Call of Duty 5: Triggers
Damage
Trigger that responds to taking damage. Damage trigger will trigger if a bullet intersects them or if a projectile or grenade explodes inside the trigger.
Key | Value / Description |
accumulate | If set, this much damage must be accumulated before it will trigger |
spawnflags | For combinations add up the single spawnflag values (see below) |
threshold | If set, the min amount of damage that must be done to it to trigger it |
wait | -1 = one time only, otherwise triggers every frame |
Note that accumulate & threshold can be used at the same time.
Spawnflag | Value | Description |
PISTOL_NO | 1 | turns off response to pistol damage |
RIFLE_NO | 2 | turns off response to rifle damage |
PROJ_NO | 4 | turns off response to projectile damage from grenades and rockets. Note that turning off projectile damage will also turn off splash damage, whether or not the splash is on. |
EXPLOSION_NO | 8 | turns off response to explosion damage |
SPLASH_NO | 16 | turns off response to splash damage from grenades and rockets. |
MELEE_NO | 32 | turns off response to melee damage |
FIRE_NO | 64 | turns off response to flame/fire damage |
MISC_NO | 128 ?? | turns off response to all other misc types of damage |
Disk
Trigger that responds to players by default within radius. Like Radius trigger but fixed height.
Spawnflag | Value | Description |
radius | Adjust radius with alt-'[' and alt-']' | |
wait | -1 = one time only, otherwise triggers every frame |
FriendlyChain
Forces any touching entity to be considered on the targeted friendly chain.
Hurt
Any entity that touches this will be hurt. It does dmg points of damage each server frame. Targeting the trigger will toggle its on / off state.
Key | Value / Description |
dmg | default 5 (whole numbers only) |
The entity must be used first before it will count down its life
Spawnflag | Value | Description |
START_OFF | 1 | ?? |
PLAYER_ONLY | 2 | only damages the player |
SILENT | 4 | supresses playing the sound |
NO_PROTECTION | 8 | *nothing* stops the damage |
SLOW | 16 | changes the damage rate to once per second |
ONCE | 32 | ?? |
Look At
Requires a player to look at this trigger.
Multiple
Trigger that responds to players by default. Can be triggered multiple times.
Spawnflag | Value |
wait | -1 = one time only, otherwise triggers every frame |
Variable sized repeatable trigger.
Once
Must be targeted at one or more entities. Once triggered, this entity is destroyed.
(You can actually do the same thing with trigger_multiple with a wait of -1)
Radius
Trigger that responds to players by default within radius and height.
Key | Value / Description |
height | Adjust height with alt-',' and alt-'.' |
radius | Adjust radius with alt-'[' and alt-']' |
wait | -1 = one time only, otherwise triggers every frame |
Use
When activated will use its target.
Key | Value / Description |
delay | time (in seconds) before it can be used again |
offnoise | specifies an alternate sound |
cursorhint | sets the cursor hint icon to display when the player looks at it. Default is HINT_ACTIVATE. |
hintstring | hint string to display over the icon. Auto replaces [Use] with the key the player must press.
Example: "Press [Use] to plant the bomb" |
"cursorhint" cursor types:
- HINT_INHERIT
- HINT_NONE
- HINT_ACTIVATE
- HINT_NOACTIVATE
- HINT_DOOR
- HINT_DOOR_LOCKED
- HINT_MG42
- HINT_HEALTH
- HINT_LADDER
- HINT_FRIENDLY
Use Touch
When the player is touching and activated, the trigger will use its target
Keys and values like for Use trigger
Sources: Treyarch's Wiki and Radiant Entity editor