User contributions for Zeroy
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10 November 2008
- 17:0517:05, 10 November 2008 diff hist +62 m Call of Duty 5: Mapping MP →Basic Editing
- 17:0217:02, 10 November 2008 diff hist +23 m Call of Duty 5: MP - Adding Vehicles No edit summary
- 17:0217:02, 10 November 2008 diff hist +2 m Call of Duty 5: MP - Adding Vehicles No edit summary
- 17:0217:02, 10 November 2008 diff hist 0 N File:Veh type97.jpg No edit summary current
- 17:0217:02, 10 November 2008 diff hist 0 N File:Veh t34.jpg No edit summary current
- 17:0217:02, 10 November 2008 diff hist 0 N File:Veh sherman.jpg No edit summary current
- 17:0117:01, 10 November 2008 diff hist 0 N File:Veh sdk.jpg No edit summary current
- 17:0117:01, 10 November 2008 diff hist 0 N File:Veh panzer.jpg No edit summary current
- 17:0117:01, 10 November 2008 diff hist 0 N File:Veh m8.jpg No edit summary current
- 17:0117:01, 10 November 2008 diff hist 0 N File:Veh lvt.jpg No edit summary current
- 17:0117:01, 10 November 2008 diff hist 0 N File:Veh hoki.jpg No edit summary current
- 17:0117:01, 10 November 2008 diff hist +512 N Call of Duty 5: MP - Adding Vehicles New page: Adding vehicles is as easy as dropping prefabs, the prefabs can be found in "map_source/_prefabs/mp/". *veh_hoki Image:veh_hoki.jpg *veh_lvt Image:veh_lvt.jpg *veh_m8 [[Image:veh_m...
- 17:0017:00, 10 November 2008 diff hist +59 m Call of Duty 5: Mapping MP →Basic Editing
- 16:3316:33, 10 November 2008 diff hist 0 m Main Page →Popular Articles
- 16:3116:31, 10 November 2008 diff hist +288 N Call of Duty 5: Weapons Files New page: Category:Call of Duty 5 Category:Modding Category:Weapons right All the MP and SP Weapon's file, open with Notepad until we get the AssManager and GDT File... current
- 16:3116:31, 10 November 2008 diff hist +63 m Call of Duty 5: Mapping MP →Technical References
- 16:1516:15, 10 November 2008 diff hist +10,018 N Call of Duty 5: Worldspawn Settings New page: ''By Gagarin''<br><br> == Multi Player == === mp_airfield === <pre> "skyboxmodel" "skybox_pel2" "_color" "0.5 0.5 .62 1" "ambient" ".25" "sundiffusecolor" "0.75 0.82 0.85" "diffusefract...
- 16:1416:14, 10 November 2008 diff hist −2 m Call of Duty 5: Mapping MP →Technical References
- 14:2314:23, 10 November 2008 diff hist 0 m Call of Duty 5: Create Custom Textures No edit summary
- 14:2314:23, 10 November 2008 diff hist +65 m Call of Duty 5: Mapping MP →Technical References
- 14:2214:22, 10 November 2008 diff hist +91 m Call of Duty 5: Audio References No edit summary
- 14:2214:22, 10 November 2008 diff hist +5,549 N Call of Duty 5: Audio References New page: Image:Nutshell.png In the interest of helping you understand our tools and pipelines better, it may be good to see how we go about thinking about putting audio into our games. First a...
- 14:2014:20, 10 November 2008 diff hist +65 m Call of Duty 5: Mapping SP →Technical References
- 14:1914:19, 10 November 2008 diff hist +20 m Call of Duty 5: Mapping SP →Singleplayer & Co-Op
- 14:1814:18, 10 November 2008 diff hist +95 m Call of Duty 5: SP - Enviromental Audio System No edit summary
- 14:1814:18, 10 November 2008 diff hist +6 m Call of Duty 5: Mapping SP →Singleplayer & Co-Op
- 14:1714:17, 10 November 2008 diff hist +91 m Call of Duty 5: SP - Enviromental Audio System No edit summary
- 14:1714:17, 10 November 2008 diff hist 0 m Call of Duty 5: SP - Enviromental Audio System →DESIGNATING ROOMS AND PACKAGES
- 14:1714:17, 10 November 2008 diff hist +84 m Call of Duty 5: SP - Enviromental Audio System →DESIGNATING ROOMS AND PACKAGES
- 14:1614:16, 10 November 2008 diff hist −56 m Call of Duty 5: SP - Enviromental Audio System →DESIGNATING ROOMS AND PACKAGES
- 14:1614:16, 10 November 2008 diff hist −32 m Call of Duty 5: SP - Enviromental Audio System →LINE SOUND EMITTER
- 14:1514:15, 10 November 2008 diff hist −36 m Call of Duty 5: SP - Enviromental Audio System →RANDOM SOUND EMITTER
- 14:1514:15, 10 November 2008 diff hist −1 m Call of Duty 5: SP - Enviromental Audio System →LOOPING SOUND EMITTER
- 14:1514:15, 10 November 2008 diff hist +36 m Call of Duty 5: SP - Enviromental Audio System No edit summary
- 14:1414:14, 10 November 2008 diff hist −26 m Call of Duty 5: SP - Enviromental Audio System →LOOPING SOUND EMITTER
- 14:1414:14, 10 November 2008 diff hist 0 Call of Duty 5: SP - Enviromental Audio System →LOOPING SOUND EMITTER
- 14:1314:13, 10 November 2008 diff hist 0 File:Entity window random.jpg uploaded a new version of "Image:Entity window random.jpg" current
- 14:1314:13, 10 November 2008 diff hist 0 File:Entity window looper.jpg uploaded a new version of "Image:Entity window looper.jpg" current
- 14:1314:13, 10 November 2008 diff hist 0 File:Entity window line emitter.jpg uploaded a new version of "Image:Entity window line emitter.jpg" current
- 14:1314:13, 10 November 2008 diff hist 0 File:Ambient room radiant.jpg uploaded a new version of "Image:Ambient room radiant.jpg" current
- 14:1214:12, 10 November 2008 diff hist 0 File:Add struct.jpg uploaded a new version of "Image:Add struct.jpg" current
- 14:1114:11, 10 November 2008 diff hist 0 N File:Entity window random.jpg No edit summary
- 14:1114:11, 10 November 2008 diff hist 0 N File:Entity window looper.jpg No edit summary
- 14:1014:10, 10 November 2008 diff hist 0 N File:Entity window line emitter.jpg No edit summary
- 14:1014:10, 10 November 2008 diff hist 0 N File:Ambient scripting full.jpg No edit summary current
- 14:1014:10, 10 November 2008 diff hist 0 N File:Ambient room radiant.jpg No edit summary
- 14:1014:10, 10 November 2008 diff hist 0 N File:Add struct.jpg No edit summary
- 14:1014:10, 10 November 2008 diff hist 0 N File:Ambient system go.JPG No edit summary current
- 14:0914:09, 10 November 2008 diff hist +8,569 N Call of Duty 5: SP - Enviromental Audio System New page: Image:Nutshell.png The Environmental audio system is a collection of simple objects that allow you to detail out the audio in a map, in full Surround Sound, without ever needing to cre...
- 14:0714:07, 10 November 2008 diff hist +48 m Call of Duty 5: Mapping SP No edit summary