User contributions for Zeroy
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26 November 2008
- 14:4214:42, 26 November 2008 diff hist 0 N File:Zombies101 5.png No edit summary current
- 14:4214:42, 26 November 2008 diff hist +35 m Call of Duty 5: Zombie Mapping 101 →Placing zombies in your map
- 14:3914:39, 26 November 2008 diff hist +12 Call of Duty 5: Zombie Mapping 101 →Making spawn points
- 14:3914:39, 26 November 2008 diff hist 0 N File:Zombies101 4.png No edit summary current
- 14:3814:38, 26 November 2008 diff hist 0 N File:Zombies101 3.png No edit summary current
- 14:3814:38, 26 November 2008 diff hist +58 m Call of Duty 5: Zombie Mapping 101 →Making spawn points
- 14:3614:36, 26 November 2008 diff hist −33 m Call of Duty 5: Zombie Mapping 101 →Naming your map
- 14:3514:35, 26 November 2008 diff hist 0 N File:Zombies101 2.png No edit summary current
- 14:3514:35, 26 November 2008 diff hist 0 N File:Zombies101 1.png No edit summary current
- 14:3514:35, 26 November 2008 diff hist +69 m Call of Duty 5: Zombie Mapping 101 →Placing boards on your windows
- 14:3214:32, 26 November 2008 diff hist 0 m Call of Duty 5: Zombie Mapping 101 →Placing boards on your windows
- 14:3214:32, 26 November 2008 diff hist +9,228 N Call of Duty 5: Zombie Mapping 101 New page: Image:Nutshell.png This tutorial will explain step-by-step how to add Zombie Game-Mode to your Map == Naming your map == So im guessing you have made your Geo/Map and are ready to ...
- 14:2014:20, 26 November 2008 diff hist +4 m Call of Duty 5: Custom Nazi Zombie Maps No edit summary
- 14:1914:19, 26 November 2008 diff hist +4 m Call of Duty 5: Custom Nazi Zombie Maps No edit summary
- 14:1914:19, 26 November 2008 diff hist +211 m Call of Duty 5: Custom Nazi Zombie Maps No edit summary
- 12:4312:43, 26 November 2008 diff hist +249 m Call of Duty 5: Advanced Lighting →Practical Example
- 12:3912:39, 26 November 2008 diff hist +1 m Call of Duty 5: Advanced Lighting →Practical Example
- 12:3912:39, 26 November 2008 diff hist +3 m Call of Duty 5: Advanced Lighting →Practical Example
- 12:3812:38, 26 November 2008 diff hist 0 N File:Advanced lighting 3.png No edit summary current
- 12:3812:38, 26 November 2008 diff hist 0 N File:Advanced lighting 2.png No edit summary current
- 12:3812:38, 26 November 2008 diff hist −261 m Call of Duty 5: Advanced Lighting →Practical Example
- 12:3012:30, 26 November 2008 diff hist 0 N File:Advanced lighting 1.png No edit summary current
- 12:3012:30, 26 November 2008 diff hist +8,346 N Call of Duty 5: Advanced Lighting New page: right === Local Lights === Local lights are mostly used for light sources such as lamps, candles, and artificial lights. They can also be used for adding to an ar...
- 12:2212:22, 26 November 2008 diff hist −10 m Call of Duty 4: Advanced Lighting No edit summary current
- 12:2112:21, 26 November 2008 diff hist +58 m Call of Duty 5: Mapping SP →Singleplayer & Co-Op
- 12:2012:20, 26 November 2008 diff hist +7 m Call of Duty 5: Primary Light Switch No edit summary
- 12:1912:19, 26 November 2008 diff hist 0 N File:Primary light switch.png No edit summary current
- 12:1912:19, 26 November 2008 diff hist +2,391 N Call of Duty 5: Primary Light Switch New page: right Image:Nutshell.png This tutorial explains how to create a switcheable Primary Light in COD:WW The technique used below is to move a ShadowCaster Brush ...
- 12:1712:17, 26 November 2008 diff hist +15 m Call of Duty 5: Mapping MP →Scripts & Mapping
- 12:1112:11, 26 November 2008 diff hist −1 m Call of Duty 4: Switches Primary Light No edit summary
- 12:0912:09, 26 November 2008 diff hist +156 m Call of Duty 5: Mapping MP →Advanced Editing
- 01:2101:21, 26 November 2008 diff hist +122 m Call of Duty 5: Adding Gametypes →KOTH
25 November 2008
- 20:3020:30, 25 November 2008 diff hist +5 m Call of Duty 4: FAQS No edit summary
- 20:2920:29, 25 November 2008 diff hist +1 m Call of Duty 5: Building a Simple Room No edit summary
- 20:2920:29, 25 November 2008 diff hist +1 m Call of Duty 5: FXs No edit summary
- 20:2820:28, 25 November 2008 diff hist +1 m Call of Duty 5: Dynamic Entities and Constraints No edit summary
- 20:2820:28, 25 November 2008 diff hist 0 m Call of Duty 4: Ladders No edit summary
- 20:2820:28, 25 November 2008 diff hist 0 m Call of Duty 4: Clip No edit summary current
- 20:2720:27, 25 November 2008 diff hist 0 m Call of Duty 5: Ladders No edit summary current
- 20:2720:27, 25 November 2008 diff hist 0 m Call of Duty 5: Clip No edit summary
- 20:2720:27, 25 November 2008 diff hist 0 m Call of Duty 5: Building a Simple Room No edit summary
- 20:2520:25, 25 November 2008 diff hist +98 m Call of Duty 4: Clip No edit summary
- 20:2520:25, 25 November 2008 diff hist +96 m Call of Duty 5: Clip No edit summary
- 20:2420:24, 25 November 2008 diff hist 0 N File:Clip 2.png No edit summary current
- 20:2420:24, 25 November 2008 diff hist 0 N File:Clip 1.png No edit summary current
- 20:2020:20, 25 November 2008 diff hist +1,089 N Call of Duty 5: Clip New page: Image:Nutshell.png Basically Clip textures are a few textures visibles in editor but unvisibles in game that can be used not only in the creation of invisible walls that avoid tha play...
- 20:1720:17, 25 November 2008 diff hist +248 m Call of Duty 4: Ladders No edit summary
- 20:1620:16, 25 November 2008 diff hist 0 N File:Ladder 2.png No edit summary current
- 20:1620:16, 25 November 2008 diff hist +344 m Call of Duty 5: Ladders No edit summary
- 20:1220:12, 25 November 2008 diff hist +1 m Call of Duty 5: Ladders No edit summary