User contributions for Zeroy
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16 October 2008
- 10:5110:51, 16 October 2008 diff hist −34 Template:Call of Duty 4: Tutorials No edit summary current
- 10:5010:50, 16 October 2008 diff hist −257 Template:Call of Duty 4 No edit summary current
- 10:4910:49, 16 October 2008 diff hist +22 m Call of Duty 4: mapping mp →Technical References
- 10:4910:49, 16 October 2008 diff hist +683 Call of Duty 4: mapping mp →Technical References
- 10:4610:46, 16 October 2008 diff hist +420 Call of Duty 4: Maya No edit summary
- 10:4510:45, 16 October 2008 diff hist −451 Call of Duty 4: Maya →Materials
- 10:4310:43, 16 October 2008 diff hist −22 Call of Duty 4: Maya →Models and Animations in the CoD4 Engine
- 10:4110:41, 16 October 2008 diff hist +8 Call of Duty 4: Maya →IW Dev conventions
- 10:4110:41, 16 October 2008 diff hist +3 Call of Duty 4: Maya →IW Dev conventions
- 10:4110:41, 16 October 2008 diff hist −3 Call of Duty 4: Maya →IW Dev conventions
- 10:4010:40, 16 October 2008 diff hist +7 Call of Duty 4: Maya →Maya 8 plugin setup
- 10:4010:40, 16 October 2008 diff hist +28 Call of Duty 4: Maya →Maya 8 plugin setup
- 10:3910:39, 16 October 2008 diff hist +13,668 N Call of Duty 4: Maya New page: ==Models and Animations in the CoD4 Engine== Image:warning.png The documentation below originate from Call of Duty 2 and as such all might not be relevant to Call of Duty 4. ==May...
- 10:3110:31, 16 October 2008 diff hist −126 Call of Duty 4: needed →Patches
- 10:2710:27, 16 October 2008 diff hist +7 Call of Duty 4: FAQS No edit summary
- 10:2610:26, 16 October 2008 diff hist +88 Call of Duty 4: FAQS →Patches
- 10:2510:25, 16 October 2008 diff hist +2,367 Call of Duty 4: FAQS No edit summary
- 10:1810:18, 16 October 2008 diff hist +56 Call of Duty 4: needed No edit summary
- 10:1810:18, 16 October 2008 diff hist −56 Call of Duty 4: needed →Other requirements
- 10:1810:18, 16 October 2008 diff hist +12 Call of Duty 4: needed →OTHERS
- 10:1810:18, 16 October 2008 diff hist +2 Call of Duty 4: needed →PATCH
- 10:1810:18, 16 October 2008 diff hist 0 Call of Duty 4: needed →MODTOOLS
- 10:1810:18, 16 October 2008 diff hist 0 Call of Duty 4: needed →REQUIREMENTS
- 10:1710:17, 16 October 2008 diff hist +150 Call of Duty 4: needed →WHATS MODTOOLS CONTAINS
- 10:1710:17, 16 October 2008 diff hist −1 Call of Duty 4: ModTools Content →What's included
- 10:1610:16, 16 October 2008 diff hist +1 Call of Duty 4: ModTools Content →What's included
- 10:1610:16, 16 October 2008 diff hist 0 Call of Duty 4: ModTools Content →What's included
- 10:1510:15, 16 October 2008 diff hist +176 Call of Duty 4: ModTools Content →What's included
- 10:0810:08, 16 October 2008 diff hist 0 Call of Duty 4: ModTools Content →What's included
- 10:0710:07, 16 October 2008 diff hist −26 Call of Duty 4: ModTools Content →WHATS MODTOOLS CONTAINS
- 10:0710:07, 16 October 2008 diff hist +2,927 N Call of Duty 4: ModTools Content New page: ==WHATS MODTOOLS CONTAINS== What's included: Xmodels: After Modtools are installed 'C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\xmodel\' should contain all the extr...
- 10:0710:07, 16 October 2008 diff hist +56 Call of Duty 4: mapping mp No edit summary
- 10:0610:06, 16 October 2008 diff hist +2,932 Call of Duty 4: needed No edit summary
15 October 2008
- 23:5823:58, 15 October 2008 diff hist +2,005 N Call of Duty 4: Readme file New page: Image:Nutshell.png Here is an example for a readme with all the main sections: <pre> ====================================================================== Map Title : ...
- 23:5523:55, 15 October 2008 diff hist +50 Call of Duty 4: mapping mp →Releasing the Map
- 23:5423:54, 15 October 2008 diff hist +2,042 N Call of Duty 4: Releasing General New page: Category:Call of Duty 4 ==Test your map== Save your map in the map editor, be sure that it has to have prefix 'mp_' for multiplayer maps. Now open the CoD4 Compile Tools, go to the Lev...
- 23:5223:52, 15 October 2008 diff hist +9 Call of Duty 4: mapping mp →Advanced Techniques
- 23:5223:52, 15 October 2008 diff hist +54 Call of Duty 4: RainFX No edit summary
- 23:5223:52, 15 October 2008 diff hist +1 Call of Duty 4: RainFX No edit summary
- 23:5123:51, 15 October 2008 diff hist −3 Call of Duty 4: RainFX No edit summary
- 23:5123:51, 15 October 2008 diff hist +2 Call of Duty 4: RainFX No edit summary
- 23:5123:51, 15 October 2008 diff hist +127 Call of Duty 4: RainFX No edit summary
- 23:5023:50, 15 October 2008 diff hist +2,676 N Call of Duty 4: RainFX New page: Image:Nutshell.png Create a Rain effect on your MP map using this tutorial. In your mp_yourmap.gsc add the following. You will find your GSC file here (C:\Program Files\Activision\Ca...
- 23:4723:47, 15 October 2008 diff hist +42 Call of Duty 4: mapping mp →Advanced Techniques
- 23:3323:33, 15 October 2008 diff hist +1,897 N Call of Duty 4: Prefab New page: A '''prefab''' is a .map file that represents an ''instance'' of an object. Using prefabs makes it easy to place and edit multiple objects quickly. Changes made to a prefab affect all obje...
- 23:2923:29, 15 October 2008 diff hist +1,854 N Call of Duty 4: transparent Minimap New page: ==Transparent Minimap== ''By Tally'' How many people have noticed that most of the minimaps in custom maps dont have the transparency that the IW stock one's do? Ever wondered how IW go...
- 23:2823:28, 15 October 2008 diff hist +2,203 N Call of Duty 4: destruct model New page: Image:Nutshell.pngThis tutorial uses an adaptation of the IW SP script ''_interactive_objects.gsc'' This will work on any stock models for which you have a normal state model and a des...
- 23:2623:26, 15 October 2008 diff hist +21 Technical Reference No edit summary
- 23:2423:24, 15 October 2008 diff hist +2,409 N IWD Packaging For Custom Maps New page: == IWD Packaging for Custom Maps == ''By DragonFly,'' You downloaded a map named nicemap and you want to set it up on your server. First check if the download is correct and the map is c...
- 23:2423:24, 15 October 2008 diff hist −7 Call of Duty 4: Servers No edit summary