User contributions for Zeroy
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26 November 2008
- 11:4711:47, 26 November 2008 diff hist 0 N File:Zombies101 6.png No edit summary current
- 11:4511:45, 26 November 2008 diff hist +83 m Call of Duty 5: Zombie Mapping 101 →Treasure Chest and weapon cabinet
- 11:4311:43, 26 November 2008 diff hist −59 m Call of Duty 5: Zombie Mapping 101 →Placing Blockers & buy triggers
- 11:4311:43, 26 November 2008 diff hist +7 m Call of Duty 5: Custom Nazi Zombie Maps No edit summary
- 11:4211:42, 26 November 2008 diff hist 0 N File:Zombies101 5.png No edit summary current
- 11:4211:42, 26 November 2008 diff hist +35 m Call of Duty 5: Zombie Mapping 101 →Placing zombies in your map
- 11:3911:39, 26 November 2008 diff hist +12 Call of Duty 5: Zombie Mapping 101 →Making spawn points
- 11:3911:39, 26 November 2008 diff hist 0 N File:Zombies101 4.png No edit summary current
- 11:3811:38, 26 November 2008 diff hist 0 N File:Zombies101 3.png No edit summary current
- 11:3811:38, 26 November 2008 diff hist +58 m Call of Duty 5: Zombie Mapping 101 →Making spawn points
- 11:3611:36, 26 November 2008 diff hist −33 m Call of Duty 5: Zombie Mapping 101 →Naming your map
- 11:3511:35, 26 November 2008 diff hist 0 N File:Zombies101 2.png No edit summary current
- 11:3511:35, 26 November 2008 diff hist 0 N File:Zombies101 1.png No edit summary current
- 11:3511:35, 26 November 2008 diff hist +69 m Call of Duty 5: Zombie Mapping 101 →Placing boards on your windows
- 11:3211:32, 26 November 2008 diff hist 0 m Call of Duty 5: Zombie Mapping 101 →Placing boards on your windows
- 11:3211:32, 26 November 2008 diff hist +9,228 N Call of Duty 5: Zombie Mapping 101 New page: Image:Nutshell.png This tutorial will explain step-by-step how to add Zombie Game-Mode to your Map == Naming your map == So im guessing you have made your Geo/Map and are ready to ...
- 11:2011:20, 26 November 2008 diff hist +4 m Call of Duty 5: Custom Nazi Zombie Maps No edit summary
- 11:1911:19, 26 November 2008 diff hist +4 m Call of Duty 5: Custom Nazi Zombie Maps No edit summary
- 11:1911:19, 26 November 2008 diff hist +211 m Call of Duty 5: Custom Nazi Zombie Maps No edit summary
- 09:4309:43, 26 November 2008 diff hist +249 m Call of Duty 5: Advanced Lighting →Practical Example
- 09:3909:39, 26 November 2008 diff hist +1 m Call of Duty 5: Advanced Lighting →Practical Example
- 09:3909:39, 26 November 2008 diff hist +3 m Call of Duty 5: Advanced Lighting →Practical Example
- 09:3809:38, 26 November 2008 diff hist 0 N File:Advanced lighting 3.png No edit summary current
- 09:3809:38, 26 November 2008 diff hist 0 N File:Advanced lighting 2.png No edit summary current
- 09:3809:38, 26 November 2008 diff hist −261 m Call of Duty 5: Advanced Lighting →Practical Example
- 09:3009:30, 26 November 2008 diff hist 0 N File:Advanced lighting 1.png No edit summary current
- 09:3009:30, 26 November 2008 diff hist +8,346 N Call of Duty 5: Advanced Lighting New page: right === Local Lights === Local lights are mostly used for light sources such as lamps, candles, and artificial lights. They can also be used for adding to an ar...
- 09:2209:22, 26 November 2008 diff hist −10 m Call of Duty 4: Advanced Lighting No edit summary current
- 09:2109:21, 26 November 2008 diff hist +58 m Call of Duty 5: Mapping SP →Singleplayer & Co-Op
- 09:2009:20, 26 November 2008 diff hist +7 m Call of Duty 5: Primary Light Switch No edit summary
- 09:1909:19, 26 November 2008 diff hist 0 N File:Primary light switch.png No edit summary current
- 09:1909:19, 26 November 2008 diff hist +2,391 N Call of Duty 5: Primary Light Switch New page: right Image:Nutshell.png This tutorial explains how to create a switcheable Primary Light in COD:WW The technique used below is to move a ShadowCaster Brush ...
- 09:1709:17, 26 November 2008 diff hist +15 m Call of Duty 5: Mapping MP →Scripts & Mapping
- 09:1109:11, 26 November 2008 diff hist −1 m Call of Duty 4: Switches Primary Light No edit summary
- 09:0909:09, 26 November 2008 diff hist +156 m Call of Duty 5: Mapping MP →Advanced Editing
25 November 2008
- 22:2122:21, 25 November 2008 diff hist +122 m Call of Duty 5: Adding Gametypes →KOTH
- 17:3017:30, 25 November 2008 diff hist +5 m Call of Duty 4: FAQS No edit summary
- 17:2917:29, 25 November 2008 diff hist +1 m Call of Duty 5: Building a Simple Room No edit summary
- 17:2917:29, 25 November 2008 diff hist +1 m Call of Duty 5: FXs No edit summary
- 17:2817:28, 25 November 2008 diff hist +1 m Call of Duty 5: Dynamic Entities and Constraints No edit summary
- 17:2817:28, 25 November 2008 diff hist 0 m Call of Duty 4: Ladders No edit summary
- 17:2817:28, 25 November 2008 diff hist 0 m Call of Duty 4: Clip No edit summary current
- 17:2717:27, 25 November 2008 diff hist 0 m Call of Duty 5: Ladders No edit summary current
- 17:2717:27, 25 November 2008 diff hist 0 m Call of Duty 5: Clip No edit summary
- 17:2717:27, 25 November 2008 diff hist 0 m Call of Duty 5: Building a Simple Room No edit summary
- 17:2517:25, 25 November 2008 diff hist +98 m Call of Duty 4: Clip No edit summary
- 17:2517:25, 25 November 2008 diff hist +96 m Call of Duty 5: Clip No edit summary
- 17:2417:24, 25 November 2008 diff hist 0 N File:Clip 2.png No edit summary current
- 17:2417:24, 25 November 2008 diff hist 0 N File:Clip 1.png No edit summary current
- 17:2017:20, 25 November 2008 diff hist +1,089 N Call of Duty 5: Clip New page: Image:Nutshell.png Basically Clip textures are a few textures visibles in editor but unvisibles in game that can be used not only in the creation of invisible walls that avoid tha play...