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Showing below up to 50 results in range #1,001 to #1,050.
- Call of Duty 4: Scripting Reference - Player::WeaponLockNoClearance (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetContents (1 revision)
- Call of Duty 4: Scripting Reference - Client::IsMantling (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnobAll (1 revision)
- Call of Duty 4: Scripting Reference - Teams::SetTeamRadar (1 revision)
- Call of Duty 4: Scripting Reference - Save::IsSaveRecentlyLoaded (1 revision)
- Call of Duty 4: Scripting Reference - Sound::AmbientPlay (1 revision)
- Call of Duty 4: Scripting Reference - Player::TakeWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Client::Announcement (1 revision)
- Call of Duty 4: Scripting Reference - Damage::RadiusDamage (1 revision)
- Call of Duty 4: Scripting Reference - Vector::CombineAngles (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetViewModel (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetLookAt (1 revision)
- Call of Duty 4: Scripting Reference - Level::Earthquake (1 revision)
- Call of Duty 4: Scripting Reference - AI::NearNode (1 revision)
- Call of Duty 4: Scripting Reference - Entity::ShowPart (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetMaxPitchRoll (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetWinningPlayer (1 revision)
- Call of Duty 4: Scripting Reference - Vector (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetVehicleLookAtText (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowLean (1 revision)
- Call of Duty 4: Scripting Reference - Entity::EnableAimAssist (1 revision)
- Call of Duty 5: Prefab (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target StartReticleLockOn (1 revision)
- Call of Duty 4: Scripting Reference - Player::StopLocalSound (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetGoalVolume (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetEntityTarget (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetMode (1 revision)
- Call of Duty 4: Scripting Reference - Hud::SetGameTypeString (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetSpeed (1 revision)
- Call of Duty 4: Scripting Reference - Level::Cinematic (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetNegotiationEndNode (1 revision)
- Call of Duty 4: Scripting Reference - Level::WorldEntNumber (1 revision)
- Call of Duty 4: Scripting Reference - Entity::LinkTo (1 revision)
- Call of Duty 4: Scripting Reference - Player::EnableHealthShield (1 revision)
- Call of Duty 4: Scripting Reference - Player::CloseMenu (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimLimitedRestart (1 revision)
- Call of Duty 4: Scripting Reference - Entity::LocalToWorldCoords (1 revision)
- Call of Duty 4: Scripting Reference - AI::UseTurret (1 revision)
- Call of Duty 4: Scripting Reference - Client::EnableWeapons (1 revision)
- Call of Duty 5: Custom Maps Minimap Mod Fix (1 revision)
- Call of Duty 4: Scripting Reference - Trace (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsStanceAllowed (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::StartPath (1 revision)
- Call of Duty 4: Scripting Reference - Hud::Destroy (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetVehicleNode (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::IsGodMode (1 revision)
- Call of Duty 4: Scripting Reference - Motion::Solid (1 revision)
- Call of Duty 5: Revive FXs (1 revision)
- Call of Duty 4: Scripting Reference - Missile::Missile CreateAttractorOrigin (1 revision)