Call of Duty 2: Worldspawn Settings
Specifications
Direct light
- Sundirection # # #: The three number following are the axis: respectively North-South axis, Vertical axis and the last one is not used regarding to the official documentation;
- sunlight #: is the intensity of the sun light. Values over 1 will be overbright. Range (0-2);
- suncolor # # #: The three numbers of this attribute are reference to the RGB, but the range (0-1) is used instead of the normal (0-255). To get the (0-1) range value, find the RGB value in the normal range (0-255) and divide it by 255.
Indirect Light
- ambient #: Define the amount of ambient light added to the map. The range is (0-1). Be carefull not too put a value too high as it will brighten even places without any direct light;
- _color # # #: This is the ambient color value. The use is the same as for the suncolor but for the ambiance light. This value will mixe with the sun color;
- diffusefraction #: This is the brightness of the indirect light source. A value of 1 will hide the sunlight. Range (0-1);
- sundiffusecolor # # #: This is the color of the indirect light source. See the suncolor for explaination (RGB value);
- bouncefracion #: This represent the intensity of the GI calculation. Higher numbers result in flatter shading where the light is present. Range (0-1)
List of settings
Multiplayer maps
mp_breakout
{ "northyaw" "90" "_color" "1 .95 .95" "ambient" "0.05" "sundiffusecolor" "0.80 0.82 0.85" "diffusefraction" "0.31" "classname" "worldspawn" "sundirection" "-137.8 305 0" "suncolor" "0.9 0.95 1" "sunlight" "1.5" }
mp_brecourt
{ "spawnflags" "8" "diffusefraction" "0.35" "sundiffusecolor" "0.909804 0.952941 1.000000" "_color" "0.470588 0.560784 0.627451" "sunlight" ".8" "sundirection" "-40 44 0" "suncolor" "1.000000 1.000000 1" "ambient" "0.00" "classname" "worldspawn" "northyaw" "90" }
mp_burgundy
{ "sundiffusecolor" ".85 .9 1" "diffusefraction" ".3" "ambient" ".02" "sundirection" "-45 210 0" "suncolor" "1 .95 .85" "sunlight" "1.5" "classname" "worldspawn" "_color" "0.000000 0.501961 1.000000" }
mp_carentan
{ "sundiffusecolor" ".85 .9 1" "diffusefraction" ".56" "ambient" ".0" "sundirection" "-40 -138 0" "suncolor" "1 .95 .85" "classname" "worldspawn" "_color" ".85 .9 1" "sunlight" "1.8" }
mp_dawnville (St Mere Eglise)
{ "ambient" ".0" "sundiffusecolor" ".85 .9 1" "diffusefraction" ".6" "sundirection" "-57 169 0" "suncolor" ".9 .92 .85" "sunlight" "1.2" "classname" "worldspawn" "_color" "0 0 0" "northyaw" "90" }
mp_decoy
{ "sundiffusecolor" "0.15 0.21 .6" "diffusefraction" "0.4" "sundirection" "-60 245 0" "_color" "0 0 0" "ambient" ".0" "suncolor" ".5 .52 .55" "sunlight" ".47" "northyaw" "180" "classname" "worldspawn" }
mp_downtown
{ "-contrastgain" ".4" "_color" "1 .96 .98" "ambient" ".0" "sunlight" "1.15" "sundirection" "-24 -127 0" "sundiffusecolor" ".9 .9 .96" "suncolor" "1 .96 .98" "diffusefraction" ".40" "classname" "worldspawn" }
mp_farmhouse
{ "diffusefraction" ".4" "_color" "0.890196 0.733333 0.407843" "ambient" "0" "sundiffusecolor" ".58 .59 .71" "sundirection" "-19 -70 0" "suncolor" ".94 .62 .5" "sunlight" "1.3" "classname" "worldspawn" }
mp_leningrad
{ "ambient" ".0" "_color" "1 .96 .98" "sunlight" "1.15" "sundirection" "-70 35 0" "sundiffusecolor" ".9 .9 .96" "suncolor" "1 .96 .98" "diffusefraction" ".52" "classname" "worldspawn" }
mp_matmata
{ "model" "xmodel/dome_04" "suncolor" "1.00 0.88 0.85" "sundirection" "-20 315 0" "sunlight" "1.45" "sundiffusecolor" "1.00 0.86 0.89" "_color" "1.00 0.781 0.275" "diffusefraction" ".45" "ambient" ".02" "classname" "worldspawn" }
mp_railyard
{ "classname" "worldspawn" "sundirection" "-40 225 0" "suncolor" "100 100 105" "sunlight" "1.3" "sundiffusecolor" "100 100 100" "diffusefraction" ".65" "ambient" ".1" "_color" "100 100 105" }
mp_toujane
{ "diffusefraction" ".4" "sundiffusecolor" "0.863 0.922 0.922" "sundirection" "-45 135 0" "suncolor" "0.98 0.882 0.745" "sunlight" "1.3" "classname" "worldspawn" "ambient" ".02" "_color" "0.813 0.804 0.706" }
mp_trainstation
{ "sundiffusecolor" ".85 .9 1" "diffusefraction" ".3" "ambient" ".02" "sundirection" "-45 210 0" "suncolor" "1 .95 .85" "sunlight" "1.5" "classname" "worldspawn" "_color" ".85 .9 1" }
Singleplayer maps
88ridge
{ "suncolor" "1.000000 0.902 0.8274" "sundirection" "-12.79 -8.3504 0" "sunlight" "1.8" "sundiffusecolor" ".5 .6 1" "_color" ".5 .6 1" "diffusefraction" "0.3" "ambient" "0.015" "classname" "worldspawn" }
beltot
{ "diffusefraction" ".27" "_color" "0.75 0.733333 0.407843" "ambient" "0.05" "sundiffusecolor" "0.588235 0.596078 0.713726" "sundirection" "-35 110 0" "suncolor" ".75 .55 .4" "sunlight" "1.4" "classname" "worldspawn" }
bergstein
{ "diffusefraction" ".6" "spawnflags" "0" "sunlight" ".65" "ambient" ".02" "sundirection" "-80 355 0" "sundiffusecolor" "100 100 100" "suncolor" "100 100 105" "classname" "worldspawn" "origin" "0 0 0" }
breakout
{ "northyaw" "90" "_color" "1 .95 .95" "ambient" "0.05" "sundiffusecolor" "0.80 0.82 0.85" "diffusefraction" "0.31" "classname" "worldspawn" "sundirection" "-137.8 305 0" "suncolor" "0.9 0.95 1" "sunlight" "1.5" }
cityhall
{ "model" "xmodel/prop_barrel_silver_snow" "-contrastgain" ".4" "_color" "1 .96 .98" "ambient" ".0" "sunlight" "1.25" "sundirection" "-31 -242 0" "sundiffusecolor" ".9 .9 .96" "suncolor" "1 .96 .98" "diffusefraction" ".40" "classname" "worldspawn" }
crossroads
{ "diffusefraction" ".9" "spawnflags" "0" "sunlight" ".625" "ambient" ".03" "sundirection" "340 68 0" "sundiffusecolor" "100 100 100" "suncolor" "100 100 105" "classname" "worldspawn" }
decoytown
{ "script_dronelag" "1.7" "sundiffusecolor" "0.15 0.21 .6" "diffusefraction" "0.4" "sundirection" "-60 245 0" "_color" "0 0 0" "ambient" ".0" "suncolor" ".5 .52 .55" "sunlight" ".47" "northyaw" "-220" "classname" "worldspawn" }
decoytrenches
{ "sundiffusecolor" "0.15 0.21 .6" "diffusefraction" "0.4" "sundirection" "-60 245 0" "_color" "0 0 0" "ambient" ".0" "suncolor" ".5 .52 .55" "sunlight" ".47" "classname" "worldspawn" }
demolition
{ "script_noteworthy" "has_explosives" "ambient" ".0" "_color" "1 .96 .98" "sunlight" "1.15" "sundirection" "-70 0 0" "sundiffusecolor" ".9 .9 .96" "suncolor" "1 .98 .9" "diffusefraction" ".65" "classname" "worldspawn" }
downtown_assault
{ "-contrastgain" ".4" "_color" "1 .96 .98" "ambient" ".0" "sunlight" "1.15" "sundirection" "-24 -127 0" "sundiffusecolor" ".9 .9 .96" "suncolor" "1 .96 .98" "diffusefraction" ".40" "classname" "worldspawn" }
downtown_sniper
{ "classname" "worldspawn" "_color" "1.000000 0.877953 0.740157" "ambient" "0.2" "sunlight" "1" "sundirection" "-37 -27 0" "sundiffusecolor" "0.86 0.86 0.95" "suncolor" "1 1 1" "diffusefraction" ".33" }
duhoc_assault
{ "northyaw" "-45" "sunlight" "1.1" "sundirection" "-148 19.4 0" "suncolor" ".8 .8 1" "sundiffusecolor" "0.909804 0.952941 1.000000" "diffusefraction" "0.4" "_color" ".9 .9 1" "ambient" ".02" "classname" "worldspawn" }
duhoc_defend
{ "spawnflags" "0" "script_wait" "15" "northyaw" "-45" "sunlight" "1.15" "sundirection" "-35 70 0" "suncolor" "1 1 1" "sundiffusecolor" "0.9 0.94 1" "diffusefraction" "0.3" "_color" "1 1 1" "ambient" ".01" "classname" "worldspawn" }
elalamein
{ "northyaw" "80" "suncolor" "1.000000 0.902 0.8274" "sundirection" "-25 -8.3504 0" "sunlight" "1.7" "sundiffusecolor" ".5 .7 1" "_color" ".7 .65 1" "diffusefraction" "0.3" "ambient" "0.15" "classname" "worldspawn" }
eldaba
{ "northyaw" "90" "suncolor" "1.000000 0.99 0.95" "sundirection" "-45 315 0" "sunlight" "1.8" "sundiffusecolor" ".5 .6 1" "_color" ".5 .6 1" "diffusefraction" "0.3" "ambient" "0.015" "classname" "worldspawn" }
hill400_assault
{ "script_delay" "2" "diffusefraction" ".5" "sundiffusecolor" "0.247059 0.282353 0.349020" "classname" "worldspawn" "suncolor" "0.545098 0.596078 0.631373" "sundirection" "-45 200 0" "sunlight" "1" }
hill400_defend
{ "diffusefraction" ".5" "sundiffusecolor" "0.247059 0.282353 0.349020" "classname" "worldspawn" "suncolor" "0.545098 0.596078 0.631373" "sundirection" "-45 200 0" "sunlight" "1" }
libya
{ "classname" "worldspawn" "ambient" "0.015" "diffusefraction" "0.3" "_color" ".5 .6 1" "sundiffusecolor" ".5 .6 1" "sunlight" "2" "sundirection" "-12.79 -8.3504 0" "suncolor" "1.000000 0.902 0.8274" }
matmata
{ "classname" "worldspawn" "ambient" "0.02" "diffusefraction" ".38" "sundiffusecolor" "1.00 0.86 0.89" "sunlight" ".85" "sundirection" "-20 315 0" "suncolor" "1.00 0.88 0.85" }
moscow
{ "classname" "worldspawn" "sundiffusecolor" "0.572549 0.600000 0.678431" "diffusefraction" ".3" "suncolor" "1 1 1" "_color" "0.9 0.95 0.97" "ambient" ".1" "sundirection" "-36 -60 0" "sunlight" "1.4" "northyaw" "90" }
newvillers
{ "northyaw" "90" "_color" "0.5 0.5 .62 1" "ambient" ".1" "sundiffusecolor" ".55 .75 .8" "diffusefraction" ".5" "classname" "worldspawn" "sundirection" "-145 205 0" "suncolor" ".55 .75 .8" "sunlight" ".8" "bouncefraction" ".4" }
rhine
{ "contrastGain" "0.15" "script_wait" "5" "diffusefraction" "0.25" "_color" "0.90 0.90 1" "sunlight" "1.6" "sundirection" "-41 135 0" "sundiffusecolor" "0.78 0.80 1" "suncolor" "1 1 0.95" "ambient" ".1" "classname" "worldspawn" }
silotown_assault
{ "spawnflags" "8" "diffusefraction" "0.4" "sundiffusecolor" "0.909804 0.952941 1.000000" "_color" "0.470588 0.560784 0.627451" "sunlight" "1" "sundirection" "-41 212 0" "suncolor" "1.000000 1.000000 1" "ambient" ".03" "classname" "worldspawn" }
tankhunt
{ "-contrastgain" ".4" "_color" "1 .96 .98" "ambient" ".0" "sunlight" "1.15" "sundirection" "-42 -43 0" "sundiffusecolor" ".9 .9 .96" "suncolor" "1 .96 .98" "diffusefraction" ".40" "classname" "worldspawn" }
toujane
{ "_color" "0.813 0.804 0.706" "ambient" "0" "classname" "worldspawn" "sunlight" "1.3" "suncolor" "0.98 0.882 0.745" "sundirection" "-45 135 0" "sundiffusecolor" "0.863 0.9 0.922" "diffusefraction" "0.2" }
toujane_ride
{ "bouncefraction" ".1" "diffusefraction" "0.4" "sundiffusecolor" "0.7 0.60 0.62" "sundirection" "-9 140 0" "suncolor" ".9 .7 .33" "sunlight" "1.8" "ambient" "0.03" "_color" ".25 .5 .5" "classname" "worldspawn" }
trainyard
{ "_color" "1 .96 .98" "ambient" ".0" "sunlight" "1" "sundirection" "-70 172 0" "sundiffusecolor" ".9 .9 .96" "suncolor" "1 1 1" "diffusefraction" ".65" "bouncefraction" ".55" "classname" "worldspawn" }
Sources: Modsonwiki.com