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Combined display of all available logs of COD Modding & Mapping Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 02:14, 16 October 2008 Daevius talk contribs uploaded File:Call of Duty 4 tutorials loadscreen asset manager 2.png
- 02:14, 16 October 2008 Daevius talk contribs uploaded File:Call of Duty 4 tutorials loadscreen asset manager 1.png
- 02:14, 16 October 2008 Zeroy talk contribs deleted page Call of Duty 4: Commands (content was: 'Category:Call of Duty 4 ==Command Mapping For CoD4 Radiant== You can use the default hot keys in ''Call of Duty 4'' Radiant as listed '''here''', or you can map your own, whether all of them or just some....')
- 02:12, 16 October 2008 Zeroy talk contribs deleted page COD4 Modding (content was: '== Call of Duty 4 Modern Warfare Modding == right * Introduction to Modding By Drofder2004 **Getting Started **Usi...' (and the only contributor was 'Zeroy'))
- 02:12, 16 October 2008 Zeroy talk contribs deleted page Cod mw : Introduction (content was: ' Here is a very good tutorial on COD coding that my mate Danny Redford (hence - Drofder, as its Redford backwards :)) wrote back in 2006, which is a succint introdu...' (and the only contributor was 'Zeroy'))
- 02:12, 16 October 2008 Zeroy talk contribs deleted page Call Of Duty - World at War (content was: 'right ''This section will get populated as Treyarch release the Modtools for Call Of Duty World At War.'' == Getting Started == * What's needed * cod ww :Your First Map|Building your first ...')
- 02:10, 16 October 2008 Zeroy talk contribs deleted page Cod mw : Scripting Reference (content was: '==Scripting Reference== * Main Image:Geographylogo.png[http://www.infinityward.com/Script/index.htm Infinity Ward]<br><br> * Mirror: Image:Geographylogo.png[h...' (and the only contributor was 'Zeroy'))
- 02:10, 16 October 2008 Zeroy talk contribs deleted page Cod mw :Introduction to Editing (content was: 'Category:Mapping' (and the only contributor was 'Zeroy'))
- 02:09, 16 October 2008 Zeroy talk contribs deleted page Cod:mw Tutorials (content was: '307px|center * Call Of Duty 4 - Modern Warfare Mapping * Call Of Duty 4 - Modern Warfare Modding * Call Of Duty 4: Servers|Call Of Duty 4 - Modern ...')
- 02:07, 16 October 2008 Zeroy talk contribs deleted page Getting Started (content was: '== Getting Started == This section will include serveral things you need to know before you start scripting. Image:Nutshell.png All scripts are contained wi...' (and the only contributor was 'Zeroy'))
- 02:04, 16 October 2008 Zeroy talk contribs deleted page COD MW : Using Script Struct in Radiant (content was: '== Add FXs to your custom maps #2 == The Fx you can spawn using this tutorial are as follow: * fire/firelp_barrel_pm * misc/lighthaze * misc/lighthaze_bog_a * misc...' (and the only contributor was 'Zeroy'))
- 02:02, 16 October 2008 Zeroy talk contribs deleted page Cod mw :FXs (content was: '== Special Effects - FXs == 2 Techniques here; * Using GSCs scripts - Not so good * COD MW : Using Script_Struct in Radiant|Using ...' (and the only contributor was 'Zeroy'))
- 02:01, 16 October 2008 Zeroy talk contribs deleted page CoD MW : Custom Skyboxes (content was: '=== Creating Custom Skybox === [http://www.planetside.co.uk/terragen '''Terragen'''] is a freeware scenery generator which can be used to create 2D skyboxes. The free...' (and the only contributor was 'Zeroy'))
- 01:57, 16 October 2008 Daevius talk contribs moved page Cod mw :needed to Call of Duty 4: Requirements
- 01:57, 16 October 2008 Daevius talk contribs moved page Cod mw : d3dbsp to Call of Duty 4: d3dbsp
- 01:57, 16 October 2008 Daevius talk contribs moved page Cod mw : MAP file structure to Call of Duty 4: MAP file structure
- 01:56, 16 October 2008 Daevius talk contribs moved page Call of Duty 4:Sounds to Call of Duty 4: Sounds
- 01:56, 16 October 2008 Daevius talk contribs moved page Cod mw :Sounds to Call of Duty 4:Sounds
- 01:56, 16 October 2008 Daevius talk contribs moved page CoD mw : Tool Textures to Call of Duty 4: Tool Textures
- 01:55, 16 October 2008 Daevius talk contribs moved page COD MW : Using GSCs scripts to Call of Duty 4: Using GSCs scripts
- 01:55, 16 October 2008 Daevius talk contribs moved page Call of Duty 4 : Scripting Brushes to Call of Duty 4: Scripting Brushes
- 01:54, 16 October 2008 Daevius talk contribs moved page CoD MW : Scripting Brushes to Call of Duty 4 : Scripting Brushes
- 01:54, 16 October 2008 Daevius talk contribs moved page CoD MW : First Room to Call of Duty 4: First Room
- 01:54, 16 October 2008 Daevius talk contribs moved page CoD MW : Adding Entities to Call of Duty 4: Adding Entities
- 01:53, 16 October 2008 Daevius talk contribs moved page COD MW : Commands to Call of Duty 4: Commands
- 01:53, 16 October 2008 Daevius talk contribs moved page CoD MW : Elevator Brushes to Call of Duty 4: Elevator Brushes
- 01:52, 16 October 2008 Daevius talk contribs moved page CoD MW : Patches to Call of Duty 4: Patches
- 01:50, 16 October 2008 Zeroy talk contribs deleted page COD5 FAQS (content was: ''''''Call of Duty: World at War''''' is a first-person shooter currently in production. It was announced on December 2, 2007, and on June 6th 2008; the anniversary of...' (and the only contributor was 'Zeroy'))
- 01:23, 16 October 2008 Zeroy talk contribs protected Call Of Duty 4 - Modern Warfare ([edit=autoconfirmed:move=autoconfirmed])
- 01:22, 16 October 2008 Zeroy talk contribs protected COD5 Modding ([create=sysop])
- 01:22, 16 October 2008 Zeroy talk contribs protected Cod5 mapping sp ([create=sysop])
- 01:20, 16 October 2008 Zeroy talk contribs uploaded File:Tunnel.png
- 01:14, 16 October 2008 Zeroy talk contribs uploaded File:Tunnel dirt.png
- 01:14, 16 October 2008 Zeroy talk contribs uploaded File:Tunnel grid.png
- 01:13, 16 October 2008 Zeroy talk contribs uploaded File:Tunnel turn.png
- 01:12, 16 October 2008 Zeroy talk contribs uploaded File:Walldirt.png
- 00:59, 16 October 2008 Zeroy talk contribs uploaded File:Skybox.png
- 00:53, 16 October 2008 Zeroy talk contribs protected Cod5 mapping mp ([edit=sysop:move=sysop])
- 00:48, 16 October 2008 Zeroy talk contribs undeleted page Call of Duty 4: worldspawn settings (2 revisions restored: deleted by mistake)
- 00:41, 16 October 2008 Zeroy talk contribs deleted page Call of Duty 4: worldspawn settings (content was: '__NOEDITSECTION__ Category:Call of Duty 4 In the map editor, select the 6 skybox brushes and press 'n'. This will bring up the Entity window. Now simply add key / value pairs. To see what the stock key / v...')
- 00:41, 16 October 2008 Zeroy talk contribs deleted page Call of Duty 4: Information (content was: '__NOTOC__ __NOEDITSECTION__ Category:Call of Duty 4 <table cellspacing="10"> <tr> {{Call_of_Duty_4:_Information}} </tr> </table>')
- 00:36, 16 October 2008 Zeroy talk contribs uploaded File:Call of Duty 4 tutorials minimap asset manager.png
- 00:36, 16 October 2008 Zeroy talk contribs uploaded File:Call of Duty 4 tutorials minimap grid.png
- 00:28, 16 October 2008 Zeroy talk contribs deleted page Call of Duty 4: Readme file (content was: 'Readme files you include to your map should contain an installation guide, a short description of your map and the name of the author (you ;-)) with it's contact details (optional). You can use the following readme file as an example, i...')
- 00:27, 16 October 2008 Zeroy talk contribs deleted page Call of Duty 4: Map distribution (content was: '__NOEDITSECTION__ Category:Call of Duty 4 ==Test your map== Save your map in the map editor, be sure that it has to have prefix 'mp_' for multiplayer maps. Now open the CoD4 Compile Tools, go to the Level Compiling tab and select you...')
- 00:26, 16 October 2008 Zeroy talk contribs deleted page Call of Duty 4: mp aosta valley (content was: '__NOEDITSECTION__ Category:Call of Duty 4 I hereby present you my first releasable map for Call of Duty 4! :-) It's an Italian village located on a hill. The height differences between buildings from one side of the map to the other...')
- 00:26, 16 October 2008 Zeroy talk contribs deleted page Call of Duty 4: .FF file structure (content was: '__NOEDITSECTION__ Category:Call of Duty 4 The .ff file contains the .d3dbsp file and everything the map needs to run (like models, scripts, etc.). The file is compressed.')
- 00:26, 16 October 2008 Zeroy talk contribs deleted page Call of Duty 4: .sun file (content was: '__NOEDITSECTION__ Category:Call of Duty 4 Create a new file in '[root]/raw/sun/' (create the 'sun' directory if it doesn't yet exists) called [mapname].sun, ignore any warnings that may come up when you save it with an unknown extens...')
- 00:26, 16 October 2008 Zeroy talk contribs deleted page Call of Duty 4: .D3DBSP file structure (content was: '__NOEDITSECTION__ Category:Call of Duty 4 The .d3dbsp structure, Call of Duty 4's variant on the well-known BSP format, is rather difficult to decipher. Since it's a binary file you can't simply read it. A hexadecimal editor is the b...')
- 00:23, 16 October 2008 Zeroy talk contribs uploaded File:Data.png