User contributions for Zeroy
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16 October 2008
- 13:2613:26, 16 October 2008 diff hist +88 Call of Duty 4: FAQS →Patches
- 13:2513:25, 16 October 2008 diff hist +2,367 Call of Duty 4: FAQS No edit summary
- 13:1813:18, 16 October 2008 diff hist +56 Call of Duty 4: needed No edit summary
- 13:1813:18, 16 October 2008 diff hist −56 Call of Duty 4: needed →Other requirements
- 13:1813:18, 16 October 2008 diff hist +12 Call of Duty 4: needed →OTHERS
- 13:1813:18, 16 October 2008 diff hist +2 Call of Duty 4: needed →PATCH
- 13:1813:18, 16 October 2008 diff hist 0 Call of Duty 4: needed →MODTOOLS
- 13:1813:18, 16 October 2008 diff hist 0 Call of Duty 4: needed →REQUIREMENTS
- 13:1713:17, 16 October 2008 diff hist +150 Call of Duty 4: needed →WHATS MODTOOLS CONTAINS
- 13:1713:17, 16 October 2008 diff hist −1 Call of Duty 4: ModTools Content →What's included
- 13:1613:16, 16 October 2008 diff hist +1 Call of Duty 4: ModTools Content →What's included
- 13:1613:16, 16 October 2008 diff hist 0 Call of Duty 4: ModTools Content →What's included
- 13:1513:15, 16 October 2008 diff hist +176 Call of Duty 4: ModTools Content →What's included
- 13:0813:08, 16 October 2008 diff hist 0 Call of Duty 4: ModTools Content →What's included
- 13:0713:07, 16 October 2008 diff hist −26 Call of Duty 4: ModTools Content →WHATS MODTOOLS CONTAINS
- 13:0713:07, 16 October 2008 diff hist +2,927 N Call of Duty 4: ModTools Content New page: ==WHATS MODTOOLS CONTAINS== What's included: Xmodels: After Modtools are installed 'C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\xmodel\' should contain all the extr...
- 13:0713:07, 16 October 2008 diff hist +56 Call of Duty 4: mapping mp No edit summary
- 13:0613:06, 16 October 2008 diff hist +2,932 Call of Duty 4: needed No edit summary
- 02:5802:58, 16 October 2008 diff hist +2,005 N Call of Duty 4: Readme file New page: Image:Nutshell.png Here is an example for a readme with all the main sections: <pre> ====================================================================== Map Title : ...
- 02:5502:55, 16 October 2008 diff hist +50 Call of Duty 4: mapping mp →Releasing the Map
- 02:5402:54, 16 October 2008 diff hist +2,042 N Call of Duty 4: Releasing General New page: Category:Call of Duty 4 ==Test your map== Save your map in the map editor, be sure that it has to have prefix 'mp_' for multiplayer maps. Now open the CoD4 Compile Tools, go to the Lev...
- 02:5202:52, 16 October 2008 diff hist +9 Call of Duty 4: mapping mp →Advanced Techniques
- 02:5202:52, 16 October 2008 diff hist +54 Call of Duty 4: RainFX No edit summary
- 02:5202:52, 16 October 2008 diff hist +1 Call of Duty 4: RainFX No edit summary
- 02:5102:51, 16 October 2008 diff hist −3 Call of Duty 4: RainFX No edit summary
- 02:5102:51, 16 October 2008 diff hist +2 Call of Duty 4: RainFX No edit summary
- 02:5102:51, 16 October 2008 diff hist +127 Call of Duty 4: RainFX No edit summary
- 02:5002:50, 16 October 2008 diff hist +2,676 N Call of Duty 4: RainFX New page: Image:Nutshell.png Create a Rain effect on your MP map using this tutorial. In your mp_yourmap.gsc add the following. You will find your GSC file here (C:\Program Files\Activision\Ca...
- 02:4702:47, 16 October 2008 diff hist +42 Call of Duty 4: mapping mp →Advanced Techniques
- 02:3302:33, 16 October 2008 diff hist +1,897 N Call of Duty 4: Prefab New page: A '''prefab''' is a .map file that represents an ''instance'' of an object. Using prefabs makes it easy to place and edit multiple objects quickly. Changes made to a prefab affect all obje...
- 02:2902:29, 16 October 2008 diff hist +1,854 N Call of Duty 4: transparent Minimap New page: ==Transparent Minimap== ''By Tally'' How many people have noticed that most of the minimaps in custom maps dont have the transparency that the IW stock one's do? Ever wondered how IW go...
- 02:2802:28, 16 October 2008 diff hist +2,203 N Call of Duty 4: destruct model New page: Image:Nutshell.pngThis tutorial uses an adaptation of the IW SP script ''_interactive_objects.gsc'' This will work on any stock models for which you have a normal state model and a des...
- 02:2602:26, 16 October 2008 diff hist +21 Technical Reference No edit summary
- 02:2402:24, 16 October 2008 diff hist +2,409 N IWD Packaging For Custom Maps New page: == IWD Packaging for Custom Maps == ''By DragonFly,'' You downloaded a map named nicemap and you want to set it up on your server. First check if the download is correct and the map is c...
- 02:2402:24, 16 October 2008 diff hist −7 Call of Duty 4: Servers No edit summary
- 02:2302:23, 16 October 2008 diff hist +9,605 N Call of Duty 4: FAQS New page: ==COD4 Requirements== *'''Recommended Specs''' ** CPU: 2.4 GHz dual core or better is recommended ** RAM: 1G for XP; 2G for Vista is recommended ** Harddrive: 8GB of free hard drive space...
- 02:2102:21, 16 October 2008 diff hist −45 Call of Duty 4: mapping mp →Basic Editing
- 02:2002:20, 16 October 2008 diff hist +1,914 N Call of Duty 4: Servers New page: ''By Daevius'' ==Test your map== Save your map in the map editor, be sure that it has to have prefix 'mp_' for multiplayer maps. Now open the CoD4 Compile Tools, go to the Level Compiling...
- 02:2002:20, 16 October 2008 diff hist +134 N Call of Duty 4: World Models New page: == World Models == A full gallery of the COD4 World Models is availiable [http://www.zeroy.com/br/other/cod4/models/model_pics/ HERE]
- 02:1502:15, 16 October 2008 diff hist −84 Call of Duty 4: Loadscreen No edit summary
- 02:1402:14, 16 October 2008 diff hist +2,110 N Call of Duty 4: Radiant New page: Category:Call of Duty 4 ==Command Mapping For CoD4 Radiant== You can use the default hot keys in ''Call of Duty 4'' Radiant as listed '''here''', or you ca... current
- 02:1302:13, 16 October 2008 diff hist +17,837 Call of Duty 4: Introduction No edit summary
- 02:1102:11, 16 October 2008 diff hist +44 Main Page No edit summary
- 02:1002:10, 16 October 2008 diff hist +368 N Call of Duty 4: Scripting Reference New page: ==Scripting Reference== * Main Image:Geographylogo.png[http://www.infinityward.com/Script/index.htm Infinity Ward]<br><br> * Mirror: Image:Geographylogo.png[http://www.zeroy.com/sc...
- 02:0702:07, 16 October 2008 diff hist +2,697 N Getting Started New page: == Getting Started == This section will include serveral things you need to know before you start scripting. Image:Nutshell.png All scripts are contained within simple text files...
- 02:0702:07, 16 October 2008 diff hist +2,697 N Call of Duty 4: Introduction New page: == Getting Started == This section will include serveral things you need to know before you start scripting. Image:Nutshell.png All scripts are contained within simple text files...
- 02:0702:07, 16 October 2008 diff hist +573 N Call of Duty 4: Modding New page: == Call of Duty 4 Modern Warfare Modding == right * Introduction to Modding By Drofder2004 **Getting Started **Using Variables ...
- 02:0502:05, 16 October 2008 diff hist +28 Call of Duty 4: Using Script Struct in Radiant No edit summary
- 02:0402:04, 16 October 2008 diff hist +1,905 N Call of Duty 4: Using Script Struct in Radiant New page: == Add FXs to your custom maps #2 == The Fx you can spawn using this tutorial are as follow: * fire/firelp_barrel_pm * misc/lighthaze * misc/lighthaze_bog_a * misc/light_glow_white * mi...
- 02:0302:03, 16 October 2008 diff hist +14 Call of Duty 4: FXs No edit summary