Call of Duty 5: Starting Mods: Difference between revisions

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[[Image:Warning.png]] Since Patch 1.1 release 11/11/2008 the fs_game is set to default to      fs_localAppData.  
[[Image:Warning.png]] Since Patch 1.1 release 11/11/2008 the fs_game is set to default to      fs_localAppData.  


This means that to run your Mods you need to place the .CFG and .IWD fies here on the server:
By Default also, fs_localAppData is set to


  "C:\Documents and Settings\Username\Local Settings\Application Data\Activision\CoDWaW"
  "C:\Documents and Settings\Username\Local Settings\Application Data\Activision\CoDWaW"


''Of course replace Username by your Username on the server.''
The idea is to change fs_localAppData and then use fs_game as normal:
 
'''In your Command Line add this:'''
 
+set fs_localAppData "F:\Call of duty 5 server" +set fs_game mods/whatever


[[Category:Call of Duty 5]]
[[Category:Call of Duty 5]]
[[Category:Modding]]
[[Category:Modding]]

Revision as of 22:20, 11 November 2008

Since Patch 1.1 release 11/11/2008 the fs_game is set to default to fs_localAppData.

By Default also, fs_localAppData is set to

"C:\Documents and Settings\Username\Local Settings\Application Data\Activision\CoDWaW"

The idea is to change fs_localAppData and then use fs_game as normal:

In your Command Line add this:

+set fs_localAppData "F:\Call of duty 5 server" +set fs_game mods/whatever