User contributions for Zeroy
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10 November 2008
- 14:1714:17, 10 November 2008 diff hist 0 m Call of Duty 5: SP - Enviromental Audio System →DESIGNATING ROOMS AND PACKAGES
- 14:1714:17, 10 November 2008 diff hist +84 m Call of Duty 5: SP - Enviromental Audio System →DESIGNATING ROOMS AND PACKAGES
- 14:1614:16, 10 November 2008 diff hist −56 m Call of Duty 5: SP - Enviromental Audio System →DESIGNATING ROOMS AND PACKAGES
- 14:1614:16, 10 November 2008 diff hist −32 m Call of Duty 5: SP - Enviromental Audio System →LINE SOUND EMITTER
- 14:1514:15, 10 November 2008 diff hist −36 m Call of Duty 5: SP - Enviromental Audio System →RANDOM SOUND EMITTER
- 14:1514:15, 10 November 2008 diff hist −1 m Call of Duty 5: SP - Enviromental Audio System →LOOPING SOUND EMITTER
- 14:1514:15, 10 November 2008 diff hist +36 m Call of Duty 5: SP - Enviromental Audio System No edit summary
- 14:1414:14, 10 November 2008 diff hist −26 m Call of Duty 5: SP - Enviromental Audio System →LOOPING SOUND EMITTER
- 14:1414:14, 10 November 2008 diff hist 0 Call of Duty 5: SP - Enviromental Audio System →LOOPING SOUND EMITTER
- 14:1314:13, 10 November 2008 diff hist 0 File:Entity window random.jpg uploaded a new version of "Image:Entity window random.jpg" current
- 14:1314:13, 10 November 2008 diff hist 0 File:Entity window looper.jpg uploaded a new version of "Image:Entity window looper.jpg" current
- 14:1314:13, 10 November 2008 diff hist 0 File:Entity window line emitter.jpg uploaded a new version of "Image:Entity window line emitter.jpg" current
- 14:1314:13, 10 November 2008 diff hist 0 File:Ambient room radiant.jpg uploaded a new version of "Image:Ambient room radiant.jpg" current
- 14:1214:12, 10 November 2008 diff hist 0 File:Add struct.jpg uploaded a new version of "Image:Add struct.jpg" current
- 14:1114:11, 10 November 2008 diff hist 0 N File:Entity window random.jpg No edit summary
- 14:1114:11, 10 November 2008 diff hist 0 N File:Entity window looper.jpg No edit summary
- 14:1014:10, 10 November 2008 diff hist 0 N File:Entity window line emitter.jpg No edit summary
- 14:1014:10, 10 November 2008 diff hist 0 N File:Ambient scripting full.jpg No edit summary current
- 14:1014:10, 10 November 2008 diff hist 0 N File:Ambient room radiant.jpg No edit summary
- 14:1014:10, 10 November 2008 diff hist 0 N File:Add struct.jpg No edit summary
- 14:1014:10, 10 November 2008 diff hist 0 N File:Ambient system go.JPG No edit summary current
- 14:0914:09, 10 November 2008 diff hist +8,569 N Call of Duty 5: SP - Enviromental Audio System New page: Image:Nutshell.png The Environmental audio system is a collection of simple objects that allow you to detail out the audio in a map, in full Surround Sound, without ever needing to cre...
- 14:0714:07, 10 November 2008 diff hist +48 m Call of Duty 5: Mapping SP No edit summary
- 12:3212:32, 10 November 2008 diff hist −231 m Main Page No edit summary
- 12:3112:31, 10 November 2008 diff hist +33 m Call of Duty 5: Body Animation No edit summary
- 12:3012:30, 10 November 2008 diff hist +4,935 N Call of Duty 5: Body Animation New page: Image:Nutshell.png Body animations in Call of Duty can be played by any AI. For a list of animations you can use visit the '''List of Animations''' page. We wi...
- 12:2912:29, 10 November 2008 diff hist +14 m Call of Duty 5: Facial Animation →Speaking At A Specific Location current
- 12:2812:28, 10 November 2008 diff hist +16 m Call of Duty 5: Facial Animation →Set Up
- 12:2812:28, 10 November 2008 diff hist +5,259 N Call of Duty 5: Facial Animation New page: There are no facial animations in the sense that every voice over has its own custom animation, that would be thousands of animations required, most of them going unnoticed by players. Tho...
- 12:2712:27, 10 November 2008 diff hist +6 m Call of Duty 5: Modding No edit summary
- 12:2712:27, 10 November 2008 diff hist 0 N File:Mod Support.png No edit summary
- 12:2712:27, 10 November 2008 diff hist +6 m Call of Duty 5: Mapping SP No edit summary
- 12:2512:25, 10 November 2008 diff hist +2,410 N Call of Duty 5: List Of Animations New page: Image:Nutshell.png There are three ways you can go about finding what animations are at your disposal. Animations in CoDWaW typically have a prefix such as '''ch_''' for character, ''...
- 12:2412:24, 10 November 2008 diff hist +11 m Call of Duty 5: Animation Overview →Animation Reference Names current
- 12:2312:23, 10 November 2008 diff hist +1 m Call of Duty 5: Animation Overview →Animation Reference Names
- 12:2312:23, 10 November 2008 diff hist +17 m Call of Duty 5: Animation Overview →Animation Reference Names
- 12:2212:22, 10 November 2008 diff hist −1 m Call of Duty 5: Animation Overview →Utility Inclusion
- 12:2212:22, 10 November 2008 diff hist +12 m Call of Duty 5: Animation Overview →Utility Inclusion
- 12:2112:21, 10 November 2008 diff hist +4,067 N Call of Duty 5: Animation Overview New page: Image:Nutshell.png The Animation system in Call of Duty is entirely scripted in GSCs, from body animations to facial animations to interactive animations. Using animations requires si...
- 12:2012:20, 10 November 2008 diff hist +206 m Call of Duty 5: Mapping SP →Animation
- 12:1912:19, 10 November 2008 diff hist −1 m Call of Duty 5: Mapping SP No edit summary
- 12:1912:19, 10 November 2008 diff hist 0 m Call of Duty 5: SP - Navigation Overview →Cover Nodes current
- 12:1912:19, 10 November 2008 diff hist +6 m Call of Duty 5: SP - Navigation Overview →Cover Nodes
- 12:1812:18, 10 November 2008 diff hist 0 N File:Cover Nodes.jpg No edit summary current
- 12:1812:18, 10 November 2008 diff hist −6 m Call of Duty 5: SP - Navigation Overview →Cover Nodes
- 12:1812:18, 10 November 2008 diff hist +6 m Call of Duty 5: SP - Navigation Overview No edit summary
- 12:1812:18, 10 November 2008 diff hist 0 N File:Nodes 1.jpg No edit summary current
- 12:1712:17, 10 November 2008 diff hist +5,983 N Call of Duty 5: SP - Navigation Overview New page: <br> center =Overview= Nodes are placed in Radiant and serve several purposes: • To define spaces that can be navigated by AI (pathnodes) • To define locatio...
- 12:1712:17, 10 November 2008 diff hist +47 m Call of Duty 5: Mapping SP →Navigation
- 12:1612:16, 10 November 2008 diff hist +333 N Call of Duty 5: SP - AI types New page: ==AI Types== ===Ally=== *American **Navy **PBY **Raid **USMC *Russian **Commissar **Hero **Regular **Sarge **Wet ===Axis=== *German **Ber **Hol **Rhi *Japanese **Elite **Guard **Makin **O... current