User contributions for Zeroy
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16 October 2008
- 17:0617:06, 16 October 2008 diff hist +6 Call of Duty 4: FAQS →COD4 Issues with PunkBuster
- 17:0617:06, 16 October 2008 diff hist −1 Call of Duty 4: FAQS →I cant play COD4 SP because it asks me to insert the correct DVD
- 17:0617:06, 16 October 2008 diff hist −42 Call of Duty 4: FAQS →I cant play COD4 SP because it asks me to insert the correct DVD
- 17:0517:05, 16 October 2008 diff hist +5 m Call of Duty 4: FAQS →I cant play COD4 SP because it asks me to insert the correct DVD
- 16:2616:26, 16 October 2008 diff hist +2,415 N Call of Duty 4: Hint Brushes New page: ''By Kill3r'' Image:Nutshell.png This tutorial will show you how to use the Hint texture. This tutorial presumes that you already know how to create, compile, create the usual .gscs ...
- 16:2316:23, 16 October 2008 diff hist 0 N File:Hint pic4.jpg No edit summary current
- 16:2316:23, 16 October 2008 diff hist 0 N File:Hint pic3.jpg No edit summary current
- 16:2216:22, 16 October 2008 diff hist 0 N File:Hint pic2.jpg No edit summary current
- 16:2216:22, 16 October 2008 diff hist 0 N File:Hint pic1.jpg No edit summary current
- 16:2216:22, 16 October 2008 diff hist +59 Call of Duty 4: mapping mp →Advanced Techniques
- 16:1916:19, 16 October 2008 diff hist −10 Call of Duty 4: Teleporter No edit summary
- 16:1916:19, 16 October 2008 diff hist +12 Call of Duty 4: Teleporter No edit summary
- 16:1916:19, 16 October 2008 diff hist +1,625 N Call of Duty 4: Teleporter New page: ''By Col.Mac'' Image:Nutshell.png How to make a player teleport. In the editor, go to your departure point, draw out a decent size brush and texture it trigger, right click in 2d vie...
- 16:1616:16, 16 October 2008 diff hist +106 Call of Duty 4: mapping mp →Advanced Techniques
- 15:5715:57, 16 October 2008 diff hist −131 Call of Duty 4: Tool Textures →Blocking
- 15:4915:49, 16 October 2008 diff hist 0 Call of Duty 4: Rotating Models →In Radiant
- 15:4915:49, 16 October 2008 diff hist −2 Call of Duty 4: Rotating Models No edit summary
- 15:4815:48, 16 October 2008 diff hist +18 Call of Duty 4: Rotating Models No edit summary
- 15:4815:48, 16 October 2008 diff hist −6 Call of Duty 4: Rotating Models →Radiant Work
- 15:4715:47, 16 October 2008 diff hist 0 N File:Entity4 1024.jpg No edit summary current
- 15:4715:47, 16 October 2008 diff hist 0 N File:Fan3 1024.jpg No edit summary current
- 15:4715:47, 16 October 2008 diff hist 0 N File:Windmill2 1024.jpg No edit summary current
- 15:4715:47, 16 October 2008 diff hist 0 N File:Lighthouse1 1024.jpg No edit summary current
- 15:4615:46, 16 October 2008 diff hist +4,681 N Call of Duty 4: Rotating Models New page: ''By FiremanPaul'' Image:Nutshell.png This tutorial will show you how to rotate models or brushes around any axis and at any speed. One single script will allow multiple objects to be...
- 15:4015:40, 16 October 2008 diff hist +73 Call of Duty 4: mapping mp →Advanced Techniques
- 15:2415:24, 16 October 2008 diff hist 0 Call of Duty 4: mapping mp →Advanced Techniques
- 15:2415:24, 16 October 2008 diff hist +710 Call of Duty 4: mapping mp →Advanced Techniques
- 15:2415:24, 16 October 2008 diff hist −705 Call of Duty 4: mapping mp →Technical References
- 15:1615:16, 16 October 2008 diff hist +146 Call of Duty 4: FXs No edit summary
- 15:1515:15, 16 October 2008 diff hist +44 Call of Duty 4: mapping mp →Advanced Techniques
- 15:1415:14, 16 October 2008 diff hist +69 Call of Duty 4: RainFX No edit summary
- 15:1415:14, 16 October 2008 diff hist +1 m Call of Duty 4: destruct model No edit summary
- 15:1415:14, 16 October 2008 diff hist +67 Call of Duty 4: destruct model No edit summary
- 15:1315:13, 16 October 2008 diff hist +67 Call of Duty 4: Editing Stock FX No edit summary
- 15:1315:13, 16 October 2008 diff hist +22 Call of Duty 4: needed No edit summary
- 15:1215:12, 16 October 2008 diff hist +99 Call of Duty 4: Editing Stock FX No edit summary
- 15:1115:11, 16 October 2008 diff hist +22 Call of Duty 4: Editing Stock FX No edit summary
- 15:0615:06, 16 October 2008 diff hist +6,370 N Call of Duty 4: Editing Stock FX New page: Image:Nutshell.pngThis tutorial will show you how to edit a stock effect for use in a mod or a map. To begin with, make sure you have the mod tools patch, from http://patches.infini...
- 15:0615:06, 16 October 2008 diff hist +58 Call of Duty 4: mapping mp →Advanced Techniques
- 14:5114:51, 16 October 2008 diff hist −11 Call of Duty 4: Modding →Technical References COD series
- 14:4814:48, 16 October 2008 diff hist +21 Call of Duty 4: Prefab No edit summary
- 14:4714:47, 16 October 2008 diff hist +20 Call of Duty 4: Skybox No edit summary
- 14:4714:47, 16 October 2008 diff hist +20 Call of Duty 4: Decals No edit summary
- 14:4714:47, 16 October 2008 diff hist +70 N Call of Duty 4: Decals New page: Category:Call of Duty 4 Category:Modtools Category:Radiant
- 14:4614:46, 16 October 2008 diff hist +86 Call of Duty 4: Create a mp burg like map No edit summary
- 14:4614:46, 16 October 2008 diff hist +1 Call of Duty 4: Skybox No edit summary
- 14:4614:46, 16 October 2008 diff hist +64 Call of Duty 4: Skybox No edit summary
- 14:4514:45, 16 October 2008 diff hist +71 Call of Duty 4: Prefab No edit summary
- 14:4514:45, 16 October 2008 diff hist +43 Call of Duty 4: Patches No edit summary
- 14:4514:45, 16 October 2008 diff hist +43 Call of Duty 4: First Room No edit summary