User contributions for Zeroy
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10 November 2008
- 15:2315:23, 10 November 2008 diff hist +1 m Call of Duty 5: Animation Overview →Animation Reference Names
- 15:2315:23, 10 November 2008 diff hist +17 m Call of Duty 5: Animation Overview →Animation Reference Names
- 15:2215:22, 10 November 2008 diff hist −1 m Call of Duty 5: Animation Overview →Utility Inclusion
- 15:2215:22, 10 November 2008 diff hist +12 m Call of Duty 5: Animation Overview →Utility Inclusion
- 15:2115:21, 10 November 2008 diff hist +4,067 N Call of Duty 5: Animation Overview New page: Image:Nutshell.png The Animation system in Call of Duty is entirely scripted in GSCs, from body animations to facial animations to interactive animations. Using animations requires si...
- 15:2015:20, 10 November 2008 diff hist +206 m Call of Duty 5: Mapping SP →Animation
- 15:1915:19, 10 November 2008 diff hist −1 m Call of Duty 5: Mapping SP No edit summary
- 15:1915:19, 10 November 2008 diff hist 0 m Call of Duty 5: SP - Navigation Overview →Cover Nodes current
- 15:1915:19, 10 November 2008 diff hist +6 m Call of Duty 5: SP - Navigation Overview →Cover Nodes
- 15:1815:18, 10 November 2008 diff hist 0 N File:Cover Nodes.jpg No edit summary current
- 15:1815:18, 10 November 2008 diff hist −6 m Call of Duty 5: SP - Navigation Overview →Cover Nodes
- 15:1815:18, 10 November 2008 diff hist +6 m Call of Duty 5: SP - Navigation Overview No edit summary
- 15:1815:18, 10 November 2008 diff hist 0 N File:Nodes 1.jpg No edit summary current
- 15:1715:17, 10 November 2008 diff hist +5,983 N Call of Duty 5: SP - Navigation Overview New page: <br> center =Overview= Nodes are placed in Radiant and serve several purposes: • To define spaces that can be navigated by AI (pathnodes) • To define locatio...
- 15:1715:17, 10 November 2008 diff hist +47 m Call of Duty 5: Mapping SP →Navigation
- 15:1615:16, 10 November 2008 diff hist +333 N Call of Duty 5: SP - AI types New page: ==AI Types== ===Ally=== *American **Navy **PBY **Raid **USMC *Russian **Commissar **Hero **Regular **Sarge **Wet ===Axis=== *German **Ber **Hol **Rhi *Japanese **Elite **Guard **Makin **O... current
- 15:1515:15, 10 November 2008 diff hist +5 m Call of Duty 5: SP - Threat Bias Groups →Closing Notes
- 15:1415:14, 10 November 2008 diff hist 0 N File:Threat Bias 2.jpg No edit summary current
- 15:1415:14, 10 November 2008 diff hist 0 N File:Threat Bias 1.jpg No edit summary current
- 15:1415:14, 10 November 2008 diff hist 0 m Call of Duty 5: SP - Threat Bias Groups →Closing Notes
- 15:1315:13, 10 November 2008 diff hist +74 m Call of Duty 5: Mapping SP No edit summary
- 15:1215:12, 10 November 2008 diff hist +6,250 N Call of Duty 5: SP - Threat Bias Groups New page: Image:Nutshell.png This is a primer of how to setup and manage your Threat Bias Groups in script. Threat Bias Groups, as the name would imply, exist to create a rough order of threat ...
- 15:1115:11, 10 November 2008 diff hist +65 m Call of Duty 5: Mapping SP →Relationships
- 15:1015:10, 10 November 2008 diff hist +87 m Call of Duty 5: Mapping SP →From Treyarch's Wiki
- 15:0915:09, 10 November 2008 diff hist +27,145 N Call of Duty 5: SP Keys Values New page: Category:Call of Duty 5 Category:Scripting Category:Modding <pre>// syntax: // float floatVar // int intVar // string stringVar vector origin vector angles int export int s... current
- 15:0815:08, 10 November 2008 diff hist +129 m Call of Duty 5: Mapping SP →From Treyarch's Wiki
- 15:0615:06, 10 November 2008 diff hist +2,948 Nm Call of Duty 5: SP Script Structure New page: Category:Call of Duty 5 Category:Scripting Category:Modding Image:Nutshell.png GSC scripts are more than just event scripts. Various scripts are used throughout the game fo... current
- 15:0515:05, 10 November 2008 diff hist +228 N Call of Duty 5: Mapping SP New page: <br> == From Treyarch's Wiki == right * SP Script Structure * [[Call of Duty 5: Scripting Common Tasks|Scripting Common ...
- 15:0415:04, 10 November 2008 diff hist −240 m Main Page →Popular Articles
- 15:0315:03, 10 November 2008 diff hist +5 m Main Page →Popular Articles
- 15:0315:03, 10 November 2008 diff hist −45 m MediaWiki:Sidebar No edit summary
- 15:0215:02, 10 November 2008 diff hist −20 m Main Page →Popular Articles
- 15:0015:00, 10 November 2008 diff hist −5 m Call of Duty 5: Advanced Server Config No edit summary
- 14:5914:59, 10 November 2008 diff hist −12,415 Call of Duty 5: Servers Replacing page with '<br> * Advanced Configuration files'
- 14:5914:59, 10 November 2008 diff hist +12,493 N Call of Duty 5: Servers New page: Category:Call of Duty 5 Category:Server Help <br>''By Bullet-Worm''<br> == Main Config File == *Create a new file server.cfg and copy/paste the following then adjust your settings...
- 14:5614:56, 10 November 2008 diff hist −68 m Call of Duty 5: Modding →From Treyarch's Wiki
- 14:5614:56, 10 November 2008 diff hist −98 m Call of Duty 5: Readme file No edit summary
- 14:5514:55, 10 November 2008 diff hist +2,193 N Call of Duty 5: Readme file New page: Category:Call of Duty 5 Category:Technical Reference Category:Mapping Category:Modding Image:Nutshell.png Here is an example for a readme with all the main sections, fe...
- 14:5414:54, 10 November 2008 diff hist −44 m Call of Duty 5: Mapping MP →Releasing a Map
- 14:5314:53, 10 November 2008 diff hist +21 m Call of Duty 5: Minimap No edit summary
- 14:5314:53, 10 November 2008 diff hist −178 m Call of Duty 5: Minimap No edit summary
- 14:5114:51, 10 November 2008 diff hist 0 N File:Minimap 2.png No edit summary current
- 14:5114:51, 10 November 2008 diff hist 0 N File:Minimap 1.png No edit summary current
- 14:5114:51, 10 November 2008 diff hist +4,675 N Call of Duty 5: Minimap New page: Category:Call of Duty 4 Image:Nutshell.png This tutorial will explain you how you can create a minimap for your multiplayer map. ---- Throughout this tutorial I will use '[mapnam...
- 14:4714:47, 10 November 2008 diff hist +5,521 Nm Call of Duty 5: Adding Gametypes New page: '''IMPORTANT: '''All game type spawn entities can be found by right clicking on the grid and going to "mp". ---- ===Intermission=== Required by all gametypes.<br> 1+ global_intermission<...
- 14:4614:46, 10 November 2008 diff hist −25 m Call of Duty 5: Mapping MP →Gametypes
- 14:4614:46, 10 November 2008 diff hist −71 m Call of Duty 5: Mapping MP →Basic Editing
- 14:3714:37, 10 November 2008 diff hist +14 m Call of Duty 5: Mapping MP →Advanced Editing
- 14:3614:36, 10 November 2008 diff hist +84 m Call of Duty 5: Create Custom Textures →Asset Manager
- 14:3614:36, 10 November 2008 diff hist +3 m Call of Duty 5: Create Custom Textures →Export from Photoshop