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Showing below up to 50 results in range #1,051 to #1,100.
- Call of Duty 5: MP Weapons (1 revision)
- Call of Duty 4: Scripting Reference - Vector::LengthSquared (1 revision)
- Call of Duty 4: Scripting Reference - Triggers::ClientReleaseTrigger (1 revision)
- Call of Duty 4: Scripting Reference - Player::AttackButtonPressed (1 revision)
- Call of Duty 4: Scripting Reference - Missile::Missile CreateRepulsorOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetLightRadius (1 revision)
- Call of Duty 4: Scripting Reference - Player::OpenMenu (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetAllVehicleNodes (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnobRestart (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target SetAttackMode (1 revision)
- Call of Duty 4: Scripting Reference - Debug::SetDebugOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ClearLookAtEnt (1 revision)
- Call of Duty 4: Scripting Reference - Physics::PhysicsExplosionCylinder (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetClientNameMode (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::RandomFloat (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target ClearReticleLockOn (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::Spawn (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetSuppressionTime (1 revision)
- Call of Duty 4: Scripting Reference - Hud::ClearAllTextAfterHudelem (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetNormalHealth (1 revision)
- Call of Duty 4: Scripting Reference - Vector::CombineAngles (1 revision)
- Call of Duty 4: Scripting Reference - Teams::GetTeamScore (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::Cos (1 revision)
- Call of Duty bo3: MP Loaded FXs (1 revision)
- Call of Duty 4: Scripting Reference - Client::BeginLocationSelection (1 revision)
- Call of Duty 4: Scripting Reference - AI::MayMoveToPoint (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetNearGoalNotifyDist (1 revision)
- Call of Duty 4: Scripting Reference - Damage::FinishPlayerDamage (1 revision)
- Call of Duty 4: Scripting Reference - Level::ChangeLevel (1 revision)
- Call of Duty 4: Scripting Reference - Player::OpenMenuNoMouse (1 revision)
- Call of Duty 4: Scripting Reference - Motion::PhysicsLaunch (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetCurrentOffhand (1 revision)
- Call of Duty 4: Scripting Reference - Sound::SetSoundBlend (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetTagAngles (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetWeaponsListPrimaries (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::PointOnSegmentNearestToPoint (1 revision)
- Call of Duty 4: Scripting Reference - Entity::UseBy (1 revision)
- Call of Duty 4: Scripting Reference - Vector::AnglesToUp (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetConvergenceTime (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::ACos (1 revision)
- Call of Duty 4: Scripting Reference - Client::IsTalking (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimKnobLimited (1 revision)
- Call of Duty 4: Scripting Reference - AI::PushPlayer (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetRightArc (1 revision)
- Call of Duty 4: Scripting Reference - String::ToLower (1 revision)
- Call of Duty 4: Scripting Reference - Entity::DoDamage (1 revision)
- Call of Duty 4: Scripting Reference - Player::WeaponLockFinalize (1 revision)
- Call of Duty 4: Scripting Reference - Client::DropItem (1 revision)
- Call of Duty 4: Scripting Reference - Player::UseButtonPressed (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective Current (1 revision)