Call of Duty 2: Technical Reference: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 26: | Line 26: | ||
*[[Call of Duty 2: d3dbsp|D3DBSP File format]] | *[[Call of Duty 2: d3dbsp|D3DBSP File format]] | ||
*[[Call of Duty: Font System|Font System (Specifications)]] | *[[Call of Duty: Font System|Font System (Specifications)]] | ||
<br><br> | |||
{{donation}} | {{donation}} |
Revision as of 05:34, 15 December 2010
Multiplayer Resources
Other Resources
- Compile Tools
- Lightning
- Maya Plugins
- Portals
- Weapons Guide
- Tools Setup Notes
- Viewsleeves Tutorial
- Worldspawn Settings
- Tools for Modding/Mapping
Misc. Technical Resources
- Mapping Reference resources
- A Study on FPS and its effect on the Game
- Anatomy of a Combat Zone by J.Bridge
- .MAP file structure
- D3DBSP File format
- Font System (Specifications)
Would you like to support this Wiki? Click Streamlabs!. Your donation will support this Wiki development and help with keeping this site online. |