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Showing below up to 50 results in range #1,001 to #1,050.

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  1. Call of Duty 4: Scripting Reference - Trace::PlayerPhysicsTrace (1 revision)
  2. Call of Duty 4: Scripting Reference - Player::GetWeaponsList (1 revision)
  3. Call of Duty 4: Scripting Reference - Level::ResetSunLight (1 revision)
  4. Call of Duty 4: Scripting Reference - Physics::SetPhysicsGravityDir (1 revision)
  5. Call of Duty 4: Scripting Reference - Vector::VectorNormalize (1 revision)
  6. Call of Duty 4: Scripting Reference - Vehicles::GetSpeedMPH (1 revision)
  7. Call of Duty 4: Scripting Reference - Objective::Target IsInRect (1 revision)
  8. Call of Duty 4: Scripting Reference - AI::TraverseMode (1 revision)
  9. Call of Duty 4: Scripting Reference - Vector::AnglesToForward (1 revision)
  10. Call of Duty 4: Scripting Reference - Turret::StartFiring (1 revision)
  11. Call of Duty 4: Scripting Reference - Level::LerpSunDirection (1 revision)
  12. Call of Duty 4: Scripting Reference - Precache::PreCacheString (1 revision)
  13. Call of Duty 4: Scripting Reference - Level::SetMapCenter (1 revision)
  14. Call of Duty 4: Scripting Reference - Player::PlayerSetGroundReferenceEnt (1 revision)
  15. Call of Duty 4: Scripting Reference - Player::WeaponLockTargetTooClose (1 revision)
  16. Call of Duty 4: Scripting Reference - Vehicles::SetWaitNode (1 revision)
  17. Call of Duty 4: Scripting Reference - Control::GetKeyBinding (1 revision)
  18. Call of Duty 4: Scripting Reference - Vehicles::SetTurretTargetEnt (1 revision)
  19. Call of Duty 4: Scripting Reference - Player::SetMoveSpeedScale (1 revision)
  20. Call of Duty 4: Scripting Reference - Sentient::GetThreatBiasGroup (1 revision)
  21. Call of Duty 4: Scripting Reference - Animation::AnimHasNotetrack (1 revision)
  22. Call of Duty 4: Scripting Reference - Vehicles::AttachPath (1 revision)
  23. Call of Duty 4: Scripting Reference - Entity::Delete (1 revision)
  24. Call of Duty 4: Adding weapon assets without loading subassets (1 revision)
  25. Call of Duty 4: Scripting Reference - Player::SetEq (1 revision)
  26. Call of Duty 4: Scripting Reference - Dvars::GetDebugDvarFloat (1 revision)
  27. Call of Duty 4: Scripting Reference - Vehicles::GetVehicleOwner (1 revision)
  28. Call of Duty 4: Scripting Reference - Level::CinematicInGameLoop (1 revision)
  29. Call of Duty 4: Scripting Reference - Player::IsThrowingGrenade (1 revision)
  30. Call of Duty 4: Scripting Reference - Vector::Closer (1 revision)
  31. Call of Duty 4: Scripting Reference - Client::ClientAnnouncement (1 revision)
  32. Call of Duty 4: Scripting Reference - Debug::IPrintLnBold (1 revision)
  33. Call of Duty 4: Scripting Reference - Player::AllowAds (1 revision)
  34. Call of Duty 4: Scripting Reference - Debug::Print (1 revision)
  35. Call of Duty 4: Scripting Reference - Entity::Attach (1 revision)
  36. Call of Duty 4: Scripting Reference - AI::IsPathDirect (1 revision)
  37. M16 (1 revision)
  38. Call of Duty 4: Scripting Reference - AI::SetEngagementMinDist (1 revision)
  39. Call of Duty 4: Scripting Reference - AI::Melee (1 revision)
  40. Call of Duty 4: Scripting Reference - Level::SetCullDist (1 revision)
  41. Call of Duty 4: Scripting Reference - Objective::Objective AdditionalPosition (1 revision)
  42. Call of Duty 4: Scripting Reference - Weapons::WeaponInventoryType (1 revision)
  43. Call of Duty 4: Scripting Reference - Vector::VectorDot (1 revision)
  44. Call of Duty 4: Scripting Reference - Animation::SetAnimLimited (1 revision)
  45. Call of Duty 4: Scripting Reference - Entity::GetEntArray (1 revision)
  46. Call of Duty 4: Scripting Reference - Objective::RefreshHudCompass (1 revision)
  47. Call of Duty 4: Scripting Reference - Entity::Hide (1 revision)
  48. Call of Duty 4: Scripting Reference - Trace::SightTracePassed (1 revision)
  49. Call of Duty 4: Scripting Reference - Player::SetAutoPickup (1 revision)
  50. Call of Duty 4: Scripting Reference - Client::UpdateDMScores (1 revision)

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