Call of Duty 4: Building Stairs: Difference between revisions
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* Finally select all using 'I' go to File > Save Selected > Save under the name you want under /map_source/prefabs/ | * Finally select all using 'I' go to File > Save Selected > Save under the name you want under /map_source/prefabs/ | ||
Revision as of 00:07, 28 October 2008
This tutorial will show how to create Stairs Prefabs using 2 differents techniques:
- Using Brushes
- Using Patches
Using Brushes
The easiest of the two techniques, and fastest. Result are as follow:
- Create a new map in Radiant, select the texture ch_concretewall02 and using Z 2D view create a brush of
X = 20 Y = 8 Z = 80
- Deselect the brush (Esc)
- Select the outside faces of the brush now using Ctrl+SHIFT+LEFT-CLICK and go to Patch>Faces to Terrain
- In the texture window look for the texture com_stain_01 and click on it
- Still with the new faces selected, press 'S' and hit 'Lmap' - This will adjust the texture to the size of the faces.
- Deselected all (Esc)
Now you should have this:
- Select all using 'I' and press SPACEBAR to Duplicate the brush+decals
- Place the duplicate brush+decals as shown below:
- Repeat as many time as necessary
- Now to adjust the side of the stairs place your self in the X 2D view and select one step at the time (one brush) + the 2 decals (each side) requiring to be adjusted
Make sure to select both the brush face and the decal by right-clicking on the 3D windows and selecting both.
- Drag all to the level of the first step, when completed it should look like this:
- Now we need to adjust the decals are they are clearly streched, for this select all the decals (both sides of stairs) using Ctrl+SHIFT+LEFT-CLICK and make sure you arent selecting a brush face by right-clicking on 3D windows and making sure only WC/com_stain_01 is selected:
- When all decals are selected press 'S' and use the 'Lmap' tool to adjust the textures.
- Finally select all using 'I' go to File > Save Selected > Save under the name you want under /map_source/prefabs/