Call of Duty: Blender to COD: Difference between revisions

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* [http://www.blender.org/ Blender 2.5 or later] (from 2.62 on there's no more limitation in material name length if importing from OBJ!)
* [http://www.blender.org/ Blender 2.5 or later] (from 2.62 on there's no more limitation in material name length if importing from OBJ!)
* [http://code.google.com/p/blender-cod/ CoDEmanX's Blender plugin (BlenderCoD)]
* [http://code.google.com/p/blender-cod/ CoDEmanX's Blender plugin (BlenderCoD)] - More info: [[Call of Duty: Create Models with Blender (without Maya)|Create Models with Blender]]


= Notes =
= Notes =

Revision as of 23:42, 13 April 2012

This tutorial assumes that you already know how to create, compile & create GSCs,CSVs & FastFiles for your maps

By Irishstorm

This video tutorial will show you the basics of importing model made in Blender into CoD.

Whats needed

Notes

  • There's no need to do "Quads to Tris" before export, the addon will triangulate everything automatically!
  • Texture doesn't matter, it gets written to export file but Asset Manager ignores it
  • If you change to the "Scripting" view in Blender, in the upper part you find a log window. Scroll down before exporting to see when it's finished (green entry showing the time it took)
  • You may run Blender from console (cmd) if you experience problems, the addon may print some info and warnings

The video

<videoflash>NDPLThWllu0</videoflash>

German video

<videoflash>FGJbwyKTGAI</videoflash>

By MrSchulzi1996 for CoD2.


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