User contributions for Zeroy
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10 November 2008
- 23:4723:47, 10 November 2008 diff hist 0 N File:Dynamic Water.jpg No edit summary current
- 23:4623:46, 10 November 2008 diff hist 0 N File:Regular Water.jpg No edit summary current
- 23:4623:46, 10 November 2008 diff hist +1,647 N Call of Duty 5: Water New page: =Creating water in Radiant= center '''1.''' The water textures are located in "Surface type -> water". Select which water you want and create a brush coverin...
- 23:4223:42, 10 November 2008 diff hist +140 m Call of Duty 5: MP - Adding Dogs No edit summary
- 23:3923:39, 10 November 2008 diff hist −1 m Call of Duty 5: Players Model No edit summary
- 23:3823:38, 10 November 2008 diff hist +31 m Call of Duty 5: Players Model →MAP GSC Syntax
- 23:3723:37, 10 November 2008 diff hist +56 m Call of Duty 5: Players Model No edit summary
- 23:3723:37, 10 November 2008 diff hist +30 m Call of Duty 5: Players Model →German Wehrmacht
- 23:3723:37, 10 November 2008 diff hist 0 m Call of Duty 5: Players Model →Russain Red Army
- 23:3723:37, 10 November 2008 diff hist +30 m Call of Duty 5: Players Model →Russain Red Army
- 23:3623:36, 10 November 2008 diff hist +29 m Call of Duty 5: Players Model →Japanese imperial Army
- 23:3623:36, 10 November 2008 diff hist +30 m Call of Duty 5: Players Model No edit summary
- 23:3623:36, 10 November 2008 diff hist +2,975 N Call of Duty 5: Players Model New page: Image:Nutshell.png This article is to help you select the Player Models for your maps. == Player Model Teams == Like any other Call Of Duty Game, COD:WW uses the usual team split: *...
- 23:1523:15, 10 November 2008 diff hist +60 m Call of Duty 5: Mapping MP →Basic Editing
- 23:1123:11, 10 November 2008 diff hist 0 N File:Mptype usa raider smg.png No edit summary current
- 23:1123:11, 10 November 2008 diff hist 0 N File:Mptype usa raider rifle.png No edit summary current
- 23:1123:11, 10 November 2008 diff hist 0 N File:Mptype usa raider lmg.png No edit summary current
- 23:1123:11, 10 November 2008 diff hist 0 N File:Mptype usa raider cqb.png No edit summary current
- 23:1123:11, 10 November 2008 diff hist 0 N File:Mptype usa raider assault.png No edit summary current
- 23:1023:10, 10 November 2008 diff hist 0 N File:Mptype rus guard smg.png No edit summary current
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- 23:0923:09, 10 November 2008 diff hist 0 N File:Mptype rus guard cqb.png No edit summary current
- 23:0923:09, 10 November 2008 diff hist 0 N File:Mptype rus guard assault.png No edit summary current
- 23:0923:09, 10 November 2008 diff hist 0 N File:Mptype jap impinf smg.png No edit summary current
- 23:0923:09, 10 November 2008 diff hist 0 N File:Mptype jap impinf rifle.png No edit summary current
- 23:0923:09, 10 November 2008 diff hist 0 N File:Mptype jap impinf lmg.png No edit summary current
- 23:0823:08, 10 November 2008 diff hist 0 N File:Mptype jap impinf cqb.png No edit summary current
- 23:0823:08, 10 November 2008 diff hist 0 N File:Mptype jap impinf assault.png No edit summary current
- 23:0823:08, 10 November 2008 diff hist 0 N File:Mptype ger hnrgrd smg.png No edit summary current
- 23:0823:08, 10 November 2008 diff hist 0 N File:Mptype ger hnrgrd rifle.png No edit summary current
- 23:0723:07, 10 November 2008 diff hist 0 N File:Mptype ger hnrgrd lmg.png No edit summary current
- 23:0723:07, 10 November 2008 diff hist 0 N File:Mptype ger hnrgrd cqb.png No edit summary current
- 23:0723:07, 10 November 2008 diff hist 0 N File:Mptype ger hnrgrd assault.png No edit summary current
- 21:2121:21, 10 November 2008 diff hist 0 N File:Skybox Imp 1.JPG No edit summary current
- 21:2121:21, 10 November 2008 diff hist 0 N File:Skybox Imp 0.JPG No edit summary current
- 21:2121:21, 10 November 2008 diff hist −8 m Call of Duty 5: Custom Skyboxes →Skybox Material Settings
- 21:2021:20, 10 November 2008 diff hist +2,380 N Call of Duty 5: Custom Skyboxes New page: Image:Nutshell.png This page describes how to configure a Skybox in CoDWaW, and how to get it into the game. ==What Makes Up A Skybox?== The original IW engine supports a cube mapped...
- 20:0720:07, 10 November 2008 diff hist +1,977 N Call of Duty 5: MP - Adding Dogs New page: Image:Nutshell.png Almost everything needed for dogs are in the "map_source\_prefabs\mp\" folder as prefabs. There are 5 things needed to successfully setup your map. *dog_spawner **...
- 20:0520:05, 10 November 2008 diff hist +62 m Call of Duty 5: Mapping MP →Basic Editing
- 20:0220:02, 10 November 2008 diff hist +23 m Call of Duty 5: MP - Adding Vehicles No edit summary
- 20:0220:02, 10 November 2008 diff hist +2 m Call of Duty 5: MP - Adding Vehicles No edit summary
- 20:0220:02, 10 November 2008 diff hist 0 N File:Veh type97.jpg No edit summary current
- 20:0220:02, 10 November 2008 diff hist 0 N File:Veh t34.jpg No edit summary current
- 20:0220:02, 10 November 2008 diff hist 0 N File:Veh sherman.jpg No edit summary current
- 20:0120:01, 10 November 2008 diff hist 0 N File:Veh sdk.jpg No edit summary current
- 20:0120:01, 10 November 2008 diff hist 0 N File:Veh panzer.jpg No edit summary current
- 20:0120:01, 10 November 2008 diff hist 0 N File:Veh m8.jpg No edit summary current
- 20:0120:01, 10 November 2008 diff hist 0 N File:Veh lvt.jpg No edit summary current
- 20:0120:01, 10 November 2008 diff hist 0 N File:Veh hoki.jpg No edit summary current