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16 October 2008
- 02:5502:55, 16 October 2008 diff hist +50 Call of Duty 4: mapping mp →Releasing the Map
- 02:5402:54, 16 October 2008 diff hist +2,042 N Call of Duty 4: Releasing General New page: Category:Call of Duty 4 ==Test your map== Save your map in the map editor, be sure that it has to have prefix 'mp_' for multiplayer maps. Now open the CoD4 Compile Tools, go to the Lev...
- 02:5202:52, 16 October 2008 diff hist +9 Call of Duty 4: mapping mp →Advanced Techniques
- 02:5202:52, 16 October 2008 diff hist +54 Call of Duty 4: RainFX No edit summary
- 02:5202:52, 16 October 2008 diff hist +1 Call of Duty 4: RainFX No edit summary
- 02:5102:51, 16 October 2008 diff hist −3 Call of Duty 4: RainFX No edit summary
- 02:5102:51, 16 October 2008 diff hist +2 Call of Duty 4: RainFX No edit summary
- 02:5102:51, 16 October 2008 diff hist +127 Call of Duty 4: RainFX No edit summary
- 02:5002:50, 16 October 2008 diff hist +2,676 N Call of Duty 4: RainFX New page: Image:Nutshell.png Create a Rain effect on your MP map using this tutorial. In your mp_yourmap.gsc add the following. You will find your GSC file here (C:\Program Files\Activision\Ca...
- 02:4702:47, 16 October 2008 diff hist +42 Call of Duty 4: mapping mp →Advanced Techniques
- 02:3302:33, 16 October 2008 diff hist +1,897 N Call of Duty 4: Prefab New page: A '''prefab''' is a .map file that represents an ''instance'' of an object. Using prefabs makes it easy to place and edit multiple objects quickly. Changes made to a prefab affect all obje...
- 02:2902:29, 16 October 2008 diff hist +1,854 N Call of Duty 4: transparent Minimap New page: ==Transparent Minimap== ''By Tally'' How many people have noticed that most of the minimaps in custom maps dont have the transparency that the IW stock one's do? Ever wondered how IW go...
- 02:2802:28, 16 October 2008 diff hist +2,203 N Call of Duty 4: destruct model New page: Image:Nutshell.pngThis tutorial uses an adaptation of the IW SP script ''_interactive_objects.gsc'' This will work on any stock models for which you have a normal state model and a des...
- 02:2602:26, 16 October 2008 diff hist +21 Technical Reference No edit summary
- 02:2402:24, 16 October 2008 diff hist +2,409 N IWD Packaging For Custom Maps New page: == IWD Packaging for Custom Maps == ''By DragonFly,'' You downloaded a map named nicemap and you want to set it up on your server. First check if the download is correct and the map is c...
- 02:2402:24, 16 October 2008 diff hist −7 Call of Duty 4: Servers No edit summary
- 02:2302:23, 16 October 2008 diff hist +9,605 N Call of Duty 4: FAQS New page: ==COD4 Requirements== *'''Recommended Specs''' ** CPU: 2.4 GHz dual core or better is recommended ** RAM: 1G for XP; 2G for Vista is recommended ** Harddrive: 8GB of free hard drive space...
- 02:2102:21, 16 October 2008 diff hist −45 Call of Duty 4: mapping mp →Basic Editing
- 02:2002:20, 16 October 2008 diff hist +1,914 N Call of Duty 4: Servers New page: ''By Daevius'' ==Test your map== Save your map in the map editor, be sure that it has to have prefix 'mp_' for multiplayer maps. Now open the CoD4 Compile Tools, go to the Level Compiling...
- 02:2002:20, 16 October 2008 diff hist +134 N Call of Duty 4: World Models New page: == World Models == A full gallery of the COD4 World Models is availiable [http://www.zeroy.com/br/other/cod4/models/model_pics/ HERE]
- 02:1502:15, 16 October 2008 diff hist −84 Call of Duty 4: Loadscreen No edit summary
- 02:1402:14, 16 October 2008 diff hist +2,110 N Call of Duty 4: Radiant New page: Category:Call of Duty 4 ==Command Mapping For CoD4 Radiant== You can use the default hot keys in ''Call of Duty 4'' Radiant as listed '''here''', or you ca... current
- 02:1302:13, 16 October 2008 diff hist +17,837 Call of Duty 4: Introduction No edit summary
- 02:1102:11, 16 October 2008 diff hist +44 Main Page No edit summary
- 02:1002:10, 16 October 2008 diff hist +368 N Call of Duty 4: Scripting Reference New page: ==Scripting Reference== * Main Image:Geographylogo.png[http://www.infinityward.com/Script/index.htm Infinity Ward]<br><br> * Mirror: Image:Geographylogo.png[http://www.zeroy.com/sc...
- 02:0702:07, 16 October 2008 diff hist +2,697 N Getting Started New page: == Getting Started == This section will include serveral things you need to know before you start scripting. Image:Nutshell.png All scripts are contained within simple text files...
- 02:0702:07, 16 October 2008 diff hist +2,697 N Call of Duty 4: Introduction New page: == Getting Started == This section will include serveral things you need to know before you start scripting. Image:Nutshell.png All scripts are contained within simple text files...
- 02:0702:07, 16 October 2008 diff hist +573 N Call of Duty 4: Modding New page: == Call of Duty 4 Modern Warfare Modding == right * Introduction to Modding By Drofder2004 **Getting Started **Using Variables ...
- 02:0502:05, 16 October 2008 diff hist +28 Call of Duty 4: Using Script Struct in Radiant No edit summary
- 02:0402:04, 16 October 2008 diff hist +1,905 N Call of Duty 4: Using Script Struct in Radiant New page: == Add FXs to your custom maps #2 == The Fx you can spawn using this tutorial are as follow: * fire/firelp_barrel_pm * misc/lighthaze * misc/lighthaze_bog_a * misc/light_glow_white * mi...
- 02:0302:03, 16 October 2008 diff hist +14 Call of Duty 4: FXs No edit summary
- 02:0202:02, 16 October 2008 diff hist +201 N Call of Duty 4: FXs New page: == Special Effects - FXs == 2 Techniques here; * Using GSCs scripts - Not so good * [[COD MW : Using Script_Struct in Radiant|Using Script_Struct in Radia...
- 02:0102:01, 16 October 2008 diff hist +4,107 N Call of Duty 4: Custom Skyboxes New page: === Creating Custom Skybox === [http://www.planetside.co.uk/terragen '''Terragen'''] is a freeware scenery generator which can be used to create 2D skyboxes. The freeware version has a lim...
- 01:5901:59, 16 October 2008 diff hist +4,198 N Call of Duty 4: mapping mp New page: right left == Getting Started == * What's needed * [[Call of Duty 4: Your First Map|Building your first map i...
- 01:5801:58, 16 October 2008 diff hist +2,583 N Call of Duty 4: needed New page: Category:Call of Duty 4 ==REQUIREMENTS== *'''Recommended Specs''' ** CPU: 2.4 GHz dual core or better is recommended ** RAM: 1G for XP; 2G for Vista is recommended ** Harddrive: 8GB o...
- 01:5101:51, 16 October 2008 diff hist +50 MediaWiki:Sidebar No edit summary
- 01:5001:50, 16 October 2008 diff hist +3,212 N Call of Duty 5: FAQS New page: '''''Call of Duty: World at War''''' is a first-person shooter currently in production. It was announced on December 2, 2007, and on June 6th 2008; the anniversary of D-Day, Treyarch annou...
- 01:5001:50, 16 October 2008 diff hist +22 Main Page →FAQs
- 01:4901:49, 16 October 2008 diff hist +39 MediaWiki:Sidebar No edit summary
- 01:4901:49, 16 October 2008 diff hist +28 Main Page No edit summary
- 01:2001:20, 16 October 2008 diff hist 0 N File:Tunnel.png No edit summary current
- 01:2001:20, 16 October 2008 diff hist −2 Call of Duty 4: d3dbsp No edit summary
- 01:1801:18, 16 October 2008 diff hist +29 Call of Duty 4: Create a mp burg like map No edit summary
- 01:1401:14, 16 October 2008 diff hist 0 N File:Tunnel dirt.png No edit summary current
- 01:1401:14, 16 October 2008 diff hist 0 N File:Tunnel grid.png No edit summary current
- 01:1301:13, 16 October 2008 diff hist 0 N File:Tunnel turn.png No edit summary current
- 01:1301:13, 16 October 2008 diff hist +4 Call of Duty 4: Create a mp burg like map →Making a tunnel
- 01:1301:13, 16 October 2008 diff hist −46 Call of Duty 4: Assets Manager No edit summary
- 01:1201:12, 16 October 2008 diff hist +6 Call of Duty 4: Create a mp burg like map →Preparations
- 01:1201:12, 16 October 2008 diff hist 0 N File:Walldirt.png No edit summary current