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Showing below up to 50 results in range #1,101 to #1,150.
- Call of Duty 4: Scripting Reference - Turret::SetPlayerSpread (1 revision)
- Call of Duty 4: Scripting Reference - Player::DisableTurretDismount (1 revision)
- Enfield (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective String NoMessage (1 revision)
- Call of Duty 4: Scripting Reference - Player::FreezeControls (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::GetDvarInt (1 revision)
- Call of Duty 4: Scripting Reference - Player::DeactivateEq (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetAnimAssetType (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetGroundEntType (1 revision)
- Call of Duty 4: Scripting Reference - Missile (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetFixedNodeSafeVolume (1 revision)
- Call of Duty 4: Scripting Reference - Player::MeleeButtonPressed (1 revision)
- Call of Duty 4: Scripting Reference - Sound::PlaySoundToTeam (1 revision)
- Call of Duty 4: Scripting Reference - Level::DrawCompassFriendlies (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::IsAlive (1 revision)
- Call of Duty 4: Scripting Reference - Client::DisableWeapons (1 revision)
- Call of Duty 4: Scripting Reference - Hud::NewTeamHudElem (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PrecacheNightvisionCodeAssets (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAllLimited (1 revision)
- Call of Duty 4: Scripting Reference - Player::ViewKick (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::SetIgnoreMeGroup (1 revision)
- Call of Duty 4: Scripting Reference - Player::WeaponLockFree (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimLimited (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetShootAtPos (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetHitEntType (1 revision)
- Call of Duty 4: Scripting Reference - Player::HideViewModel (1 revision)
- Call of Duty 4: Scripting Reference - Entity::RemoveAIEventListener (1 revision)
- Call of Duty 4: Scripting Reference - Level::CinematicInGame (1 revision)
- Call of Duty 4: Scripting Reference - Player::IsFiring (1 revision)
- Call of Duty 4: Sliding Doors (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective AdditionalCurrent (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::GetWeaponModel (1 revision)
- Call of Duty 4: Scripting Reference - Objective::RefreshHudAmmoCounter (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetPlayerViewHeight (1 revision)
- Call of Duty 4: Scripting Reference - Objective (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetWeaponSlotAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::SetSpawnerTeam (1 revision)
- Call of Duty 4: Scripting Reference - Entity::Detonate (1 revision)
- Call of Duty 4: Scripting Reference - Client::SetRank (1 revision)
- Call of Duty 4: Scripting Reference - AI::ShootBlank (1 revision)
- Call of Duty 4: Scripting Reference - Debug::AssertEx (1 revision)
- Call of Duty 4: Scripting Reference - AI::NearPoint (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetCurrentWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetMoveDelta (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowSprint (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsDeflected (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetAnimTime (1 revision)
- Call of Duty 4: Scripting Reference - Entity::DisableAimAssist (1 revision)
- Call of Duty 4: Scripting Reference - Physics (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ResumeSpeed (1 revision)