Call of Duty 4: Minefields: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[Category:Call of Duty 4]] | [[Category:Call of Duty 4]] | ||
[[Category:Modtools]] | |||
[[Category:Radiant]] | [[Category:Radiant]] | ||
[[Category:Advanced Editing]] | |||
[[Image:Nutshell.png]] This tutorial will explain how to create/add Minefields to your maps. | [[Image:Nutshell.png]] This tutorial will explain how to create/add Minefields to your maps. | ||
Revision as of 20:33, 17 October 2008
This tutorial will explain how to create/add Minefields to your maps.
In Radiant
- Choose the Trigger texture,
- Drag it where you want a minefield..
- Rightclick > Trigger > Multiple
- Bring up console (press N)
Give it these values:
Key: targetname Value: minefield
Make sure the follwoing is present in your maps/mp/mp_mapname.gsc
maps\mp\_load::main();
Add the following to your zone_source/mp_mapname.csv before compiling:
fx,explosions/grenadeExp_dirt
You're done!