Call of Duty 4: Arches: Difference between revisions
One richard (talk | contribs) No edit summary |
One richard (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
By One Richard | By One Richard | ||
This tutorial will show you how to create arches (The easy way). | [[Image:Nutshell.png]] This tutorial will show you how to create arches (The easy way). | ||
== Step 1 (Structure) == | == Step 1 (Structure) == |
Revision as of 18:34, 3 November 2008
By One Richard
This tutorial will show you how to create arches (The easy way).
Step 1 (Structure)
First you do is to determine the place you are going to locate the arch. In this case I will do it between these two columns.
Create a brush that will represent the total size of it.
With the brush selected, go to Patch > Primitive > End Cap, this will convert th brush in to a curved patch.
Usually it needs to be rotated and scaled to fit in its place.
When done, just go to Patch > Cap.
In the small options windows that pops up just check Inverted Endcap.
The basic structure of the arch is done.
Step 2 (Texturing)
When applying textures to this arch you may notice that some of them just doesnt look correct or simply looks a bit trange.
When this happen, just select all the strange looking faces, and press ¨S¨ for the Surface Editor and click Lmap.
Also maybe you will need to select some faces individually to rotate or correct the direction of the texture.
As a final touch I added a block on top of the arch to complete the structure and now is ready to use.