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- 3 KB (465 words) - 00:27, 19 June 2019
- 2 KB (341 words) - 02:43, 4 February 2018
- ...es/sound_assets_lightningstrike_thunder.zip Audio Files] and place in your BO3 Root ...2 KB (301 words) - 03:49, 29 June 2020
- 2 KB (390 words) - 21:28, 25 April 2018
- 1 KB (194 words) - 03:44, 22 November 2018
- 3 KB (517 words) - 22:49, 5 December 2018
- * [[Call of Duty bo3: Clipping Method1|Clipping Method #1]] *[[Call of Duty bo3: FX Collisions|Make FXs collide with geo]] ...650 bytes (78 words) - 14:54, 27 December 2023
- 3 KB (532 words) - 17:21, 20 October 2016
- 558 bytes (86 words) - 15:55, 12 January 2017
- 4 KB (499 words) - 11:25, 10 July 2017
- 2 KB (261 words) - 23:18, 30 December 2016
- 4 KB (640 words) - 15:56, 12 January 2017
- 3 KB (596 words) - 20:53, 10 January 2017
- ...odels from older COD are very hard to get working as the animation require BO3 rigged bodies ...4 KB (579 words) - 05:34, 18 October 2016
- * [[Call of Duty bo3: Clipping Method1|Clipping Method #1]] *[[Call of duty bo3: ZM Loose Change|Loose Change on Perk Machines]] ...589 bytes (93 words) - 03:10, 29 June 2020
- 1 KB (174 words) - 01:45, 28 December 2023
- 3 KB (358 words) - 01:11, 24 February 2018
- ...le > Export Selection > Select '''COD XMODEL_BIN''' > save file in correct BO3 folder after naming it as it was in .MA format ...port Selection > Select '''CoD Siege Anim Source''' > save file in correct BO3 folder after naming it as it was in .seanim format ...2 KB (302 words) - 01:11, 8 April 2020
- 12 KB (2,272 words) - 13:45, 7 August 2017
- 1 KB (214 words) - 16:32, 5 March 2017
Page text matches
- ...t by placing a weapon pickup, and add the weapon you wish to spawn (list [[BO3 MP Weapon List|HERE]]) using the following added KVP: ...6 KB (1,028 words) - 21:46, 7 October 2016