Mapping 101 →Naming your map
- 11:3511:35, 26 November 2008 diff hist 0 N File:Zombies101 2.png No edit summary current
- 11:3511:35, 26 November 2008 diff hist 0 N File:Zombies101 1.png No edit summary current
- 11:3511:35, 26 November 2008 diff hist +69 m Call of Duty 5: Zombie Mapping 101 →Placing boards on your windows
- 11:3211:32, 26 November 2008 diff hist 0 m Call of Duty 5: Zombie Mapping 101 →Placing boards on your windows
- 11:3211:32, 26 November 2008 diff hist +9,228 N Call of Duty 5: Zombie Mapping 101 New page: Image:Nutshell.png This tutorial will explain step-by-step how to add Zombie Game-Mode to your Map == Naming your map == So im guessing you have made your Geo/Map and are ready to ...
- 11:2011:20, 26 November 2008 diff hist +4 m Call of Duty 5: Custom Nazi Zombie Maps No edit summary
- 11:1911:19, 26 November 2008 diff hist +4 m Call of Duty 5: Custom Nazi Zombie Maps No edit summary
- 11:1911:19, 26 November 2008 diff hist +211 m Call of Duty 5: Custom Nazi Zombie Maps No edit summary
- 09:4309:43, 26 November 2008 diff hist +249 m Call of Duty 5: Advanced Lighting →Practical Example
- 09:3909:39, 26 November 2008 diff hist +1 m Call of Duty 5: Advanced Lighting →Practical Example
- 09:3909:39, 26 November 2008 diff hist +3 m Call of Duty 5: Advanced Lighting →Practical Example
- 09:3809:38, 26 November 2008 diff hist 0 N File:Advanced lighting 3.png No edit summary current
- 09:3809:38, 26 November 2008 diff hist 0 N File:Advanced lighting 2.png No edit summary current
- 09:3809:38, 26 November 2008 diff hist −261 m Call of Duty 5: Advanced Lighting →Practical Example
- 09:3009:30, 26 November 2008 diff hist 0 N File:Advanced lighting 1.png No edit summary current
- 09:3009:30, 26 November 2008 diff hist +8,346 N Call of Duty 5: Advanced Lighting New page: right === Local Lights === Local lights are mostly used for light sources such as lamps, candles, and artificial lights. They can also be used for adding to an ar...
- 09:2209:22, 26 November 2008 diff hist −10 m Call of Duty 4: Advanced Lighting No edit summary current
- 09:2109:21, 26 November 2008 diff hist +58 m Call of Duty 5: Mapping SP →Singleplayer & Co-Op
- 09:2009:20, 26 November 2008 diff hist +7 m Call of Duty 5: Primary Light Switch No edit summary
- 09:1909:19, 26 November 2008 diff hist 0 N File:Primary light switch.png No edit summary current
- 09:1909:19, 26 November 2008 diff hist +2,391 N Call of Duty 5: Primary Light Switch New page: right Image:Nutshell.png This tutorial explains how to create a switcheable Primary Light in COD:WW The technique used below is to move a ShadowCaster Brush ...