Call of Duty 5: Lighting: Difference between revisions
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== Basic Light == | == Basic Light == | ||
*To create a light right click on the grid and go to "light". | |||
*If your light is too small or too big you can open the entity editor with "n" and type in the Key / Value of radius / ###. | |||
[[Image:basic_lighting1.jpg]] | [[Image:basic_lighting1.jpg]] | ||
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First create a normal light as explained above. Then in the entity editor "n" click on the check box for PRIMARY_OMNI. | First create a normal light as explained above. Then in the entity editor "n" click on the check box for PRIMARY_OMNI. | ||
*For any primary light we need a null entity connected to the light to tell the game what direction to cast shadows in. | |||
Right click on the grid and go to "info -> null". Place this under your light. Connect the light to the null entity. | Right click on the grid and go to "info -> null". Place this under your light. Connect the light to the null entity. | ||
*Select the light THEN select null, press "w" to connect. | |||
[[Image:basic_lighting2.jpg]] | [[Image:basic_lighting2.jpg]] |
Revision as of 21:56, 16 November 2008
Basic Light
- To create a light right click on the grid and go to "light".
- If your light is too small or too big you can open the entity editor with "n" and type in the Key / Value of radius / ###.
Primary Lights
First create a normal light as explained above. Then in the entity editor "n" click on the check box for PRIMARY_OMNI.
- For any primary light we need a null entity connected to the light to tell the game what direction to cast shadows in.
Right click on the grid and go to "info -> null". Place this under your light. Connect the light to the null entity.
- Select the light THEN select null, press "w" to connect.
Light Settings
Key / Value _color / # # #
- = value / 255. R G B
radius / #
- = units
intensity / # fov_outer / #
- = degrees
fov_inner / #
Light Preview
To get to the Light Preview options go to "View -> Light Preview".
Enable Light Preview - Enables or Disables the preview as a whole. Preview sun as well - When previewing lights, it shows worldspawn lighting too. Start previewing selected - Adds selected lights to continuous preview. Stop previewing selected - Removed selected light from continuous preview. Clear preview list - Resets continuous preview.