Call of Duty 5: Multiplayer Perks: Difference between revisions
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specialty_doublegrenade :Primary grenade x2 | specialty_doublegrenade :Primary grenade x2 | ||
specialty_fireproof :Reduce the effects of the flamethrower | specialty_fireproof :Reduce the effects of the flamethrower | ||
specialty_greased_bearings :Speed up the | specialty_greased_bearings :Speed up the rate of rotation of tank turrets | ||
specialty_longersprint :Sprint for longer | specialty_longersprint :Sprint for longer | ||
specialty_pistoldeath :Last stand | specialty_pistoldeath :Last stand | ||
specialty_shades :Reduces the effects of flares/ | specialty_shades :Reduces the effects of flares/stun grenades | ||
specialty_weapon_betty :Bouncing Betty x2 | specialty_weapon_betty :Bouncing Betty x2 | ||
specialty_bulletdamage :Stopping Power | specialty_bulletdamage :Stopping Power | ||
Line 90: | Line 90: | ||
specialty_fastreload :Sleight of hand (faster reload) | specialty_fastreload :Sleight of hand (faster reload) | ||
specialty_gpsjammer :Conceal yourself from radar | specialty_gpsjammer :Conceal yourself from radar | ||
specialty_leadfoot :Increase | specialty_leadfoot :Increase the drive speed of tanks | ||
specialty_pin_back :Toss back-resets timer on throwing back grenades | specialty_pin_back :Toss back - resets timer on throwing back grenades | ||
specialty_rof :Double tap | specialty_rof :Double tap | ||
specialty_water_cooled : | specialty_water_cooled :Decreases tank MG overheat rate | ||
specialty_weapon_satchel :Satchel Charges x2 | specialty_weapon_satchel :Satchel Charges x2 | ||
</pre> | </pre> |
Revision as of 01:37, 22 November 2008
All of the perks that are in the World at War game:
Perk Set 1
- Special Grenades x3
- Satchel Charge x2
- M9A1 Bazooka x2
- Bomb Squad
- Bouncing Betty x2 (similar to claymores)
- Bandolier
- Primary Grenades x2
- M2 Flamethrower
Perk Set 2
- Stopping Power
- Fireworks (explosives cause more damage)
- Flak Jacket (decreases damage taken by explosives)
- Gas Mask
- Juggernaut
- Camouflage
- Sleight of Hand
- Shades (decreases intensity of signal flares)
- Double Tap
- Overkill
Perk Set 3
- Deep Impact
- Extreme Conditioning
- Steady Aim
- Toss Back (resets fuse on tossing back enemy grenade)
- Second Chance (ability to revive allies)
- Martyrdom
- Fireproof
- Dead Silence
- Iron Lungs
- Reconnaissance (shows artillery and tanks on map)
Vehicle Perk
- Water Cooler (less overheat on tank machine guns)
- Greased Bearings (quicker turret rotational speed)
- Ordinance Training (faster tank main turret reloading)
- Leadfoot (faster moving tanks)
- Coaxial Machine Gun (driver gets a machine gun too)
For modders
In script/stringtables names of the perks
specialty_bulletaccuracy :Steady Aim specialty_doublegrenade :Primary grenade x2 specialty_fireproof :Reduce the effects of the flamethrower specialty_greased_bearings :Speed up the rate of rotation of tank turrets specialty_longersprint :Sprint for longer specialty_pistoldeath :Last stand specialty_shades :Reduces the effects of flares/stun grenades specialty_weapon_betty :Bouncing Betty x2 specialty_bulletdamage :Stopping Power specialty_explosivedamage :Fireworks - Increase explosive damage specialty_flak_jacket :Reduce damage taken from explosives specialty_grenadepulldeath :Martyrdom specialty_quieter :Dead Silence specialty_specialgrenade :Specials Grenades x3 specialty_weapon_flamethrower :M2 Flamethrower specialty_armorvest :Juggernaut specialty_bulletpenetration :Deep Impact specialty_extraammo :Bandolier specialty_gas_mask :Reduces the effects of gas grenade attacks specialty_holdbreath :Iron lungs specialty_ordinance :Faster firing main tank gun specialty_recon :Reconnaissance (shows artillery and tanks on map) specialty_twoprimaries :Overkill specialty_weapon_rpg :2x Rocket Propelled Grenades specialty_boost :Coaxial Machine Gun(driver gets a machine gun too) specialty_detectexplosives :Bomb Squad specialty_fastreload :Sleight of hand (faster reload) specialty_gpsjammer :Conceal yourself from radar specialty_leadfoot :Increase the drive speed of tanks specialty_pin_back :Toss back - resets timer on throwing back grenades specialty_rof :Double tap specialty_water_cooled :Decreases tank MG overheat rate specialty_weapon_satchel :Satchel Charges x2
Some comments from _class.gsc
"perk_bulletDamage", "40" // increased bullet damage by this % "perk_fireproof", "55" // reduced flame damage by this % "perk_armorVest", "75" // multipy damage by this % "perk_explosiveDamage", "25" // increased explosive damage by this % "perk_flakJacket", "75" // explosive damage is this % of original "perk_flakJacketMaxDamage", "75" // max damage caused by grenade in %
--Zeroy. 12:20, 13 November 2008 (UTC)